咸鱼的反击
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

264 lines
12 KiB

import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_3')
export default class DH_3 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_3/sound/为什么!燕子,难道我们这么多年的感情是假的吗?', delayTime: 6.08, str: '为什么!燕子,难道我们这么多年的感情是假的吗?', posi: '-1' },
{ effectUrl: 'DH/DH_3/sound/如果不是你有利用价值、我姐会嫁给你?', delayTime: 5.53, str: '如果不是你有利用价值、我姐会嫁给你?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_3/sound/什么意思,燕子当初不是喜欢我,才愿意嫁给我的吗?', delayTime: 4.53, str: '什么意思,燕子当初不是喜欢我,才愿意嫁给我的吗?', posi: '-1' },
{ effectUrl: 'DH/DH_3/sound/你一个平民窟出来的废物,能配得上我姐吗?', delayTime: 5.26, str: '你一个平民窟出来的废物,能配得上我姐吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_3/sound/你胡说,不可能。', delayTime: 1.97, str: '你胡说,不可能。', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
nanzhu_zhuanshen: sp.Skeleton = null
@property(sp.Skeleton)
chongtu: sp.Skeleton = null
@property(sp.Skeleton)
xiaojiuzi: sp.Skeleton = null
@property(sp.Skeleton)
diaoluo: sp.Skeleton = null
@property(sp.Skeleton)
texie_1: sp.Skeleton = null
@property(sp.Skeleton)
texie_2: sp.Skeleton = null
@property(sp.Skeleton)
texie_3: sp.Skeleton = null
@property(cc.Node)
diaoluobg: cc.Node = null
@property(cc.Node)
btn_zhiwen: cc.Node = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.ReportDY("inLevel", `任务000-对话3`)
Common5.playRemoteAudioMusic("remotesound/effect/打雷下雨声", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_39)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_4)
})
this.nanzhu.setAnimation(0, "待机", true)
this.xiaojiuzi.node.active = false
this.nanzhu_zhuanshen.node.active = false
this.diaoluobg.active = false
this.chongtu.node.active = false
const dialogEvents = [
(func) => {
this.m_bg.getChildByName("namenodes_1").active = true
this.m_bg.getChildByName("闪电").scale = 0.5
this.m_bg.getChildByName("下雨").scale = 0.4
this.runBg(0, 3, this.MoveNodes.getChildByName("男主"), () => {
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.runBg(1, 3, this.MoveNodes.getChildByName("中间"), () => {
this.nanzhu.setAnimation(0, "待机", true)
// this.xiaojiuzi.node.active = true
this.xiaojiuzi.setAnimation(0, "小舅子", true)
let posi = this.xiaojiuzi.node.position.clone()
cc.tween(this.xiaojiuzi.node)
.sequence(
cc.tween().by(0, { position: cc.v3(-1000, 0, 0) }),
cc.tween().set({ active: true }),
cc.tween().to(1, { position: posi }),
cc.tween().call(() => {
this.m_bg.getChildByName("namenodes_2").active = true
this.scheduleOnce(() => {
func()
}, 0.5)
})
)
.start()
})
},
(func) => {
Common5.ReportDY("inLevel", `任务000-小舅子第一句对话`)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
})
},
(func) => {
this.xiaojiuzi.setAnimation(0, "小舅子", true)
this.nanzhu.node.active = false
this.nanzhu_zhuanshen.node.active = true
this.nanzhu_zhuanshen.setAnimation(0, "男主", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu_zhuanshen.setAnimation(0, "男主说话", true)
Common5.ReportDY("inLevel", `任务000-点击男主语音`)
})
},
(func) => {
this.nanzhu_zhuanshen.setAnimation(0, "男主", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
})
},
(func) => {
this.xiaojiuzi.setAnimation(0, "小舅子", true)
// this.btn_zhiwen.active = true
// this.runBg(1, 1.5, this.MoveNodes.getChildByName("中间"), () => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['质问']
let actives = [true]
let funcs = [
() => {
this.onTouchZhiWen()
},
]
let isvideo = [false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
// })
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_39")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
onTouchZhiWen() {
Common5.ReportDY("inLevel", `任务000-点击质问`)
this.btn_zhiwen.active = false
this.nanzhu.node.active = false
this.nanzhu_zhuanshen.node.active = false
this.xiaojiuzi.node.active = false
this.chongtu.node.active = true
// this.runBg(1, 1, this.node, () => {
// this.smallbg.active = true
this.chongtu.setAnimation(0, "拉领带", false)
this.chongtu.setCompleteListener(() => {
this.chongtu.setCompleteListener(null)
this.chongtu.setAnimation(0, "拉领带待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
// this.runBg(1, 1.5, this.MoveNodes.getChildByName("中间"), () => {
this.texie_1.node.active = true
this.texie_1.setAnimation(0, "1", false)
this.texie_1.setCompleteListener(() => {
this.texie_1.setCompleteListener(null)
this.texie_1.node.active = false
this.texie_2.node.active = true
Common5.playRemoteAudioEffect("remotesound/effect/推人声")
this.texie_2.setAnimation(0, "2", false)
this.texie_2.setCompleteListener(() => {
this.texie_2.setCompleteListener(null)
this.texie_2.node.active = false
this.texie_3.node.active = true
this.texie_3.setAnimation(0, "3", false)
this.texie_3.setCompleteListener(() => {
this.texie_3.setCompleteListener(null)
this.texie_3.node.active = false
this.m_bg.getChildByName("闪电").scale = 1
this.m_bg.getChildByName("下雨").scale = 1
this.runBg(0.5, 3, this.MoveNodes.getChildByName("坠落"), () => {
})
this.chongtu.setAnimation(0, "推人", false)
this.chongtu.setCompleteListener(() => {
this.chongtu.setCompleteListener(null)
this.runBg(0, 1, this.node, () => {
Common5.playRemoteAudioEffect("remotesound/effect/掉下来", false)
this.diaoluobg.active = true
this.diaoluo.setAnimation(0, "animation", false)
this.diaoluo.setCompleteListener(() => {
this.diaoluo.setCompleteListener(null)
User.setFirstStepIndex(3)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_501)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_4)
this.node.removeFromParent()
this.node.destroy()
})
})
})
})
})
})
})
// })
}, () => {
this.chongtu.setAnimation(0, "拉领带待说话", true)
})
})
// })
}
runBg(time, scale, endnode, callFunc) {
cc.Tween.stopAllByTarget(this.m_bg)
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}