咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
import TanWeiManager from "../Manager/TanWeiManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_46')
export default class DH_46 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_46/sound/汉升哥哥,你过来!', delayTime: 1.5, str: '汉升哥哥,你过来!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_46/sound/什么事啊,瑶瑶,直接说就是啊。', delayTime: 2.57, str: '什么事啊,瑶瑶,直接说就是啊。', posi: '-1' },
{ effectUrl: 'DH/DH_46/sound/汉升哥哥,这首饰你拿去了吧。我们争取尽快到市区去。', delayTime: 4.57, str: '汉升哥哥,这首饰你拿去卖了吧。我们争取尽快到市区去。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_46/sound/这是你母亲留给你唯一的东西了,之前龙哥那样威胁你都没拿出来。我不能要。', delayTime: 4.57, str: '这是你母亲留给你唯一的东西了,之前龙哥那样威胁你都没拿出来。我不能要。', posi: '-1' },
{ effectUrl: 'DH/DH_46/sound/哎呀,到时候去了市区再赎回来就是嘛!', delayTime: 3.57, str: '哎呀,到时候去了市区再赎回来就是嘛!', posi: 'qipao2' },
]
@property(sp.Skeleton)
spine: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
User.setStatistics("isJoinDH46", 1)
// Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
//换摆摊车
// if (!TanWeiManager.getLockById(5)) {
// this.m_bg.getChildByName("车豪华").active = true
// this.m_bg.getChildByName("车").active = false
// } else {
// this.m_bg.getChildByName("车豪华").active = false
// this.m_bg.getChildByName("车").active = true
// }
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_469)
// })
}
// 继续剧情
continueStory() {
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_4)
// })
const dialogEvents = [
(func) => {
// this.spine.setAnimation(0, "女主拉男主", false)
// this.spine.setCompleteListener(() => {
// this.spine.setCompleteListener(null)
this.spine.setAnimation(0, "关盒待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "关盒女主说话", true)
});
// })
},
(func) => {
this.spine.setAnimation(0, "关盒待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "关盒男主说话", true)
});
},
(func) => {
this.spine.setAnimation(0, "开盒", false)
this.spine.setCompleteListener(() => {
this.spine.setCompleteListener(null)
this.spine.setAnimation(0, "开盒待机", true)
})
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "开盒女主说话", true)
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "男主推说话", true)
});
},
(func) => {
this.spine.setAnimation(0, "男主推待机", true)
func()
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.spine.setAnimation(0, "男主推女说话", true)
});
},
(func) => {
this.spine.setAnimation(0, "开盒待机", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['拿走价值10亿的珠宝首饰', '不要这珠宝首饰']
let actives = [true, true]
let funcs = [
() => {
UserManager.addMoney(1000000000, this.node)
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
},
() => {
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
},
]
let isvideo = [true, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
// PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
// let strs = ['拿走价值2亿的珠宝首饰', '不要这珠宝首饰']
// let actives = [true, true]
// let funcs = [
// () => {
// PrefabManage.loadPrefabByType(GameType.SuccessGetMoney_customMoney, null, (prefab) => {
// prefab.getComponent('SuccessGetMoney_customMoney').setViewDate("", 200000000, 1000000000, () => {
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// PrefabManage.loadPrefabByType(GameType.MainHall)
// })
// }, () => {
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// PrefabManage.loadPrefabByType(GameType.MainHall)
// })
// })
// })
// },
// () => {
// PrefabManage.showBlackGuoDu(() => {
// this.node.removeFromParent()
// this.node.destroy()
// PrefabManage.loadPrefabByType(GameType.MainHall)
// })
// },
// ]
// let isvideo = [false, false]
// node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
// })
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_536)
// TaskManager.setCurTask(MainTaskIdEnum.MainTask_537)
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_469")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}