咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CommonTips from "../SCommon/CommonTips";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_24')
export default class DH_24 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_24/sound/汉升啊,你厨艺练得怎么样了?', delayTime: 3.7, str: '汉升啊,你厨艺练得怎么样了?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_24/sound/师傅,有练习的,我感觉过段时间就能去认证二级面点师了。', delayTime: 5.6, str: '师傅,有练习的,我感觉过段时间就能去认证二级面点师了。', posi: '-1' },
{ effectUrl: 'DH/DH_24/sound/嗯,尽快达到二级面点师,到市区来发展对你有好处。', delayTime: 6.83, str: '嗯,尽快达到二级面点师,到市区来发展对你有好处。', posi: 'qipao2' },
]
@property(sp.Skeleton)
nanzhu: sp.Skeleton = null
@property(sp.Skeleton)
weihuizhang: sp.Skeleton = null
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
start() {
Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_249)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_25)
})
this.nanzhu.setAnimation(0, "男主待机", true)
this.weihuizhang.setAnimation(0, "魏会长待机", true)
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.setAnimation(0, "魏会长说话", true)
});
},
(func) => {
this.weihuizhang.setAnimation(0, "魏会长待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "男主说话", true)
});
},
(func) => {
this.nanzhu.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.weihuizhang.setAnimation(0, "魏会长说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
this.weihuizhang.setAnimation(0, "魏会长待机", true)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_527_1)
TaskManager.setCurTask(MainTaskIdEnum.MainTask_527_2)
PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
let config = ChuShiXieHuiManager.getManagerConfigById(2)
node.getComponent(CommonTips).init(`认证二级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => {
PrefabManage.showBlackGuoDu(() => {
this.node.removeFromParent()
this.node.destroy()
PrefabManage.loadPrefabByType(GameType.MainHall)
})
})
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_249")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
}
}