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260 lines
13 KiB
260 lines
13 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButton from "./selectButton";
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import selectButtons from "./selectButtons";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_23')
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export default class DH_23 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_23/sound/陈先生,我这次也是代表鸿福楼来邀请您的。', delayTime: 4.46, str: '陈先生,我这次也是代表鸿福楼来邀请您的。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_23/sound/上次不是拒绝了吗,怎么这次换你这位美女来招揽了。', delayTime: 4.22, str: '上次不是拒绝了吗,怎么这次换你这位美女来招揽了。', posi: '-1' },
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{ effectUrl: 'DH/DH_23/sound/嗯,我想再尝试劝劝您。陈先生,尝尝这个甜点。', delayTime: 5.21, str: '嗯,我想再尝试劝劝您。陈先生,尝尝这个甜点。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_23/sound/嗯,跟你给人的感观一样,很清甜。', delayTime: 3.57, str: '嗯,跟你给人的感观一样,很清甜。', posi: '-1' },
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{ effectUrl: 'DH/DH_23/sound/(接下来她应该会靠近我,帮我擦嘴吧)', delayTime: 2.89, str: '(接下来她应该会靠近我,帮我擦嘴吧)', posi: '-1' },
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{ effectUrl: 'DH/DH_23/sound/是吗,那你喜欢清甜味的吗?你看你,跟个孩子样。', delayTime: 5.19, str: '是吗,那你喜欢清甜味的吗?你看你,跟个孩子样。', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_23/sound/嗯,我个人还是蛮喜欢的,但是我不会去鸿福楼的。', delayTime: 4.38, str: '嗯,我个人还是蛮喜欢的,但是我不会去鸿福楼的。', posi: '-1' },
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{ effectUrl: 'DH/DH_23/sound/为什么?难道我这个美女都不能打动你吗?', delayTime: 4.82, str: '为什么?难道我这个美女都不能打动你吗?', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_23/sound/美女我有兴趣,但是去鸿福楼就算了吧。', delayTime: 3.15, str: '美女我有兴趣,但是去鸿福楼就算了吧。', posi: '-1' },
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]
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@property(sp.Skeleton)
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nanzhu: sp.Skeleton = null
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@property(sp.Skeleton)
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liuruyan: sp.Skeleton = null
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@property(sp.Skeleton)
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daogao: sp.Skeleton = null
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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selectAccept: boolean;
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start() {
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Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_239)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_24)
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})
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this.nanzhu.setAnimation(0, "男干净待机", true)
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this.liuruyan.setAnimation(0, "女待机", true)
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this.daogao.setAnimation(0, "蛋糕位置1", false)
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "女说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "女待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男干净说话", true)
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男干净待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "女说话", true)
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});
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},
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(func) => {
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this.daogao.node.active = false
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this.liuruyan.timeScale = 0.8
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this.liuruyan.setAnimation(0, "女推蛋糕", false)
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this.liuruyan.setCompleteListener(() => {
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this.liuruyan.setCompleteListener(null)
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this.liuruyan.setAnimation(0, "女待机", true)
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this.nanzhu.timeScale = 0.8
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this.nanzhu.setAnimation(0, "男吃蛋糕", false)
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this.nanzhu.setCompleteListener(() => {
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this.nanzhu.setCompleteListener(null)
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this.daogao.node.active = true
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this.daogao.setAnimation(0, "蛋糕位置2", false)
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this.liuruyan.timeScale = 1
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this.nanzhu.timeScale = 1
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this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true)
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});
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})
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})
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
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this.liuruyan.setAnimation(0, "女站起", false)
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this.liuruyan.setCompleteListener(() => {
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this.liuruyan.setCompleteListener(null)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "女站说话", true)
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});
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})
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},
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(func) => {
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this.liuruyan.setAnimation(0, "女站待机", true)
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['拒绝擦嘴', '接受擦嘴']
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let actives = [true, true]
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let funcs = [
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() => {
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this.selectAccept = false
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func()
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},
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() => {
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this.selectAccept = true
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this.runBg(1, 2, this.MoveNodes.getChildByName("男主"), () => {
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this.nanzhu.node.active = false
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this.liuruyan.timeScale = 0.4
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Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false)
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this.scheduleOnce(() => {
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Common5.playRemoteAudioEffect('remotesound/effect/心跳')
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}, 0.1)
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this.liuruyan.setAnimation(0, "女擦嘴角", false)
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this.liuruyan.setCompleteListener(() => {
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this.liuruyan.setCompleteListener(null)
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this.liuruyan.timeScale = 1
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this.liuruyan.setAnimation(0, "女站待机", true)
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this.nanzhu.node.active = true
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this.nanzhu.setAnimation(0, "男脸红待机", true)
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this.runBg(1, 1, this.node, () => {
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func()
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})
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})
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})
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},
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]
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let isvideo = [false, true]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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// node.getComponent(selectButton).init("拒绝擦嘴", "接受擦嘴", () => {
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// this.selectAccept = false
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// func()
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// }, () => {
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// this.selectAccept = true
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// this.nanzhu.node.active = false
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// this.liuruyan.setAnimation(0, "女擦嘴角", false)
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// this.liuruyan.setCompleteListener(() => {
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// this.liuruyan.setCompleteListener(null)
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// this.liuruyan.setAnimation(0, "女站待机", true)
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// this.nanzhu.node.active = true
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// this.nanzhu.setAnimation(0, "男脸红待机", true)
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// func()
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// })
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// }, false, true)
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})
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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if (this.selectAccept) {
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this.nanzhu.setAnimation(0, "男脸红说话", true)
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} else {
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this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true)
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}
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});
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},
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(func) => {
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if (this.selectAccept) {
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this.nanzhu.setAnimation(0, "男脸红待机", true)
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} else {
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this.nanzhu.setAnimation(0, "男嘴角蛋糕待机", true)
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}
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liuruyan.setAnimation(0, "女站说话", true)
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});
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},
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(func) => {
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this.liuruyan.setAnimation(0, "女站待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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if (this.selectAccept) {
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this.nanzhu.setAnimation(0, "男脸红说话", true)
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} else {
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this.nanzhu.setAnimation(0, "男嘴角蛋糕说话", true)
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}
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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if (this.selectAccept) {
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this.nanzhu.setAnimation(0, "男脸红待机", true)
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} else {
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this.nanzhu.setAnimation(0, "男吃蛋糕待机", true)
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}
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_525)
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TaskManager.setCurTask(MainTaskIdEnum.MainTask_526)
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PrefabManage.showBlackGuoDu(() => {
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this.node.removeFromParent()
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this.node.destroy()
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PrefabManage.loadPrefabByType(GameType.MainHall)
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})
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_239")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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}
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}
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