咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_35')
export default class DH_35 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_35/sound/这?汉升哥哥,我们店被人砸了。', delayTime: 2.94, str: '这?汉升哥哥,我们店被人砸了。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_35/sound/混蛋,肯定是柳家做的,他们这是彻底疯狂了。', delayTime: 3.93, str: '混蛋,肯定是柳家做的,他们这是彻底疯狂了。', posi: '-1' },
{ effectUrl: 'DH/DH_35/sound/那怎么办,他们不会再冲我们人来报复吧。', delayTime: 4.19, str: '那怎么办,他们不会再冲我们人来报复吧。', posi: 'qipao1' },
{ effectUrl: 'DH/DH_35/sound/瑶瑶你先回家,我来收拾,等我收拾好了,你再出门。', delayTime: 4.51, str: '瑶瑶你先回家,我来收拾,等我收拾好了,你再出门。', posi: '-1' },
{ effectUrl: 'DH/DH_35/sound/说,是不是你派人把我的店砸了?', delayTime: 2.68, str: '说,是不是你派人把我的店砸了?', posi: '-1' },
{ effectUrl: 'DH/DH_35/sound/说话要讲证据啊,小心我告你诽谤。', delayTime: 3.78, str: '说话要讲证据啊,小心我告你诽谤。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_35/sound/不承认是吧,你给我等着,我会找到证据把你送进去的。', delayTime: 4.43, str: '不承认是吧,你给我等着,我会找到证据把你送进去的。', posi: '-1' },
{ effectUrl: 'DH/DH_35/sound/哪来的疯子,保安,赶紧将这个疯子赶出去。', delayTime: 5.03, str: '哪来的疯子,保安,赶紧将这个疯子赶出去。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_35/sound/滚开,我自己走。', delayTime: 1.63, str: '滚开,我自己走。', posi: '-1' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
suyao: sp.Skeleton = null
@property(sp.Skeleton)
nanzhu_bangongshi: sp.Skeleton = null
@property(sp.Skeleton)
liujiahao: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic('remotesound/effect/伤感-10秒', true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_359)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_36)
})
this.m_bg.getChildByName("办公室场景").active = false
this.nanzhu.setAnimation(0, "男主", true)
this.suyao.setAnimation(0, "苏瑶", true)
const dialogEvents = [
(func) => {
this.scheduleOnce(()=>{
this.runBg(1, 1.3, this.MoveNodes.getChildByName("男主苏瑶"), () => {
func()
})
},2)
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.suyao.setAnimation(0, "苏瑶说话", true)
});
},
(func) => {
this.suyao.setAnimation(0, "苏瑶", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主皱眉说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主皱眉", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// this.suyao.setAnimation(0, "苏瑶颤抖说话", true)
this.suyao.setAnimation(0, "苏瑶说话", true)
});
},
(func) => {
this.suyao.node.active = false
this.nanzhu.setAnimation(0, "男主搂苏瑶", false)
this.runBg(1, 2, this.MoveNodes.getChildByName("男主抱苏瑶"), () => {
})
this.nanzhu.setCompleteListener(() => {
this.nanzhu.setCompleteListener(null)
this.nanzhu.setAnimation(0, "男主搂苏瑶待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu.setAnimation(0, "说话", true)
this.nanzhu.setAnimation(0, "男主搂苏瑶男说话", true)
});
})
},
(func) => {
PrefabManage.showBlackGuoDu(() => {
this.runBg(0, 1, this.node, () => {
// func()
})
this.m_bg.getChildByName("办公室场景").active = true
cc.audioEngine.stopMusic()
Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true)
}, () => {
func()
})
},
// (func) => {
// this.runBg(0, 1, this.node, () => {
// func()
// })
// },
(func) => {
this.liujiahao.setAnimation(0, "柳加豪", true)
this.nanzhu_bangongshi.setAnimation(0, "男主", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu_bangongshi.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu_bangongshi.setAnimation(0, "男主", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liujiahao.setAnimation(0, "柳加豪说话", true)
});
},
(func) => {
this.liujiahao.setAnimation(0, "柳加豪冷笑", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu_bangongshi.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu_bangongshi.setAnimation(0, "男主", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liujiahao.setAnimation(0, "柳加豪说话", true)
});
},
(func) => {
this.liujiahao.setAnimation(0, "柳加豪冷笑", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// this.nanzhu_bangongshi.setAnimation(0, "男主说话", true)
this.nanzhu_bangongshi.timeScale = 0.5
this.nanzhu_bangongshi.setAnimation(0, "男主被拦走", false)
});
},
// (func) => {
// this.nanzhu_bangongshi.setCompleteListener(() => {
// this.nanzhu_bangongshi.setCompleteListener(null)
// func()
// })
// },
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_546)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_547_1)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_36)
this.node.removeFromParent()
this.node.destroy()
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_359")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}