咸鱼的反击
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;
@ccclass
@disallowMultiple()
@menu('对话剧情/DH_2')
export default class DH_2 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_2/sound/女儿的棒棒糖都丢了?', delayTime: 7.07, str: '女儿的棒棒糖都丢了?', posi: '-1' },
{ effectUrl: 'DH/DH_2/sound/看着不止一个人', delayTime: 1.28, str: '看着不止一个人', posi: '-1' },
{ effectUrl: 'DH/DH_2/sound/难道是陈霸天这个畜生!', delayTime: 7.3, str: '难道是陈霸天这个畜生!', posi: '-1' },
{ effectUrl: 'DH/DH_2/sound/这是什么?', delayTime: 4.61, str: '这是什么?', posi: '-1' },
]
@property(cc.Node)
m_bg: cc.Node = null
@property(cc.Node)
MoveNodes: cc.Node = null
// @property(cc.Camera)
// m_camera: cc.Camera = null
start() {
// Common5.playRemoteAudioMusic("remotesound/effect/BGM_1", true)
Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_29)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_3)
})
// this.m_bg.getChildByName("namenodes").active = true
this.nanzhu.setAnimation(0, "主角躺床", true)
this.xiaojiuzi.setAnimation(0, "小舅子待机", true)
this.yuefu.setAnimation(0, "岳父待机", true)
this.yanzi.setAnimation(0, "燕子", true)
const dialogEvents = [
(func) => {
this.scheduleOnce(() => {
func()
}, 2)
},
(func) => {
this.texie.node.active = true
this.xiaojiuzi.node.active = false
this.texie.setAnimation(0, "病房", true)
this.runBg(1, 3, this.texie.node, () => {
this.m_bg.getChildByName("namenodes_1").active = true
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.texie.setAnimation(0, "说话", true)
});
})
},
(func) => {
this.texie.node.active = false
this.xiaojiuzi.node.active = true
this.runBg(0.5, 2, this.MoveNodes.getChildByName("男主小舅子"), () => {
this.m_bg.getChildByName("namenodes_2").active = true
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "主角说话", true)
})
})
},
(func) => {
Common5.playRemoteAudioEffect("remotesound/effect/重音转场")
this.runBg(0.5, 1, this.node, () => {
this.m_bg.getChildByName("namenodes_3").active = true
this.nanzhu.setAnimation(0, "主角躺床", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.yuefu.setAnimation(0, "岳父说话", true)
})
})
},
(func) => {
this.yuefu.setAnimation(0, "岳父待机", true)
this.runBg(0, 1, this.node, () => {
Common5.playRemoteAudioEffect("remotesound/effect/丢纸张")
this.yuefu.setAnimation(0, "岳父丢文件", false)
this.yuefu.setCompleteListener(() => {
this.yuefu.setCompleteListener(null)
this.yuefu.setAnimation(0, "岳父无文件待机", true)
func()
})
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.yuefu.setAnimation(0, "岳父无文件说话", true)
})
},
(func) => {
this.yuefu.setAnimation(0, "岳父无文件待机", true)
this.runBg(1, 2, this.MoveNodes.getChildByName("男主岳父"), () => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "主角看岳父说话", true)
})
})
},
(func) => {
this.nanzhu.setAnimation(0, "主角躺床", true)
Common5.playRemoteAudioEffect("remotesound/effect/推人声")
this.runBg(0.5, 2, this.MoveNodes.getChildByName("三人"), () => {
this.m_bg.getChildByName("namenodes_4").active = true
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "主角伸手说话", true)
})
})
},
(func) => {
// this.runBg(1, 2, this.MoveNodes.getChildByName("三人"), () => {
PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
let strs = ['挽留']
let actives = [true]
let funcs = [
() => {
this.onTouchWanLiu()
},
]
let isvideo = [false]
node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
})
// })
this.nanzhu.setAnimation(0, "主角伸手", true)
// this.btn_wanliu.active = true
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_29")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
// 继续剧情
continueStory2() {
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
});
},
(func) => {
this.xiaojiuzi.setAnimation(0, "小舅子待机", true)
Common5.playRemoteAudioEffect("remotesound/effect/重音转场")
this.runBg(1, 1, this.node, () => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.yuefu.setAnimation(0, "岳父无文件说话", true)
});
})
},
(func) => {
this.xiaojiuzi.node.active = false
this.yuefu.node.active = false
this.yanzi.node.active = false
this.likai.node.active = true
this.likai.setAnimation(0, "三人离开", false)
Common5.playRemoteAudioMusic("remotesound/effect/伤感-9秒", false)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.nanzhu.setAnimation(0, "主角惨叫说话", true)
});
this.scheduleOnce(() => {
this.likai.setAnimation(0, "三人离开2", false)
}, 1.5)
},
(func) => {
this.nanzhu.setAnimation(0, "主角伸手", true)
this.scheduleOnce(() => {
func()
}, 2)
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
User.setFirstStepIndex(2)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.DH_3)
this.node.removeFromParent()
this.node.destroy()
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_29")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
guideView(nodeArray, opacity = -1) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
// prefab.zIndex = 199
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
if (opacity != -1) {
prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
}
})
}
onTouchWanLiu() {
this.btn_wanliu.active = false
// this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
// this.scheduleOnce(() => {
// this.xiaojiuzi.node.active = false
// this.nanzhu.setAnimation(0, "主角被扇", false)
Common5.playRemoteAudioEffect("remotesound/effect/打耳光", false)
// this.nanzhu.setCompleteListener(() => {
// this.nanzhu.setCompleteListener(null)
this.daren_texie.timeScale = 0.7
this.daren_texie.node.active = true
this.daren_texie.setAnimation(0, "撞击2", false)
this.daren_texie.setCompleteListener(() => {
this.daren_texie.setCompleteListener(null)
this.daren_texie.node.active = false
this.xiaojiuzi.node.active = true
this.nanzhu.setAnimation(0, "主角被扇待机", true)
this.continueStory2()
})
// })
// })
// }, 1)
// }, () => {
// this.nanzhu.setAnimation(0, "主角伸手说话", true)
// });
}
runBg(time, scale, endnode, callFunc) {
cc.tween(this.m_bg)
.to(time, { scale: scale })
.start()
cc.tween(this.m_bg)
.sequence(
cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
cc.tween().call(() => {
callFunc()
})
)
.start()
// if (scale == 1) {
// let dialog = this.node.getChildByName('对话框');
// // dialog.setPosition(cc.v3(0, -446))
// dialog.scale = 1 / scale
// let chatLog = this.node.getChildByName('chatLog')
// // chatLog.setPosition(cc.v3(0, -446))
// chatLog.scale = 1 / scale
// } else {
// let dialog = this.node.getChildByName('对话框');
// // dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
// dialog.scale = 1 / scale
// let chatLog = this.node.getChildByName('chatLog')
// // chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
// chatLog.scale = 1 / scale
// }
}
// /**
// *
// * @param time 移动时间
// * @param endnode 需要移动到哪个节点的位置
// * @param zoomRatio 摄像头缩放
// * @param callFunc 回调函数
// */
// runCamera(time, zoomRatio, endnode, callFunc) {
// cc.tween(this.m_camera)
// .to(time, { zoomRatio: zoomRatio })
// .start()
// cc.tween(this.m_camera.node)
// .sequence(
// cc.tween().to(time, { position: endnode.position }),
// cc.tween().call(() => {
// callFunc()
// })
// )
// .start()
// if (zoomRatio == 1) {
// let dialog = this.node.getChildByName('对话框');
// dialog.setPosition(cc.v3(0, -446, 1))
// dialog.scale = 1 / zoomRatio
// // let node = this.node.getChildByName('qipao');
// // node.scale = 1 / zoomRatio
// let chatLog = this.node.getChildByName('chatLog')
// chatLog.setPosition(cc.v3(0, -446, 1))
// chatLog.scale = 1 / zoomRatio
// } else {
// let dialog = this.node.getChildByName('对话框');
// dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio, 1))
// dialog.scale = 1 / zoomRatio
// // let node = this.node.getChildByName('qipao');
// // node.scale = 1 / zoomRatio
// let chatLog = this.node.getChildByName('chatLog')
// chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio, 1))
// chatLog.scale = 1 / zoomRatio
// }
// }
}