咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_1')
export default class DH_1 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_1/sound/厨师长!以您的水平后天夺取厨神称号应该是手拿把掐吧。', delayTime: 6.21, str: '厨师长!以您的水平后天夺取厨神称号应该是手拿把掐吧。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_1/sound/那是,等我将厨神称号拿回来,燕子肯定会特别开心。', delayTime: 4.59, str: '那是,等我将厨神称号拿回来,燕子肯定会特别开心。', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
xiaodi: sp.Skeleton = null
@property(sp.Skeleton)
xiaojiuzi: sp.Skeleton = null
@property(sp.Skeleton)
xiaojiuzi_normal: sp.Skeleton = null
@property(sp.Skeleton)
heiping: sp.Skeleton = null
@property(sp.Skeleton)
zhuangren_texie: sp.Skeleton = null
@property(sp.Skeleton)
xiaojiuzi_big: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
// @property(cc.Camera)
// m_camera: cc.Camera = null
start() {
Common5.ReportDY("inLevel", `任务000-对话1`)
Common5.playRemoteAudioMusic("remotesound/effect/小美满-8秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.node.getChildByName("guide").active = false
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_29)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_2)
})
this.nanzhu.setAnimation(0, "下面持续", true)
this.xiaodi.setAnimation(0, "小弟待机", true)
this.xiaojiuzi_big.node.active = false
const dialogEvents = [
(func) => {
this.m_bg.getChildByName("namenodes").active = true
this.runBg(0, 1.2, this.MoveNodes.getChildByName("男主小弟中间"), () => {
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.xiaodi.setAnimation(0, "小弟说话", true)
});
},
(func) => {
this.xiaodi.setAnimation(0, "小弟待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "侧头笑说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "捞面", false)
this.nanzhu.setCompleteListener(() => {
this.nanzhu.setCompleteListener(null)
this.nanzhu.setAnimation(0, "端面", true)
this.scheduleOnce(() => {
func()
}, 0.3)
})
},
(func) => {
// this.xiaojiuzi_big.setAnimation(0, "厨房", true)
// Common5.playRemoteAudioMusic("remotesound/effect/坏人出场1", true)
this.runBg(0.5, 1, this.node, () => {
func()
})
},
(func) => {
// this.xiaojiuzi_big.node.active = true
// this.nanzhu.node.active = false
// this.xiaodi.node.active = false
// this.xiaojiuzi_big.setAnimation(0, "厨房2", true)
Common5.playRemoteAudioEffect("remotesound/effect/推人声")
this.m_bg.getChildByName("namenodes_1").active = true
this.runBg(1, 1.5, this.MoveNodes.getChildByName("男主小舅子中间"), () => {
this.xiaojiuzi_normal.node.active = false
this.xiaojiuzi_big.node.active = true
this.xiaojiuzi_big.setAnimation(0, "厨房2", false)
Common5.playRemoteAudioEffect("remotesound/effect/阴笑", false)
this.xiaojiuzi_big.setCompleteListener(() => {
this.xiaojiuzi_big.setCompleteListener(null)
this.xiaojiuzi_big.setAnimation(0, "厨房3", true)
func()
})
})
},
(func) => {
this.scheduleOnce(() => {
this.xiaojiuzi_big.node.active = false
this.xiaojiuzi.node.active = true
this.nanzhu.node.active = false
this.xiaodi.node.active = false
this.runBg(0.5, 1, this.node, () => {
func()
})
}, 0)
},
(func) => {
// this.node.getChildByName("guide").active = true
// let node = this.node.getChildByName('guide')
// this.guideView([node], 100)
this.onTouchGuide()
},
// (func) => {
// this.xiaojiuzi.setAnimation(0, "撞人", false)
// this.xiaojiuzi.setCompleteListener(() => {
// this.xiaojiuzi.setCompleteListener(null)
// this.heiping.node.active = true
// this.heiping.setAnimation(0, "animation", false)
// this.xiaojiuzi.setCompleteListener(() => {
// this.xiaojiuzi.setCompleteListener(null)
// func()
// })
// })
// },
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_29")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
onTouchGuide() {
// this.xiaojiuzi.setAnimation(0, "撞", false)
// this.xiaojiuzi.setCompleteListener(() => {
// this.xiaojiuzi.setCompleteListener(null)
this.zhuangren_texie.timeScale = 0.5
this.zhuangren_texie.node.active = true
this.zhuangren_texie.setAnimation(0, "撞击", false)
Common5.playRemoteAudioEffect("remotesound/effect/碎裂声", false)
Common5.playRemoteAudioEffect("remotesound/effect/惨叫声", false)
this.zhuangren_texie.setCompleteListener(() => {
this.zhuangren_texie.setCompleteListener(null)
// this.zhuangren_texie.node.active = false
// Common5.playRemoteAudioEffect("remotesound/effect/惨叫声", false)
// this.heiping.node.active = true
// this.heiping.setAnimation(0, "animation", false)
// this.heiping.setCompleteListener(() => {
// this.heiping.setCompleteListener(null)
User.setFirstStepIndex(1)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_2)
this.node.removeFromParent()
this.node.destroy()
})
// })
})
// })
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
// if (scale == 1) {
// let dialog = this.node.getChildByName('对话框');
// // dialog.setPosition(cc.v3(0, -446))
// dialog.scale = 1 / scale
// let chatLog = this.node.getChildByName('chatLog')
// // chatLog.setPosition(cc.v3(0, -446))
// chatLog.scale = 1 / scale
// } else {
// let dialog = this.node.getChildByName('对话框');
// // dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
// dialog.scale = 1 / scale
// let chatLog = this.node.getChildByName('chatLog')
// // chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
// chatLog.scale = 1 / scale
// }
}
// /**
// *
// * @param time 移动时间
// * @param endnode 需要移动到哪个节点的位置
// * @param zoomRatio 摄像头缩放
// * @param callFunc 回调函数
// */
// runCamera(time, zoomRatio, endnode, callFunc) {
// cc.tween(this.m_camera)
// .to(time, { zoomRatio: zoomRatio })
// .start()
// cc.tween(this.m_camera.node)
// .sequence(
// cc.tween().to(time, { position: endnode.position }),
// cc.tween().call(() => {
// callFunc()
// })
// )
// .start()
// if (zoomRatio == 1) {
// let dialog = this.node.getChildByName('对话框');
// dialog.setPosition(cc.v3(0, -446))
// dialog.scale = 1 / zoomRatio
// // let node = this.node.getChildByName('qipao');
// // node.scale = 1 / zoomRatio
// let chatLog = this.node.getChildByName('chatLog')
// chatLog.setPosition(cc.v3(0, -446))
// chatLog.scale = 1 / zoomRatio
// } else {
// let dialog = this.node.getChildByName('对话框');
// dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio))
// dialog.scale = 1 / zoomRatio
// // let node = this.node.getChildByName('qipao');
// // node.scale = 1 / zoomRatio
// let chatLog = this.node.getChildByName('chatLog')
// chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio))
// chatLog.scale = 1 / zoomRatio
// }
// }
}