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425 lines
23 KiB
425 lines
23 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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import taskState from "./taskState";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_37')
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export default class DH_37 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_37/sound/汉升哥哥,这个老女人是谁啊?', delayTime: 2.89, str: '汉升哥哥,这个老女人是谁啊?', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/什么,她也是你女朋友?那我算什么?', delayTime: 4.04, str: '什么,她也是你女朋友?那我算什么?', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/汉升哥哥,那你怎么把人带回家里来了啊。', delayTime: 3.38, str: '汉升哥哥,那你怎么把人带回家里来了啊。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/你骗鬼呢,合伙人带着行李来家里。', delayTime: 3.44, str: '你骗鬼呢,合伙人带着行李来家里。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/瑶瑶,她是柳家的柳如燕,为了救我跟柳家断了。', delayTime: 4.64, str: '瑶瑶,她是柳家的柳如燕,为了救我跟柳家断了。', posi: '-1' },
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{ effectUrl: 'DH/DH_37/sound/既然救过汉升哥哥,那我给她安排在客房住下吧。', delayTime: 6.0, str: '既然救过汉升哥哥,那我给她安排在客房住下吧。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/汉升,这个未成年小女孩是你妹妹?', delayTime: 4.3, str: '汉升,这个未成年小女孩是你妹妹?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_37/sound/哦?是你女朋友啊,那你挺贪心啊,有女朋友还带我回家?', delayTime: 7.04, str: '哦?是你女朋友啊,那你挺贪心啊,有女朋友还带我回家?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我就只是你的妹妹?那我走!', delayTime: 4.3, str: '汉升哥哥,我就只是你的妹妹?那我走!', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我是你的合伙人?', delayTime: 2.16, str: '汉升哥哥,我是你的合伙人?', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/行了,就这样吧,都早点休息吧。', delayTime: 2.39, str: '行了,就这样吧,都早点休息吧。', posi: '-1' },
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{ effectUrl: 'DH/DH_37/sound/那汉升哥哥,等下你来我房间,我先去洗澡了。', delayTime: 4.59, str: '那汉升哥哥,等下你来我房间,我先去洗澡了。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/那汉升,你等下来我房间,和我一起练瑜伽啊。', delayTime: 4.19, str: '那汉升,你等下来我房间,和我一起练瑜伽啊。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我就知道你会选择我的。', delayTime: 2.91, str: '汉升哥哥,我就知道你会选择我的。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_37/sound/没想到你这么无情,竟然抛弃女朋友来我这。', delayTime: 4.14, str: '没想到你这么无情,竟然抛弃女朋友来我这。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我忘记拿毛巾了,可以帮我拿条毛巾吗?', delayTime: 5.0, str: '汉升哥哥,我忘记拿毛巾了,可以帮我拿条毛巾吗?', posi: 'qipao4' },
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{ effectUrl: 'DH/DH_37/sound/汉升,要不要跟我一起做双人瑜伽呀!', delayTime: 3.78, str: '汉升,要不要跟我一起做双人瑜伽呀!', posi: 'qipao5' },
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]
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@property(sp.Skeleton)
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suyao: sp.Skeleton = null
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@property(sp.Skeleton)
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liuruyan: sp.Skeleton = null
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@property(sp.Skeleton)
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suyao_big: sp.Skeleton = null
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@property(sp.Skeleton)
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liuruyan_big: sp.Skeleton = null
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@property(sp.Skeleton)
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zuoyongyoubao: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_379)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_38)
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})
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this.suyao.node.active = true
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this.liuruyan.node.active = true
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this.suyao.setAnimation(0, "苏瑶", true)
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this.liuruyan.setAnimation(0, "柳如燕2", true)
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this.suyao_big.node.active = false
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this.liuruyan_big.node.active = false
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[0], func, () => {
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this.suyao.setAnimation(0, "苏瑶指人说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "苏瑶", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['她是我女朋友', '这是我一个朋友', '这是我找的合伙人']
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let actives = [true, true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[1], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory();
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}, () => {
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this.showQiPao(this.chatConfig[2], () => {
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func()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶说话", true)
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});
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶失望说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[2], () => {
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func()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[3], () => {
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory();
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}, () => {
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this.showQiPao(this.chatConfig[2], () => {
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func()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶说话", true)
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});
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶失望说话", true)
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});
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},
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]
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let isvideo = [false, false, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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this.suyao.setAnimation(0, "苏瑶", true)
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this.showClickDialog(this.chatConfig[4], func, () => {
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// this.nanzhu.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[5], func, () => {
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this.suyao.setAnimation(0, "苏瑶说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "苏瑶", true)
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this.showQiPao(this.chatConfig[6], func, () => {
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this.liuruyan.setAnimation(0, "柳如燕说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕2", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['不是的,如燕,这是我女朋友。', '是的,如燕,这是我认的妹妹。', '不是的,如燕,这是我合伙人。']
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let actives = [true, true, true]
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let funcs = [
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() => {
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this.showQiPao(this.chatConfig[7], () => {
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func()
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}, () => {
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this.liuruyan.setAnimation(0, "柳如燕说话", true)
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// this.suyao.setAnimation(0, "生气说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[8], () => {
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this.suyao.setAnimation(0, "苏瑶", true)
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory();
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}, () => {
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this.showQiPao(this.chatConfig[7], () => {
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func()
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}, () => {
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this.liuruyan.setAnimation(0, "柳如燕说话", true)
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// this.suyao.setAnimation(0, "生气说话", true)
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});
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶失望说话", true)
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});
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},
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() => {
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this.showQiPao(this.chatConfig[9], () => {
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this.suyao.setAnimation(0, "苏瑶", true)
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.continueStory();
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}, () => {
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this.showQiPao(this.chatConfig[7], () => {
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func()
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}, () => {
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this.liuruyan.setAnimation(0, "柳如燕说话", true)
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// this.suyao.setAnimation(0, "生气说话", true)
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});
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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this.suyao.setAnimation(0, "苏瑶失望说话", true)
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});
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},
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]
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let isvideo = [false, false, false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕2", true)
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this.showClickDialog(this.chatConfig[10], func, () => {
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// this.nanzhu.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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this.runBg(0.5, 5, this.MoveNodes.getChildByName("苏瑶"), () => {
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func()
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})
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},
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(func) => {
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this.suyao.node.active = false
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this.suyao_big.node.active = true
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this.showQiPao(this.chatConfig[11], func, () => {
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this.suyao_big.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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this.runBg(0.5, 5, this.MoveNodes.getChildByName("柳如燕"), () => {
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func()
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})
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},
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(func) => {
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this.liuruyan.node.active = false
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this.liuruyan_big.node.active = true
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this.showQiPao(this.chatConfig[12], func, () => {
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this.liuruyan_big.setAnimation(0, "柳如燕说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "柳如燕2", true)
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this.suyao.node.active = true
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this.suyao_big.node.active = false
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this.liuruyan.node.active = true
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this.liuruyan_big.node.active = false
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this.runBg(1, 1, this.node, () => {
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func()
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})
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},
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(func) => {
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['去苏瑶房间', '去燕子房间', '小孩子才做选择,大人全都要']
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let actives = [true, true, true]
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let funcs = [
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() => {
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this.suyao.node.active = false
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this.suyao_big.node.active = true
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this.runBg(0, 5, this.MoveNodes.getChildByName("苏瑶"), () => {
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this.showQiPao(this.chatConfig[13], () => {
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this.suyao_big.setAnimation(0, "待机", true)
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.runBg(0, 1, this.node, () => {
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this.continueStory();
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})
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}, () => {
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func()
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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// this.suyao.setAnimation(0, "沮丧说话", true)
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});
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})
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},
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() => {
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this.liuruyan.node.active = false
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this.liuruyan_big.node.active = true
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this.runBg(0, 5, this.MoveNodes.getChildByName("柳如燕"), () => {
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this.showQiPao(this.chatConfig[14], () => {
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this.liuruyan_big.setAnimation(0, "待机", true)
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PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
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node.getComponent(taskState).showFail("任务失败,重新开始", () => {
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this.runBg(0, 1, this.node, () => {
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this.continueStory();
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})
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}, () => {
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func()
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})
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})
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// PrefabManage.showTextTips("任务失败,重新开始")
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// this.continueStory()
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}, () => {
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// this.suyao.setAnimation(0, "害羞说话", true)
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});
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})
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},
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() => {
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func()
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},
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]
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let isvideo = [false, false, true]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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},
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(func) => {
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this.suyao.node.active = true
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this.suyao_big.node.active = false
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this.liuruyan.node.active = true
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this.liuruyan_big.node.active = false
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this.runBg(0, 1, this.node, () => {
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// func()
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})
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// 先是播放苏瑶洗澡的动效(苗的觉醒时刻的动效),然后进入柳如燕的房间,燕子展示几个瑜伽动作(动效)
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Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false)
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this.scheduleOnce(() => {
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Common5.playRemoteAudioEffect('remotesound/effect/心跳')
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}, 0.1)
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PrefabManage.showBlackGuoDu(() => {
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this.m_bg.getChildByName("苏瑶房间").active = true
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this.showQiPao(this.chatConfig[15], null, () => {
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});
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})
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this.scheduleOnce(() => {
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PrefabManage.showBlackGuoDu(() => {
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this.m_bg.getChildByName("苏瑶房间").active = false
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this.m_bg.getChildByName("柳如燕房间").active = true
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this.showQiPao(this.chatConfig[16], null, () => {
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});
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}, () => {
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let yujia = this.m_bg.getChildByName("柳如燕房间").getChildByName("瑜伽")
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yujia.getComponent(sp.Skeleton).setAnimation(0, "动作", false)
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yujia.getComponent(sp.Skeleton).setCompleteListener(() => {
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yujia.getComponent(sp.Skeleton).setCompleteListener(null)
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yujia.getComponent(sp.Skeleton).setAnimation(0, "呼吸", true)
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this.scheduleOnce(() => {
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// 展示亮相图片,男主站中间,两女左右抱男主手站两侧。
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PrefabManage.showBlackGuoDu(() => {
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this.m_bg.getChildByName("苏瑶房间").active = false
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this.m_bg.getChildByName("柳如燕房间").active = false
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this.suyao.node.active = false
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this.liuruyan.node.active = false
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this.zuoyongyoubao.node.active = true
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func()
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})
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}, 1)
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})
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})
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}, 6)
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},
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(func) => {
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this.scheduleOnce(() => {
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func()
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}, 2)
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}
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]
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const dialogCallFunc = (logEvents: any[]) => {
|
|
logEvents.shift()(() => {
|
|
if (logEvents.length > 0) {
|
|
dialogCallFunc(logEvents);
|
|
} else {
|
|
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_549)
|
|
TaskManager.setCurTask(MainTaskIdEnum.MainTask_550_1)
|
|
PrefabManage.showBlackGuoDu(() => {
|
|
PrefabManage.loadPrefabByType(GameType.DH_38)
|
|
this.node.removeFromParent()
|
|
this.node.destroy()
|
|
})
|
|
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
|
|
// let goods = [{ goodId: 1733, goodNum: 1 }];
|
|
// prefabNode.getComponent(GetAward).initView(goods, () => {
|
|
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
|
|
// // User.setRoomGoodStatus("DH_379")
|
|
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
|
|
// });
|
|
// });
|
|
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
|
|
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
|
|
// this.node.destroy()
|
|
}
|
|
});
|
|
}
|
|
dialogCallFunc(dialogEvents);
|
|
}
|
|
|
|
guideView(nodeArray, opacity = -1) {
|
|
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
|
|
// prefab.zIndex = 199
|
|
let guideNodeArray = nodeArray
|
|
let firstNode = guideNodeArray.shift()
|
|
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
|
|
if (opacity != -1) {
|
|
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
|
|
}
|
|
})
|
|
}
|
|
|
|
runBg(time, scale, endnode, callFunc) {
|
|
cc.tween(this.m_bg)
|
|
.to(time, { scale: scale })
|
|
.start()
|
|
cc.tween(this.m_bg)
|
|
.sequence(
|
|
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
|
|
cc.tween().call(() => {
|
|
callFunc()
|
|
})
|
|
)
|
|
.start()
|
|
}
|
|
}
|
|
|