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							130 lines
						
					
					
						
							5.9 KiB
						
					
					
				| import User from "../../FrameWork/User/User";
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| import Common5 from "../../Platform/th/Common5";
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| import GameBaseScript from "../GameRoomRes/GameBaseScript";
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| import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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| import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager";
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| import UserManager from "../Manager/UserManager";
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| import NewGuideScript from "../NewGuide/NewGuideScript";
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| import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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| import CommonTips from "../SCommon/CommonTips";
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| import GetAward from "../SCommon/GetAward";
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| import DHBase from "./DHBase";
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| const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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| 
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| @ccclass
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| @disallowMultiple()
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| @menu('对话剧情/DH_24')
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| export default class DH_24 extends DHBase {
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|     chatConfig = [
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|         { effectUrl: 'DH/DH_24/sound/汉升啊,你厨艺练得怎么样了?', delayTime: 3.7, str: '汉升啊,你厨艺练得怎么样了?', posi: 'qipao2' },
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|         { effectUrl: 'DH/DH_24/sound/师傅,有练习的,我感觉过段时间就能去认证二级面点师了。', delayTime: 5.6, str: '师傅,有练习的,我感觉过段时间就能去认证二级面点师了。', posi: '-1' },
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|         { effectUrl: 'DH/DH_24/sound/嗯,尽快达到二级面点师,到市区来发展对你有好处。', delayTime: 6.83, str: '嗯,尽快达到二级面点师,到市区来发展对你有好处。', posi: 'qipao2' },
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|     ]
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| 
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|     @property(sp.Skeleton)
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|     nanzhu: sp.Skeleton = null
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|     @property(sp.Skeleton)
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|     weihuizhang: sp.Skeleton = null
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| 
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|     @property(cc.Node)
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|     m_bg: cc.Node = null
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|     @property(cc.Node)
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|     MoveNodes: cc.Node = null
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| 
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|     start() {
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|         Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true)
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|         Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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|         super.start();
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|         this.continueStory();
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|         // this.scheduleOnce(() => {
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|         //     PrefabManage.preloadPrefabByType(GameType.DH_249)
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|         // })
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|     }
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| 
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|     // 继续剧情
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|     continueStory() {
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|         this.scheduleOnce(() => {
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|             PrefabManage.preloadPrefabByType(GameType.DH_25)
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|         })
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|         this.nanzhu.setAnimation(0, "男主待机", true)
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|         this.weihuizhang.setAnimation(0, "魏会长待机", true)
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|         const dialogEvents = [
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|             (func) => {
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|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|                     this.weihuizhang.setAnimation(0, "魏会长说话", true)
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|                 });
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|             },
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|             (func) => {
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|                 this.weihuizhang.setAnimation(0, "魏会长待机", true)
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|                 this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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|                     this.nanzhu.setAnimation(0, "男主说话", true)
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|                 });
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|             },
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|             (func) => {
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|                 this.nanzhu.setAnimation(0, "男主待机", true)
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|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|                     this.weihuizhang.setAnimation(0, "魏会长说话", true)
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|                 });
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|             },
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|         ]
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|         const dialogCallFunc = (logEvents: any[]) => {
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|             logEvents.shift()(() => {
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|                 if (logEvents.length > 0) {
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|                     dialogCallFunc(logEvents);
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|                 } else {
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|                     this.weihuizhang.setAnimation(0, "魏会长待机", true)
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|                     TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_527_1)
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|                     TaskManager.setCurTask(MainTaskIdEnum.MainTask_527_2)
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|                     PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => {
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|                         let config = ChuShiXieHuiManager.getManagerConfigById(2)
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|                         node.getComponent(CommonTips).init(`认证二级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => {
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|                             PrefabManage.showBlackGuoDu(() => {
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|                                 this.node.removeFromParent()
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|                                 this.node.destroy()
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|                                 PrefabManage.loadPrefabByType(GameType.MainHall)
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|                             })
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|                         })
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|                     })
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|                     // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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|                     //     let goods = [{ goodId: 1733, goodNum: 1 }];
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|                     //     prefabNode.getComponent(GetAward).initView(goods, () => {
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|                     //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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|                     //         // User.setRoomGoodStatus("DH_249")
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|                     //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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|                     //     });
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|                     // });
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|                     // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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|                     // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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|                     // this.node.destroy()
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|                 }
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|             });
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|         }
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|         dialogCallFunc(dialogEvents);
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|     }
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| 
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|     guideView(nodeArray, opacity = -1) {
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|         PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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|             // prefab.zIndex = 199
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|             let guideNodeArray = nodeArray
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|             let firstNode = guideNodeArray.shift()
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|             prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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|             if (opacity != -1) {
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|                 prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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|             }
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|         })
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|     }
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| 
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|     runBg(time, scale, endnode, callFunc) {
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|         cc.tween(this.m_bg)
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|             .to(time, { scale: scale })
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|             .start()
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|         cc.tween(this.m_bg)
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|             .sequence(
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|                 cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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|                 cc.tween().call(() => {
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|                     callFunc()
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|                 })
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|             )
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|             .start()
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|     }
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| }
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| 
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