咸鱼的反击
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

282 lines
9.5 KiB

import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import GameReport from "../../../../FrameWork/Report/ZyZyReport";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import JiYiZhongDeLaoJiaConfig from "./JiYiZhongDeLaoJiaConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class JiYiZhongDeLaoJia extends WordGameBaseComponent {
@property(cc.Node)
chooseLayer: cc.Node = null;
@property(cc.Node)
chooseContent: cc.Node = null;
@property([cc.Node])
NodeListA: cc.Node[] = [];
@property([cc.Node])
NodeListB: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
correctTimes: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chooseListConfig: any = null;
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/JiYiZhongDeLaoJiaConfig',(assest)=>{
this.jsonData = assest.json
this.initParameters();
this.initComponent();
})
Common5.playMusicCustom('jiyizhongdelaojia', 'sound/背景音');
}
//初始化参数
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.correctTimes = 0;
this.titleArrayConfig = this.jsonData.titleArray //JiYiZhongDeLaoJiaConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray //JiYiZhongDeLaoJiaConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.chooseListConfig = this.jsonData.chooseList //JiYiZhongDeLaoJiaConfig.getInstance().getGameConfig('chooseList');
Common.Type = 0
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray //JiYiZhongDeLaoJiaConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray //JiYiZhongDeLaoJiaConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
let title = this.titleArrayConfig[0];
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = title;
Game.ins.setGameTitle(title)
for (let index = 0; index < this.chooseContent.children.length; index++) {
let icon = this.chooseContent.children[index].getChildByName('icon');
let callbacks = CccGame.onNodeTouchMoreClickEvent(icon, false, 1, { touchIndex: index });
callbacks.setCompleteListener((data_) => {
this.nodeTouchClickCallback(data_.targetNode);
});
}
this.chooseLayer.active = false;
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.refreshSchedule();
});
}
//刷新进度
refreshSchedule() {
let chooseInfo = this.chooseListConfig[this.curSchedule];
this.showDuiHua(chooseInfo.chooseLog, () => {
for (let index = 0; index < chooseInfo.chooseIconList.length; index++) {
const element = chooseInfo.chooseIconList[index];
let icon = this.chooseContent.children[index].getChildByName('icon');
Common5.getSpriteFrameFromBundle('jiyizhongdelaojia', element.url, icon.getComponent(cc.Sprite));
}
this.chooseLayer.active = true;
});
}
nodeTouchClickCallback(targetNode: cc.Node) {
console.log("+++++++++++++++++++++>" + targetNode.name);
this.chooseLayer.active = false;
let chooseIcon = this.chooseListConfig[this.curSchedule].chooseIconList[targetNode['touchIndex']];
GameReport.BtnsReport(chooseIcon.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + chooseIcon.name);
let showNode: cc.Node = null;
if (chooseIcon.result) {
showNode = this.NodeListA[this.curSchedule];
this.correctTimes++;
} else {
showNode = this.NodeListB[this.curSchedule];
}
cc.tween(showNode)
.set({ active: true, opacity: 0 })
.to(1, { opacity: 255 })
.delay(1)
.call(() => {
this.curSchedule++;
if (this.curSchedule == this.chooseListConfig.length) {
if (this.correctTimes >= this.chooseListConfig.length) {
this.node.getChildByName('layerNode').getChildByName('operate').active = true;
this.showDuiHua(this.duihuaArrayConfig[2]);
} else {
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.endGameView(0);
})
}
} else {
this.refreshSchedule();
}
})
.start();
}
//触摸回调
normalTouchCallback(targetNode) {
console.log("+++++++++++++++++++++>" + targetNode.name);
switch (targetNode.name) {
case '照片':
this.showDuiHua(this.duihuaArrayConfig[3], () => {
this.endGameView(1);
});
break;
default:
break;
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("jiyizhongdelaojia", curLog.effectUrl);
}
let string_ = curLog.str;
let qiPaoPos_ = curLog.qiPaoPos;
let delayTime_ = curLog.delayTime || 3;
let node = this.node.getChildByName('layerNode');
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
cc.tween(qiPao)
.set({ active: true, scale: 0 })
.to(0.2, { scale: 1 })
.delay(delayTime_)
.set({ active: false })
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript');
script_.setDailogShow(string_, delayTime_);
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
//关闭对话框
closeDuiHua(qiPaoPos_) {
if (qiPaoPos_ != -1) {
let node = this.node.getChildByName("layerNode");
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions();
qiPao.active = false;
} else {
let logPrefab = this.node.getChildByName('logPrefab');
let duihua = logPrefab.getChildByName('duihua');
duihua.stopAllActions();
duihua.active = false;
}
}
//结束视图
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();
}, 3);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();
},3);
}
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
let logPrefab = this.node.getChildByName('logPrefab')
logPrefab.getChildByName('duihua').active = false;
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "时钟":
break;
default:
break;
}
}
//update(dt) { }
}