咸鱼的反击
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import GameReport from "../../../../FrameWork/Report/ZyZyReport";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import BangLaoNaiNaiGuoHeConfig from "./BangLaoNaiNaiGuoHeConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class BangLaoNaiNaiGuoHe extends WordGameBaseComponent {
@property(cc.Node)
props: cc.Node = null;
@property(cc.Node)
role: cc.Node = null;
@property(cc.Node)
checkNodeList: cc.Node[] = [];
@property(cc.Node)
animation: cc.Node[] = [];
@property(cc.Node)
touchNodeList: cc.Node[] = [];
@property(cc.Node)
operatedNodeList: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
onLoad(): void {
}
start() {
super.start();
DaDianScript.userEnterDaDian();
// this.initParameters();
// this.initComponent();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/BangLaoNaiNaiGuoHeConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData =assest.json
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curSchedule = 0;
this.titleArrayConfig = this.jsonData.titleArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('titleArray') as string[];
this.chadianArrayConfig = this.jsonData.chadianArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('chadianArray') as any[];
this.duihuaArrayConfig = this.jsonData.duihuaArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('duihuaArray') as any[];
Common.Type = 0
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.tipsArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.nodeTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.nodeTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = this.titleArrayConfig[0];
let title = this.titleArrayConfig[0];
Game.ins.setGameTitle(title)
for (const iterator of this.animation) {
iterator.active = false;
}
this.initTouchEvent(this.role, this.checkNodeList, this.node.getChildByName('logPrefab'));
}
nodeTouchCallback(targetNode: any) {
switch (targetNode.name) {
case '虾':
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[0], '虾');
Common5.playEffectCustom("banglaonainaiguohe", 'sound/皮皮虾过河');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[0][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 0);
break;
case '老奶奶':
GameReport.BtnsReport(targetNode.name, Common5.selectGameInfo.titleUrl);
console.log("[GameReport]++++++++++++++++++++++>" + targetNode.name);
if (targetNode.checkNode.name == '电杆box') {
if (this['closeSwitch']) {
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[1], '电线');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[1][0], () => {
this.animation[1].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
} else {
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[1], '电线被劈中');
Common5.playEffectCustom("banglaonainaiguohe", 'sound/电糊');
this.scheduleOnce(() => {
this.animation[1].active = false;
this.node.getChildByName("mask").active = false;
this.endGameView(0);
return;
}, 3);
}
} else if (targetNode.checkNode.name == '木头box') {
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
this.operatedNodeList[0].active = false;
CccGame.playAnimation(this.animation[0], '木头2');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[3][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
}
else if (targetNode.checkNode.name == '丝袜1') {
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[0], '丝袜');
Common5.playEffectCustom("banglaonainaiguohe", 'sound/丝袜弹射');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[6][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
}
break;
case '鸟':
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[0], '老鹰');
this['hasBird'] = true;
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[2][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
break;
case '关电闸':
this['closeSwitch'] = true;
break;
case '巴豆':
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[0], '巴豆');
Common5.playEffectCustom("banglaonainaiguohe", 'sound/放屁');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[4][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
break;
case '吸管':
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[0], '吸管');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[5][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
break;
case '大爷':
this.node.getChildByName("mask").active = true;
CccGame.playAnimation(this.animation[2], '大爷待机', true);
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[2], '大爷');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[7][0], () => {
this.animation[2].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
});
break;
case '游泳圈':
this.node.getChildByName("mask").active = true;
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[0], '游泳圈');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[8][0], () => {
this.animation[0].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
break;
case '鱼':
this.node.getChildByName("mask").active = true;
this.showDuiHua(this.duihuaArrayConfig[0], () => {
targetNode['attrNodeArray'][0].active = false;
CccGame.playAnimation(this.animation[3], '土拨鼠');
this.scheduleOnce(() => {
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
CccGame.playAnimation(this.animation[3], '土拨鼠2');
this.scheduleOnce(() => {
this.showDuiHua(this.chadianArrayConfig[9][0], () => {
this.animation[3].active = false;
this.node.getChildByName("mask").active = false;
this.determine();
});
}, 1);
}, 1);
});
break;
default:
break;
}
}
determine() {
this.curSchedule++;
if (this.curSchedule == this.chadianArrayConfig.length - 1 && !this['hasBird']) {
this.endGameView(0);
} else if (this.curSchedule == this.chadianArrayConfig.length) {
this.endGameView(1);
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("banglaonainaiguohe", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let delayTime_ = curLog.delayTime || 3;
let node = this.node.getChildByName('layerNode');
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_, delayTime_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();
}, 3);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();
}, 3);
}
}
initTouchEvent(node, checkNodeList, moveNode) {
var attrs = {
checkNodeList: checkNodeList,
moveNode: moveNode,
recoveposi: node.getPosition(),//初始位置
recoveparent: node.parent,
scr: this //脚本
};
node.attr(attrs);
this.openTouchEvent(node)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
Common5.playEffect("点击音效");
let target = event.target;
let posi = event.getLocation();//世界坐标
posi = target.parent.convertToNodeSpaceAR(posi);
target.setPosition(posi);
target.opacity = 255;
target.scaleX = 1;
if (target.moveNode) {
target.parent = target.moveNode;
}
if (target['_touchListener']) {
target['_touchListener'].setSwallowTouches(true);
}
this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
}
touchMoveNode(event) {
let posi = event.getLocation()//世界坐标
let target = event.target
posi = target.parent.convertToNodeSpaceAR(posi)
target.setPosition(posi)
}
touchEndNode(event) {
let target = event.target;
let checkNodeList = target.checkNodeList as cc.Node[];
let checkNode = null;
for (let iterator of checkNodeList) {
if (iterator.active && Common5.checkContainsNode(iterator, target)) {
checkNode = iterator;
break;
}
}
if (checkNode) {
checkNode.active = false;
target.opacity = 0;
target['checkNode'] = checkNode;
this.nodeTouchCallback(target);
}
else {
this.props.children[this.props.children.length - 1 - this.curSchedule].active = true;
}
if (target['_touchListener']) {
target['_touchListener'].setSwallowTouches(false);
}
if (target["recoveposi"]) {
if (target["recoveparent"]) {
this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"])
} else {
this.nodeMoveToRecovery(target, target["recoveposi"])
}
}
}
nodeMoveToRecovery(node, oldPosi: cc.Vec2, recoveparent?: cc.Node, func?: Function) {
cc.tween(node)
.to(0.1, { x: oldPosi.x, y: oldPosi.y })
.set({ parent: recoveparent, opacity: 0, scaleX: 3 })
.call(() => {
if (func) {
func()
}
})
.start();
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
//update(dt) { }
}