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212 lines
10 KiB
212 lines
10 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_35')
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export default class DH_35 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_35/sound/这?汉升哥哥,我们店被人砸了。', delayTime: 2.94, str: '这?汉升哥哥,我们店被人砸了。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_35/sound/混蛋,肯定是柳家做的,他们这是彻底疯狂了。', delayTime: 3.93, str: '混蛋,肯定是柳家做的,他们这是彻底疯狂了。', posi: '-1' },
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{ effectUrl: 'DH/DH_35/sound/那怎么办,他们不会再冲我们人来报复吧。', delayTime: 4.19, str: '那怎么办,他们不会再冲我们人来报复吧。', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_35/sound/瑶瑶你先回家,我来收拾,等我收拾好了,你再出门。', delayTime: 4.51, str: '瑶瑶你先回家,我来收拾,等我收拾好了,你再出门。', posi: '-1' },
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{ effectUrl: 'DH/DH_35/sound/说,是不是你派人把我的店砸了?', delayTime: 2.68, str: '说,是不是你派人把我的店砸了?', posi: '-1' },
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{ effectUrl: 'DH/DH_35/sound/说话要讲证据啊,小心我告你诽谤。', delayTime: 3.78, str: '说话要讲证据啊,小心我告你诽谤。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_35/sound/不承认是吧,你给我等着,我会找到证据把你送进去的。', delayTime: 4.43, str: '不承认是吧,你给我等着,我会找到证据把你送进去的。', posi: '-1' },
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{ effectUrl: 'DH/DH_35/sound/哪来的疯子,保安,赶紧将这个疯子赶出去。', delayTime: 5.03, str: '哪来的疯子,保安,赶紧将这个疯子赶出去。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_35/sound/滚开,我自己走。', delayTime: 1.63, str: '滚开,我自己走。', posi: '-1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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suyao: sp.Skeleton = null
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@property(sp.Skeleton)
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nanzhu_bangongshi: sp.Skeleton = null
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@property(sp.Skeleton)
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liujiahao: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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start() {
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Common5.playRemoteAudioMusic('remotesound/effect/伤感-10秒', true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_359)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_36)
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})
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this.m_bg.getChildByName("办公室场景").active = false
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this.nanzhu.setAnimation(0, "男主", true)
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this.suyao.setAnimation(0, "苏瑶", true)
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const dialogEvents = [
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(func) => {
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this.scheduleOnce(()=>{
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this.runBg(1, 1.3, this.MoveNodes.getChildByName("男主苏瑶"), () => {
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func()
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})
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},2)
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.suyao.setAnimation(0, "苏瑶说话", true)
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});
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},
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(func) => {
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this.suyao.setAnimation(0, "苏瑶", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男主皱眉说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男主皱眉", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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// this.suyao.setAnimation(0, "苏瑶颤抖说话", true)
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this.suyao.setAnimation(0, "苏瑶说话", true)
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});
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},
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(func) => {
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this.suyao.node.active = false
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this.nanzhu.setAnimation(0, "男主搂苏瑶", false)
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this.runBg(1, 2, this.MoveNodes.getChildByName("男主抱苏瑶"), () => {
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})
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this.nanzhu.setCompleteListener(() => {
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this.nanzhu.setCompleteListener(null)
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this.nanzhu.setAnimation(0, "男主搂苏瑶待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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// this.nanzhu.setAnimation(0, "说话", true)
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this.nanzhu.setAnimation(0, "男主搂苏瑶男说话", true)
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});
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})
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},
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(func) => {
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PrefabManage.showBlackGuoDu(() => {
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this.runBg(0, 1, this.node, () => {
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// func()
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})
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this.m_bg.getChildByName("办公室场景").active = true
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cc.audioEngine.stopMusic()
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Common5.playRemoteAudioMusic('remotesound/effect/紧张氛围-10秒', true)
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}, () => {
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func()
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})
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},
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// (func) => {
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// this.runBg(0, 1, this.node, () => {
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// func()
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// })
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// },
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(func) => {
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this.liujiahao.setAnimation(0, "柳加豪", true)
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this.nanzhu_bangongshi.setAnimation(0, "男主", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu_bangongshi.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.nanzhu_bangongshi.setAnimation(0, "男主", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liujiahao.setAnimation(0, "柳加豪说话", true)
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});
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},
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(func) => {
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this.liujiahao.setAnimation(0, "柳加豪冷笑", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu_bangongshi.setAnimation(0, "男主说话", true)
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});
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},
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(func) => {
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this.nanzhu_bangongshi.setAnimation(0, "男主", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liujiahao.setAnimation(0, "柳加豪说话", true)
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});
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},
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(func) => {
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this.liujiahao.setAnimation(0, "柳加豪冷笑", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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// this.nanzhu_bangongshi.setAnimation(0, "男主说话", true)
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this.nanzhu_bangongshi.timeScale = 0.5
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this.nanzhu_bangongshi.setAnimation(0, "男主被拦走", false)
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});
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},
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// (func) => {
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// this.nanzhu_bangongshi.setCompleteListener(() => {
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// this.nanzhu_bangongshi.setCompleteListener(null)
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// func()
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// })
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// },
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_546)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_547_1)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_36)
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this.node.removeFromParent()
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this.node.destroy()
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})
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_359")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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