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450 lines
17 KiB
450 lines
17 KiB
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import GameReport from "../../../../FrameWork/Report/ZyZyReport";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import BangLaoNaiNaiGuoHeConfig from "./BangLaoNaiNaiGuoHeConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class BangLaoNaiNaiGuoHe extends WordGameBaseComponent {
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@property(cc.Node)
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props: cc.Node = null;
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@property(cc.Node)
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role: cc.Node = null;
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@property(cc.Node)
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checkNodeList: cc.Node[] = [];
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@property(cc.Node)
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animation: cc.Node[] = [];
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@property(cc.Node)
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touchNodeList: cc.Node[] = [];
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@property(cc.Node)
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operatedNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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onLoad(): void {
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}
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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// this.initParameters();
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// this.initComponent();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/BangLaoNaiNaiGuoHeConfig',(assest)=>{
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//this.jsonData = JSON.stringify(assest.json)
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this.jsonData =assest.json
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curSchedule = 0;
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this.titleArrayConfig = this.jsonData.titleArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('titleArray') as string[];
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this.chadianArrayConfig = this.jsonData.chadianArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('chadianArray') as any[];
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this.duihuaArrayConfig = this.jsonData.duihuaArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('duihuaArray') as any[];
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Common.Type = 0
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.tipsArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = this.jsonData.answersArray//BangLaoNaiNaiGuoHeConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.nodeTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.nodeTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = this.titleArrayConfig[0];
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let title = this.titleArrayConfig[0];
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Game.ins.setGameTitle(title)
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for (const iterator of this.animation) {
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iterator.active = false;
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}
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this.initTouchEvent(this.role, this.checkNodeList, this.node.getChildByName('logPrefab'));
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}
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nodeTouchCallback(targetNode: any) {
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switch (targetNode.name) {
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case '虾':
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[0], '虾');
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Common5.playEffectCustom("banglaonainaiguohe", 'sound/皮皮虾过河');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[0][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 0);
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break;
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case '老奶奶':
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GameReport.BtnsReport(targetNode.name, Common5.selectGameInfo.titleUrl);
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console.log("[GameReport]++++++++++++++++++++++>" + targetNode.name);
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if (targetNode.checkNode.name == '电杆box') {
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if (this['closeSwitch']) {
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[1], '电线');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[1][0], () => {
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this.animation[1].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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} else {
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[1], '电线被劈中');
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Common5.playEffectCustom("banglaonainaiguohe", 'sound/电糊');
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this.scheduleOnce(() => {
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this.animation[1].active = false;
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this.node.getChildByName("mask").active = false;
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this.endGameView(0);
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return;
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}, 3);
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}
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} else if (targetNode.checkNode.name == '木头box') {
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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this.operatedNodeList[0].active = false;
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CccGame.playAnimation(this.animation[0], '木头2');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[3][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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}
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else if (targetNode.checkNode.name == '丝袜1') {
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[0], '丝袜');
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Common5.playEffectCustom("banglaonainaiguohe", 'sound/丝袜弹射');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[6][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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}
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break;
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case '鸟':
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[0], '老鹰');
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this['hasBird'] = true;
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[2][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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break;
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case '关电闸':
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this['closeSwitch'] = true;
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break;
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case '巴豆':
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[0], '巴豆');
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Common5.playEffectCustom("banglaonainaiguohe", 'sound/放屁');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[4][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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break;
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case '吸管':
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[0], '吸管');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[5][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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break;
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case '大爷':
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this.node.getChildByName("mask").active = true;
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CccGame.playAnimation(this.animation[2], '大爷待机', true);
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[2], '大爷');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[7][0], () => {
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this.animation[2].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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});
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break;
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case '游泳圈':
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this.node.getChildByName("mask").active = true;
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[0], '游泳圈');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[8][0], () => {
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this.animation[0].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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break;
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case '鱼':
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this.node.getChildByName("mask").active = true;
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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targetNode['attrNodeArray'][0].active = false;
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CccGame.playAnimation(this.animation[3], '土拨鼠');
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this.scheduleOnce(() => {
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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CccGame.playAnimation(this.animation[3], '土拨鼠2');
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this.scheduleOnce(() => {
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this.showDuiHua(this.chadianArrayConfig[9][0], () => {
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this.animation[3].active = false;
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this.node.getChildByName("mask").active = false;
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this.determine();
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});
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}, 1);
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}, 1);
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});
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break;
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default:
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break;
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}
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}
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determine() {
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this.curSchedule++;
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if (this.curSchedule == this.chadianArrayConfig.length - 1 && !this['hasBird']) {
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this.endGameView(0);
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} else if (this.curSchedule == this.chadianArrayConfig.length) {
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this.endGameView(1);
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom("banglaonainaiguohe", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let delayTime_ = curLog.delayTime || 3;
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let node = this.node.getChildByName('layerNode');
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_, delayTime_)
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();
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}, 3);
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();
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}, 3);
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}
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}
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initTouchEvent(node, checkNodeList, moveNode) {
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var attrs = {
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checkNodeList: checkNodeList,
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moveNode: moveNode,
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recoveposi: node.getPosition(),//初始位置
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recoveparent: node.parent,
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scr: this //脚本
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};
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node.attr(attrs);
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this.openTouchEvent(node)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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Common5.playEffect("点击音效");
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let target = event.target;
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let posi = event.getLocation();//世界坐标
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posi = target.parent.convertToNodeSpaceAR(posi);
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target.setPosition(posi);
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target.opacity = 255;
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target.scaleX = 1;
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if (target.moveNode) {
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target.parent = target.moveNode;
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}
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if (target['_touchListener']) {
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target['_touchListener'].setSwallowTouches(true);
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}
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = false;
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}
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touchMoveNode(event) {
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let posi = event.getLocation()//世界坐标
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let target = event.target
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posi = target.parent.convertToNodeSpaceAR(posi)
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target.setPosition(posi)
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}
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touchEndNode(event) {
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let target = event.target;
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let checkNodeList = target.checkNodeList as cc.Node[];
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let checkNode = null;
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for (let iterator of checkNodeList) {
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if (iterator.active && Common5.checkContainsNode(iterator, target)) {
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checkNode = iterator;
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break;
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}
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}
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if (checkNode) {
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checkNode.active = false;
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target.opacity = 0;
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target['checkNode'] = checkNode;
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this.nodeTouchCallback(target);
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}
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else {
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this.props.children[this.props.children.length - 1 - this.curSchedule].active = true;
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}
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if (target['_touchListener']) {
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target['_touchListener'].setSwallowTouches(false);
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}
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if (target["recoveposi"]) {
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if (target["recoveparent"]) {
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this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"])
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} else {
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this.nodeMoveToRecovery(target, target["recoveposi"])
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}
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}
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, recoveparent?: cc.Node, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.set({ parent: recoveparent, opacity: 0, scaleX: 3 })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start();
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}
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onClick(event) {
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let target = event.target as cc.Node;
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console.log("+++++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "BtnAddTimes":
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default:
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break;
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}
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}
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//update(dt) { }
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}
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