咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
import taskState from "./taskState";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_37')
export default class DH_37 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_37/sound/汉升哥哥,这个老女人是谁啊?', delayTime: 2.89, str: '汉升哥哥,这个老女人是谁啊?', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/什么,她也是你女朋友?那我算什么?', delayTime: 4.04, str: '什么,她也是你女朋友?那我算什么?', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/汉升哥哥,那你怎么把人带回家里来了啊。', delayTime: 3.38, str: '汉升哥哥,那你怎么把人带回家里来了啊。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/你骗鬼呢,合伙人带着行李来家里。', delayTime: 3.44, str: '你骗鬼呢,合伙人带着行李来家里。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/瑶瑶,她是柳家的柳如燕,为了救我跟柳家断了。', delayTime: 4.64, str: '瑶瑶,她是柳家的柳如燕,为了救我跟柳家断了。', posi: '-1' },
{ effectUrl: 'DH/DH_37/sound/既然救过汉升哥哥,那我给她安排在客房住下吧。', delayTime: 6.0, str: '既然救过汉升哥哥,那我给她安排在客房住下吧。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/汉升,这个未成年小女孩是你妹妹?', delayTime: 4.3, str: '汉升,这个未成年小女孩是你妹妹?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_37/sound/哦?是你女朋友啊,那你挺贪心啊,有女朋友还带我回家?', delayTime: 7.04, str: '哦?是你女朋友啊,那你挺贪心啊,有女朋友还带我回家?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我就只是你的妹妹?那我走!', delayTime: 4.3, str: '汉升哥哥,我就只是你的妹妹?那我走!', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我是你的合伙人?', delayTime: 2.16, str: '汉升哥哥,我是你的合伙人?', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/行了,就这样吧,都早点休息吧。', delayTime: 2.39, str: '行了,就这样吧,都早点休息吧。', posi: '-1' },
{ effectUrl: 'DH/DH_37/sound/那汉升哥哥,等下你来我房间,我先去洗澡了。', delayTime: 4.59, str: '那汉升哥哥,等下你来我房间,我先去洗澡了。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/那汉升,你等下来我房间,和我一起练瑜伽啊。', delayTime: 4.19, str: '那汉升,你等下来我房间,和我一起练瑜伽啊。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我就知道你会选择我的。', delayTime: 2.91, str: '汉升哥哥,我就知道你会选择我的。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_37/sound/没想到你这么无情,竟然抛弃女朋友来我这。', delayTime: 4.14, str: '没想到你这么无情,竟然抛弃女朋友来我这。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_37/sound/汉升哥哥,我忘记拿毛巾了,可以帮我拿条毛巾吗?', delayTime: 5.0, str: '汉升哥哥,我忘记拿毛巾了,可以帮我拿条毛巾吗?', posi: 'qipao4' },
{ effectUrl: 'DH/DH_37/sound/汉升,要不要跟我一起做双人瑜伽呀!', delayTime: 3.78, str: '汉升,要不要跟我一起做双人瑜伽呀!', posi: 'qipao5' },
]
@property(sp.Skeleton)
suyao: sp.Skeleton = null
@property(sp.Skeleton)
liuruyan: sp.Skeleton = null
@property(sp.Skeleton)
suyao_big: sp.Skeleton = null
@property(sp.Skeleton)
liuruyan_big: sp.Skeleton = null
@property(sp.Skeleton)
zuoyongyoubao: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_379)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_38)
})
this.suyao.node.active = true
this.liuruyan.node.active = true
this.suyao.setAnimation(0, "苏瑶", true)
this.liuruyan.setAnimation(0, "柳如燕2", true)
this.suyao_big.node.active = false
this.liuruyan_big.node.active = false
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[0], func, () => {
this.suyao.setAnimation(0, "苏瑶指人说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "苏瑶", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['她是我女朋友', '这是我一个朋友', '这是我找的合伙人']
let actives = [true, true, true]
let funcs = [
() => {
this.showQiPao(this.chatConfig[1], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory();
}, () => {
this.showQiPao(this.chatConfig[2], () => {
func()
}, () => {
this.suyao.setAnimation(0, "苏瑶说话", true)
});
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "苏瑶失望说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[2], () => {
func()
}, () => {
this.suyao.setAnimation(0, "苏瑶说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[3], () => {
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory();
}, () => {
this.showQiPao(this.chatConfig[2], () => {
func()
}, () => {
this.suyao.setAnimation(0, "苏瑶说话", true)
});
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "苏瑶失望说话", true)
});
},
]
let isvideo = [false, false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
this.suyao.setAnimation(0, "苏瑶", true)
this.showClickDialog(this.chatConfig[4], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.showQiPao(this.chatConfig[5], func, () => {
this.suyao.setAnimation(0, "苏瑶说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "苏瑶", true)
this.showQiPao(this.chatConfig[6], func, () => {
this.liuruyan.setAnimation(0, "柳如燕说话", true)
});
},
(func) => {
this.liuruyan.setAnimation(0, "柳如燕2", true)
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['不是的,如燕,这是我女朋友。', '是的,如燕,这是我认的妹妹。', '不是的,如燕,这是我合伙人。']
let actives = [true, true, true]
let funcs = [
() => {
this.showQiPao(this.chatConfig[7], () => {
func()
}, () => {
this.liuruyan.setAnimation(0, "柳如燕说话", true)
// this.suyao.setAnimation(0, "生气说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[8], () => {
this.suyao.setAnimation(0, "苏瑶", true)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory();
}, () => {
this.showQiPao(this.chatConfig[7], () => {
func()
}, () => {
this.liuruyan.setAnimation(0, "柳如燕说话", true)
// this.suyao.setAnimation(0, "生气说话", true)
});
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "苏瑶失望说话", true)
});
},
() => {
this.showQiPao(this.chatConfig[9], () => {
this.suyao.setAnimation(0, "苏瑶", true)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.continueStory();
}, () => {
this.showQiPao(this.chatConfig[7], () => {
func()
}, () => {
this.liuruyan.setAnimation(0, "柳如燕说话", true)
// this.suyao.setAnimation(0, "生气说话", true)
});
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
this.suyao.setAnimation(0, "苏瑶失望说话", true)
});
},
]
let isvideo = [false, false, false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
this.liuruyan.setAnimation(0, "柳如燕2", true)
this.showClickDialog(this.chatConfig[10], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
});
},
(func) => {
this.runBg(0.5, 5, this.MoveNodes.getChildByName("苏瑶"), () => {
func()
})
},
(func) => {
this.suyao.node.active = false
this.suyao_big.node.active = true
this.showQiPao(this.chatConfig[11], func, () => {
this.suyao_big.setAnimation(0, "说话", true)
});
},
(func) => {
this.runBg(0.5, 5, this.MoveNodes.getChildByName("柳如燕"), () => {
func()
})
},
(func) => {
this.liuruyan.node.active = false
this.liuruyan_big.node.active = true
this.showQiPao(this.chatConfig[12], func, () => {
this.liuruyan_big.setAnimation(0, "柳如燕说话", true)
});
},
(func) => {
this.liuruyan.setAnimation(0, "柳如燕2", true)
this.suyao.node.active = true
this.suyao_big.node.active = false
this.liuruyan.node.active = true
this.liuruyan_big.node.active = false
this.runBg(1, 1, this.node, () => {
func()
})
},
(func) => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['去苏瑶房间', '去燕子房间', '小孩子才做选择,大人全都要']
let actives = [true, true, true]
let funcs = [
() => {
this.suyao.node.active = false
this.suyao_big.node.active = true
this.runBg(0, 5, this.MoveNodes.getChildByName("苏瑶"), () => {
this.showQiPao(this.chatConfig[13], () => {
this.suyao_big.setAnimation(0, "待机", true)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.runBg(0, 1, this.node, () => {
this.continueStory();
})
}, () => {
func()
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
// this.suyao.setAnimation(0, "沮丧说话", true)
});
})
},
() => {
this.liuruyan.node.active = false
this.liuruyan_big.node.active = true
this.runBg(0, 5, this.MoveNodes.getChildByName("柳如燕"), () => {
this.showQiPao(this.chatConfig[14], () => {
this.liuruyan_big.setAnimation(0, "待机", true)
PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => {
node.getComponent(taskState).showFail("任务失败,重新开始", () => {
this.runBg(0, 1, this.node, () => {
this.continueStory();
})
}, () => {
func()
})
})
// PrefabManage.showTextTips("任务失败,重新开始")
// this.continueStory()
}, () => {
// this.suyao.setAnimation(0, "害羞说话", true)
});
})
},
() => {
func()
},
]
let isvideo = [false, false, true]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
},
(func) => {
this.suyao.node.active = true
this.suyao_big.node.active = false
this.liuruyan.node.active = true
this.liuruyan_big.node.active = false
this.runBg(0, 1, this.node, () => {
// func()
})
// 先是播放苏瑶洗澡的动效(苗的觉醒时刻的动效),然后进入柳如燕的房间,燕子展示几个瑜伽动作(动效)
Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false)
this.scheduleOnce(() => {
Common5.playRemoteAudioEffect('remotesound/effect/心跳')
}, 0.1)
PrefabManage.showBlackGuoDu(() => {
this.m_bg.getChildByName("苏瑶房间").active = true
this.showQiPao(this.chatConfig[15], null, () => {
});
})
this.scheduleOnce(() => {
PrefabManage.showBlackGuoDu(() => {
this.m_bg.getChildByName("苏瑶房间").active = false
this.m_bg.getChildByName("柳如燕房间").active = true
this.showQiPao(this.chatConfig[16], null, () => {
});
}, () => {
let yujia = this.m_bg.getChildByName("柳如燕房间").getChildByName("瑜伽")
yujia.getComponent(sp.Skeleton).setAnimation(0, "动作", false)
yujia.getComponent(sp.Skeleton).setCompleteListener(() => {
yujia.getComponent(sp.Skeleton).setCompleteListener(null)
yujia.getComponent(sp.Skeleton).setAnimation(0, "呼吸", true)
this.scheduleOnce(() => {
// 展示亮相图片,男主站中间,两女左右抱男主手站两侧。
PrefabManage.showBlackGuoDu(() => {
this.m_bg.getChildByName("苏瑶房间").active = false
this.m_bg.getChildByName("柳如燕房间").active = false
this.suyao.node.active = false
this.liuruyan.node.active = false
this.zuoyongyoubao.node.active = true
func()
})
}, 1)
})
})
}, 6)
},
(func) => {
this.scheduleOnce(() => {
func()
}, 2)
}
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_549)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_550_1)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_38)
this.node.removeFromParent()
this.node.destroy()
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_379")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}