咸鱼的反击
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_6')
export default class DH_6 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_6/sound/瑶瑶,你暂时先住我这吧。', delayTime: 1.92, str: '瑶瑶,你暂时先住我这吧。', posi: '-1' },
{ effectUrl: 'DH/DH_6/sound/汉升哥哥是要去摆摊了吗?', delayTime: 2.1, str: '汉升哥哥是要去摆摊了吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_6/sound/我可以跟你一起去吗?我想赚钱将50万还回去。', delayTime: 4.61, str: '我可以跟你一起去吗?我想赚钱将50万还回去。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_6/sound/(摆摊?哦,想起来了,我现在是靠摆摊买拉面在赚钱)', delayTime: 5.87, str: '(摆摊?哦,想起来了,我现在是靠摆摊买拉面在赚钱)', posi: '-1' },
{ effectUrl: 'DH/DH_6/sound/嗯,这样也行,瑶瑶你也别急,我会帮你一起还的。', delayTime: 4.06, str: '嗯,这样也行,瑶瑶你也别急,我会帮你一起还的。', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
suyao: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
uiNode: cc.Node = null
// @property(cc.Node)
// buttons: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.uiNode.getChildByName('出门').active = false
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_69)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_7)
let arr = [GameType.FirstSelectScene_LevelView, GameType.FirstSelectScene_StartAnimation, GameType.FirstSelectScene_CloudAnimation, GameType.FirstSelectScene_LeftBtnUI,
GameType.MainHall,GameType.ChaoFanWang,GameType.ChaoFanDesk
]
PrefabManage.preloadPrefabArray(arr)
}, 1)
const dialogEvents = [
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.suyao.setAnimation(0, "说话", true)
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.suyao.setAnimation(0, "说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_503)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_504)
User.setFirstStepIndex(6)
this.uiNode.getChildByName('出门').active = true
let node = this.uiNode.getChildByName('出门')
this.guideView([node])
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_49")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
chuMenFuncEvent() {
this.node.removeFromParent()
this.node.destroy()
// PrefabManage.loadPrefabByType(GameType.MainHall)
let prefabLayer = cc.director.getScene().getChildByName("Canvas").getChildByName('prefabLayer_1')
PrefabManage.loadPrefabByType(GameType.FirstSelectScene_LevelView, prefabLayer, (levelView) => {
(levelView as cc.Node).opacity = 0;
PrefabManage.loadPrefabByType(GameType.FirstSelectScene_StartAnimation, prefabLayer, (startAnimation) => {
PrefabManage.loadPrefabByType(GameType.FirstSelectScene_LeftBtnUI, prefabLayer, () => {
PrefabManage.loadPrefabByType(GameType.FirstSelectScene_CloudAnimation, prefabLayer);
});
cc.tween(startAnimation).delay(1.7)
.call(() => {
(levelView as cc.Node).opacity = 255;
levelView.getComponent('LevelView').playguide()
}).removeSelf().start();
});
});
}
}