咸鱼的反击
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import Common from "../../../../FrameWork/Util/Common";
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import GameReport from "../../../../FrameWork/Report/ZyZyReport";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
const {ccclass, property} = cc._decorator;
enum YeYeStatus{
xuehua,
beixin,
mianfu,
}
enum DoorStatus{
open,
close
}
// "toolTip": "1.将钱拖动到三轮车\n2.将钱拖动到柴火堆",
// "answer": "n\n\n7.将爷爷拖动到垃圾桶上\n8.爷爷拖动到垃圾桶上之后,再将钱拖动到垃圾桶上\n\n\n\n\n13.将钱拖动到右墙\n14.将钱拖动到墙上的海报\n15.将钱拖动到老鼠洞\n16.将钱拖动到鸡身上",
let answer = [
'将钱拖动奶奶身上', //0
'将钱拖动奶奶睡的棺材',//1
'将钱拖动到墙边的火炉',//2
'将钱拖动到地上',//3
'将钱拖到墙上',//4
'将钱拖动窗户',//5
'将钱拖动到门上',//6
'上划门后,将钱拖给门外的人',//7
'将钱拖动到灶台',//8
'上划灶台上的蒸锅露出馒头,将钱拖动到馒头上',//9
'将钱拖动到美女上',//10
'上划美女露出手机,点击手机后将钱拖动到手机界面处',//11
'将钱拖动到墙角的衣服处',//12
]
let CurGameConfig = {
CheckNode:[
'破旧窗户',
'nvren_check',
'nvren_check2',
'老婆婆check',
'床板1',
'灶台',
'烤火炉',
'mencheck',
'黑社会大哥check',
'衣服',
'馒头',
'手机前',
'地面',
'破旧墙壁',
]
}
@ccclass
export default class PingKuRenJia extends WordGameBaseComponent{
@property(cc.Node)
maskNode:cc.Node = null;
@property(cc.Node)
mapNode:cc.Node = null;
gameInfo = null
bundle = null
mapNodeFixedScale:number = 0.6//固定缩放(图片太大了)
touchStartTime:number = 0//触摸开始时间
originalTouchDistance:number = 0 //起始双指触摸间距
lastScale:number = 1//上次缩放值
curScale:number = 1//当前缩放值
touchId1:number = -1
touchId2:number = -2
curFinishNum:number = 0
isStepRight:boolean = true
isKaiChuang:boolean = false
YeYeCurStatus = YeYeStatus.xuehua
yeyeMove = false
yeyeAnmo: boolean = false;
nainaiIsTang = false
isAnmoNan: boolean = false;
curDoorStatus = DoorStatus.close
doorGetMoney = false
chadianMax = 13
onLoad(){
DaDianScript.userEnterDaDian()
Common.Type = 3;
Common.subLevel = 0;
Common.GameSubTipConfigs=answer//[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].toolTip]
// Common.GameSubAnswerConfigs=[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].answer]
this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
Game.ins.showFail();;
}, this);
}
start(){
super.start();
cc.macro.ENABLE_MULTI_TOUCH = true;
this.initMapNodeTouchEvent()
Common5.playMusicCustom('pingkurenjia','sound/背景音')
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
if(data_.targetNode.name == 'menTouchcheck'){
this.curDoorStatus = DoorStatus.open
if(this.doorGetMoney){
this.mapNode.getChildByName('破旧门开').active = false
this.mapNode.getChildByName('豪华门开').active = true
}
Common5.playEffectCustom('pingkurenjia','sound/快还钱')
this.scheduleOnce(()=>{
this.mapNode.getChildByName('气泡框1').active = false
},1.0)
}
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
}, this);
// EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
// this.normalTouchCallback(data_.targetNode);
// }, this);
}
normalTouchCallback(targetNode){
}
//初始化触摸监听
initMapNodeTouchEvent(){
this.initMouseEvent();
this.mapNode.on(cc.Node.EventType.TOUCH_START, this.touchStart_mapNode,this)
this.mapNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove_mapNode,this)
this.mapNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd_mapNode,this)
this.mapNode.on(cc.Node.EventType.TOUCH_END, this.touchEnd_mapNode,this)
let prefabWidth = this.mapNode.width
let prefabHeight = this.mapNode.height
let maskWidth = this.maskNode.width
let maskHeight = this.maskNode.height
let widthScale = maskWidth/prefabWidth
let heightScale = maskHeight/prefabHeight
if(prefabWidth<prefabHeight){
this.mapNodeFixedScale = widthScale
}else{
this.mapNodeFixedScale = heightScale
}
this.mapNode.scale = this.mapNodeFixedScale
this.curScale = this.mapNodeFixedScale
this.lastScale = this.mapNodeFixedScale
this.specialNodeTouchEvent()
}
touchStart_mapNode(event){
Common5.playEffect("click")
if(this.touchId1 < 0){
this.touchId1 = event.touch.getID()
}else if(this.touchId2 < 0){
this.touchId2 = event.touch.getID()
}
if(this.touchId1 >= 0 && this.touchId2 >= 0){
// console.log("邵阳1—双点触摸开始")
}
this.touchStartTime = Date.now()
}
touchMove_mapNode(event){
let touches = event.getTouches()
if(touches.length == 2){ //缩放
if(this.originalTouchDistance == 0){
this.originalTouchDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
}
//获取双指移动数据
let curDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
let tempScale = curDistance/this.originalTouchDistance
let y = 0.5*tempScale + 0.5
let scale = y * this.lastScale
if(scale < this.mapNodeFixedScale){
scale = this.mapNodeFixedScale
}else if(scale > 3){
scale = 3
}else{
}
this.mapNode.scale = scale
this.curScale = scale
this.goToBoundary();
}else if(touches.length == 1){ //拖动
let delta = event.getDelta()
this.mapNode.x += delta.x
this.mapNode.y += delta.y
// console.log(this.mapNode.scale,this.mapNode.x,this.mapNode.y);
this.goToBoundary()
}
}
touchEnd_mapNode(event){
console.log('touchEnd===')
let dateNow = Date.now()
if(dateNow - this.touchStartTime > 0.2 * 1000){
}else{
// this.isFind = false;
let touchPos = event.getLocation();
this.checkIsInAreaNewVersion(touchPos)
}
if(event.touch.getID() == this.touchId1){
this.touchId1 = -1
}else if(event.touch.getID() == this.touchId2){
this.touchId2 = -2
}
if(this.touchId1 < 0 && this.touchId2 < 0){
this.originalTouchDistance = 0
this.lastScale = this.curScale
// this.goToBoundary()
}
}
//距离
getDistance(startPos,endPos){
var pos = cc.v2(startPos.x - endPos.x,startPos.y - endPos.y)
var dis = Math.sqrt(pos.x * pos.x + pos.y * pos.y)
return dis
}
//检测边界
goToBoundary(){
let widthMask = this.maskNode.width
let heightMask = this.maskNode.height
let widthMap = this.mapNode.width*this.curScale
let heightMap = this.mapNode.height*this.curScale
//右边界
if(this.mapNode.x + widthMap/2 <= widthMask/2){
this.mapNode.x = widthMask/2 - widthMap/2
//左边界
}else if(this.mapNode.x - widthMap/2>= -widthMask/2){
this.mapNode.x = -widthMask/2 + widthMap/2
}
//上边界
if(this.mapNode.y + heightMap/2 <= heightMask/2){
this.mapNode.y = heightMask/2 - heightMap/2
//下边界
}else if(this.mapNode.y - heightMap/2 >= -heightMask/2){
this.mapNode.y = -heightMask/2 + heightMap/2
}
}
initMouseEvent(){
this.mapNode.on(cc.Node.EventType.MOUSE_WHEEL,function(event){//监听名称+事件参数
console.log(event);
let tmpscale = this.mapNode.scale;
if (event._scrollY > 0){
if (this.mapNode.scale < 3){
tmpscale+=0.2;
this.mapNode.scale = tmpscale
this.curScale = tmpscale
this.lastScale = tmpscale
}
}
else {
if (this.mapNode.scale > this.mapNodeFixedScale){
tmpscale-=0.2;
this.mapNode.scale = tmpscale
this.curScale = tmpscale
this.lastScale = tmpscale
}
}
// console.log(this.mapNode.scale,this.mapNode.x,this.mapNode.y);
this.goToBoundary();
},this);
}
//检测node是否进入target区域(新版)
checkIsInAreaNewVersion(pos){
}
//特殊节点的点击事件(主要处理节点可以移动的问题)
specialNodeTouchEvent(){
let qianbiNodes = this.mapNode.getChildByName("qianbiNodes")
for(let i=0;i<qianbiNodes.childrenCount;i++){
this.openTouchEvent(qianbiNodes.children[i],CurGameConfig.CheckNode)
}
}
openTouchEvent(node, checkNodeTab){
var attrs = {
isCanMove:true,
checkNodeTab: checkNodeTab,
startPos: node.getPosition(),//初始位置
};
node.attr(attrs)
node.on(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
node.on(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
}
closeTouchEvent(node){
node.off(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
node.off(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
}
private specialTouchTime = Date.now();
touchStartSpecicalNode(event){
Common5.playEffect("click")
this.specialTouchTime = Date.now();
}
touchMoveSpecicalNode(event){
let target = event.target;
if(!target.isCanMove){
return
}
let posi = event.getLocation()//世界坐标
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
// CheckNode:[
// '黑社会大哥',
// '破旧窗户',
// 'nvren_check',
// 'nvren_check2',
// '老婆婆',
// '床板1',
// '灶台',
// '烤火炉',
// '破旧门关',
// '衣服',
// '馒头',
// '手机前',
// '地面',
// '破旧墙壁',
// ]
// let answer = [
// '将钱拖动奶奶身上', //0
// '将钱拖动奶奶睡的棺材',//1
// '将钱拖动到墙边的火炉',//2
// '将钱拖动到地上',//3
// '将钱拖到墙上',//4
// '将钱拖动窗户',//5
// '将钱拖动到门上',//6
// '上划门后将钱拖给门外的人',//7
// '将钱拖动到灶台',//8
// '上划灶台上的蒸锅露出馒头将钱拖动到馒头上',//9
// '将钱拖动到美女上',//10
// '上划美女露出手机点击手机后将钱拖动到手机界面处',//11
// '将钱拖动到墙角的衣服处',//12
// ]
touchEndSpecicalNode(event){
// event.target.zIndex = 0
let target = event.target;
let checkTarget = this.checkArea(target,target.checkNodeTab)
if (checkTarget) {
this.curFinishNum ++
GameReport.BtnsReport(checkTarget.name, Common5.selectGameInfo.titleUrl);
console.log(checkTarget.name, 'checkTarget.name+++++====')
target.active = false
checkTarget.active = false
if(checkTarget.name == '黑社会大哥check'){
// this.mapNode.getChildByName('黑社会大哥').active = true
this.unlockLevel(7)
this.mapNode.getChildByName('黑社会大哥').getComponent(sp.Skeleton).setAnimation(0, '', true)
this.mapNode.getChildByName('气泡框11').active = true
Common5.playEffectCustom('pingkurenjia','sound/社区送温暖哦')
this.scheduleOnce(()=>{
this.curDoorStatus = DoorStatus.close
this.mapNode.getChildByName('气泡框11').active = false
if(this.doorGetMoney == true){
this.mapNode.getChildByName('破旧门开').active = false
this.mapNode.getChildByName('豪华门开').active = false
this.mapNode.getChildByName('豪华门关').active = true
}else{
this.mapNode.getChildByName('破旧门开').active = false
this.mapNode.getChildByName('豪华门开').active = false
this.mapNode.getChildByName('破旧门关').active = true
}
},1.0)
}else if(checkTarget.name == '破旧窗户'){
this.unlockLevel(5)
this.mapNode.getChildByName('新窗户').active = true
this.showQiPao('不会吹风进来了')
}else if(checkTarget.name == 'nvren_check' || checkTarget.name == 'nvren_check2' ){
this.showQiPao('新衣服好看吗')
this.mapNode.getChildByName('nvren_check2').active = false
this.mapNode.getChildByName('nvren_check').active = false
this.mapNode.getChildByName('女').getComponent(sp.Skeleton).setAnimation(0, '后', true)
this.mapNode.getChildByName('nvren_click').active = true
this.unlockLevel(10)
}else if(checkTarget.name == '老婆婆check'){
this.showQiPao('给奶奶买件棉衣')
// this.mapNode.getChildByName('老婆婆').active = true
this.unlockLevel(0)
this.mapNode.getChildByName('老婆婆').getComponent(sp.Skeleton).setAnimation(0, '后', true)
}else if(checkTarget.name == '床板1'){
this.unlockLevel(1)
this.mapNode.getChildByName('床板1').active = false
this.mapNode.getChildByName('床板2').active = false
this.mapNode.getChildByName('现代床').active = true
this.showQiPao('床暖和一些')
}else if(checkTarget.name == '灶台'){
this.unlockLevel(8)
this.mapNode.getChildByName('馒头2').active = true
this.mapNode.getChildByName('锅盖').active = true
this.mapNode.getChildByName('现代厨柜').active = true
this.showQiPao('这灶台才适合我的气质')
}else if(checkTarget.name == '烤火炉'){
this.unlockLevel(2)
this.mapNode.getChildByName('空调').active = true
this.showQiPao('空调才是最暖和的')
}else if(checkTarget.name == 'mencheck'){
this.unlockLevel(6)
this.showQiPao('防盗门安全')
this.doorGetMoney = true
if(this.curDoorStatus == DoorStatus.open){
this.mapNode.getChildByName('豪华门开').active = true
this.mapNode.getChildByName('破旧门开').active = false
}else{
this.mapNode.getChildByName('豪华门关').active = true
this.mapNode.getChildByName('破旧门关').active = false
}
}else if(checkTarget.name == '衣服'){
this.unlockLevel(12)
this.mapNode.getChildByName('洗衣机').active = true
this.showQiPao('家电都得上全自动的')
}else if(checkTarget.name == '馒头'){
this.unlockLevel(9)
this.mapNode.getChildByName('龙虾').active = true
this.showQiPao('我这身份怎么能吃馒头')
}else if(checkTarget.name == '手机前'){
this.unlockLevel(11)
this.mapNode.getChildByName('手机后').active = true
this.scheduleOnce(()=>{
this.mapNode.getChildByName('手机后').active = false
//Common5.playEffectCustom('pingkurenjia','sound/别误会,他们只是朋友')
this.showQiPao('别误会,他们只是朋友')
// this.mapNode.getChildByName('气泡框2').active = true
// this.scheduleOnce(()=>{
// this.mapNode.getChildByName('气泡框2').active = false
// },1.5)
},1.5)
}else if(checkTarget.name == '地面'){
this.unlockLevel(3)
this.mapNode.getChildByName('木地板').active = true
this.showQiPao('木地板舒服')
}else if(checkTarget.name == '破旧墙壁'){
this.showQiPao('粉粉的墙很适合我')
this.unlockLevel(4)
this.mapNode.getChildByName('新墙壁').active = true
}
this.checkIsFinish()
}else{
event.target.setPosition(event.target.startPos)
}
}
showQiPao(str){
let qipaoNode = this.mapNode.getChildByName('气泡框2')
qipaoNode.scale = 0
qipaoNode.active = true
qipaoNode.stopAllActions()
qipaoNode.getChildByName("lab").getComponent(cc.Label).string = str
if (str) {
Common5.playEffectCustom("pingkurenjia", "sound/"+str);
}
cc.tween(qipaoNode)
.to(0.2,{scale:1})
.call(()=>{
})
.delay(2)
.to(0.2,{scale:0})
.start()
}
checkArea(node,checkNodeTab){
let checkIndex = null
for(let i=0;i<checkNodeTab.length;i++){
let target = this.mapNode.getChildByName(checkNodeTab[i])
if(target && target.active && Common5.checkContainsNode(target,node)){
checkIndex = target
break
}
}
return checkIndex
}
checkIsFinish(){
if(this.curFinishNum >= this.chadianMax){
console.log('结算+++===')
this.scheduleOnce(()=>{
if(this.curFinishNum >= this.chadianMax){
if(this.isStepRight){
Game.ins.showSuccess()
}else{
Game.ins.showFail()
}
}
},2)
}
}
unlockLevel(sublevel){
Game.ins.tipUnlock(sublevel)
}
}