咸鱼的反击
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

140 lines
6.1 KiB

import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_4')
export default class DH_4 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_4/sound/医生,我女儿到底怎么了?', delayTime: 1.84, str: '医生,我女儿到底怎么了?', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/目前脱离危险了,不过你女儿的身体状况不容客观。', delayTime: 2.05, str: '目前脱离危险了,不过你女儿的身体状况不容客观。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_4/sound/医生您能说具体点吗?她到底怎么了?', delayTime: 4.87, str: '医生您能说具体点吗?她到底怎么了?', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/你女儿患有罕见的先天性疾病,如果不及时治疗,恐怕...', delayTime: 3.59, str: '你女儿患有罕见的先天性疾病,如果不及时治疗,恐怕...', posi: 'qipao2' },
{ effectUrl: 'DH/DH_4/sound/目前是有办法有效控制甚至治愈的,但是费用很高。', delayTime: 4.38, str: '目前是有办法有效控制甚至治愈的,但是费用很高。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_4/sound/只要能救我女儿,多少钱我都愿意出!', delayTime: 5.37, str: '只要能救我女儿,多少钱我都愿意出!', posi: '-1' },
]
@property(sp.Skeleton)
doctor: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_701)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_702)
// Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_49)
// })
}
// 继续剧情
continueStory() {
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_5)
// })
const dialogEvents = [
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.doctor.setAnimation(0, "说话", true)
})
},
(func) => {
this.doctor.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.doctor.setAnimation(0, "说话", true)
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
})
},
(func) => {
this.doctor.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
})
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_702)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_703)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.MainHall)
this.node.removeFromParent()
this.node.destroy()
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_49")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}