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348 lines
15 KiB
348 lines
15 KiB
import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import NewGuideScript from "../NewGuide/NewGuideScript";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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import selectButtons from "./selectButtons";
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const { ccclass, property, disallowMultiple, menu } = cc._decorator;
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@ccclass
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@disallowMultiple()
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@menu('对话剧情/DH_2')
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export default class DH_2 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_2/sound/女儿的棒棒糖都丢了?', delayTime: 7.07, str: '女儿的棒棒糖都丢了?', posi: '-1' },
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{ effectUrl: 'DH/DH_2/sound/看着不止一个人', delayTime: 1.28, str: '看着不止一个人', posi: '-1' },
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{ effectUrl: 'DH/DH_2/sound/难道是陈霸天这个畜生!', delayTime: 7.3, str: '难道是陈霸天这个畜生!', posi: '-1' },
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{ effectUrl: 'DH/DH_2/sound/这是什么?', delayTime: 4.61, str: '这是什么?', posi: '-1' },
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]
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@property(cc.Node)
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m_bg: cc.Node = null
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@property(cc.Node)
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MoveNodes: cc.Node = null
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// @property(cc.Camera)
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// m_camera: cc.Camera = null
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start() {
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// Common5.playRemoteAudioMusic("remotesound/effect/BGM_1", true)
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Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_29)
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// })
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}
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// 继续剧情
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continueStory() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_3)
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})
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// this.m_bg.getChildByName("namenodes").active = true
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this.nanzhu.setAnimation(0, "主角躺床", true)
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this.xiaojiuzi.setAnimation(0, "小舅子待机", true)
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this.yuefu.setAnimation(0, "岳父待机", true)
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this.yanzi.setAnimation(0, "燕子", true)
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const dialogEvents = [
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(func) => {
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this.scheduleOnce(() => {
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func()
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}, 2)
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},
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(func) => {
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this.texie.node.active = true
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this.xiaojiuzi.node.active = false
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this.texie.setAnimation(0, "病房", true)
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this.runBg(1, 3, this.texie.node, () => {
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this.m_bg.getChildByName("namenodes_1").active = true
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.texie.setAnimation(0, "说话", true)
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});
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})
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},
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(func) => {
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this.texie.node.active = false
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this.xiaojiuzi.node.active = true
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this.runBg(0.5, 2, this.MoveNodes.getChildByName("男主小舅子"), () => {
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this.m_bg.getChildByName("namenodes_2").active = true
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "主角说话", true)
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})
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})
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},
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(func) => {
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Common5.playRemoteAudioEffect("remotesound/effect/重音转场")
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this.runBg(0.5, 1, this.node, () => {
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this.m_bg.getChildByName("namenodes_3").active = true
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this.nanzhu.setAnimation(0, "主角躺床", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.yuefu.setAnimation(0, "岳父说话", true)
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})
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})
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},
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(func) => {
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this.yuefu.setAnimation(0, "岳父待机", true)
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this.runBg(0, 1, this.node, () => {
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Common5.playRemoteAudioEffect("remotesound/effect/丢纸张")
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this.yuefu.setAnimation(0, "岳父丢文件", false)
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this.yuefu.setCompleteListener(() => {
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this.yuefu.setCompleteListener(null)
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this.yuefu.setAnimation(0, "岳父无文件待机", true)
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func()
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})
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.yuefu.setAnimation(0, "岳父无文件说话", true)
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})
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},
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(func) => {
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this.yuefu.setAnimation(0, "岳父无文件待机", true)
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this.runBg(1, 2, this.MoveNodes.getChildByName("男主岳父"), () => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "主角看岳父说话", true)
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})
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})
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},
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(func) => {
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this.nanzhu.setAnimation(0, "主角躺床", true)
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Common5.playRemoteAudioEffect("remotesound/effect/推人声")
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this.runBg(0.5, 2, this.MoveNodes.getChildByName("三人"), () => {
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this.m_bg.getChildByName("namenodes_4").active = true
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "主角伸手说话", true)
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})
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})
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},
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(func) => {
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// this.runBg(1, 2, this.MoveNodes.getChildByName("三人"), () => {
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PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
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let strs = ['挽留']
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let actives = [true]
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let funcs = [
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() => {
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this.onTouchWanLiu()
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},
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]
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let isvideo = [false]
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node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
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})
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// })
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this.nanzhu.setAnimation(0, "主角伸手", true)
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// this.btn_wanliu.active = true
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_29")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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continueStory2() {
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
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});
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},
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(func) => {
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this.xiaojiuzi.setAnimation(0, "小舅子待机", true)
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Common5.playRemoteAudioEffect("remotesound/effect/重音转场")
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this.runBg(1, 1, this.node, () => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.yuefu.setAnimation(0, "岳父无文件说话", true)
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});
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})
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},
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(func) => {
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this.xiaojiuzi.node.active = false
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this.yuefu.node.active = false
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this.yanzi.node.active = false
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this.likai.node.active = true
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this.likai.setAnimation(0, "三人离开", false)
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Common5.playRemoteAudioMusic("remotesound/effect/伤感-9秒", false)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.setAnimation(0, "主角惨叫说话", true)
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});
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this.scheduleOnce(() => {
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this.likai.setAnimation(0, "三人离开2", false)
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}, 1.5)
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},
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(func) => {
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this.nanzhu.setAnimation(0, "主角伸手", true)
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this.scheduleOnce(() => {
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func()
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}, 2)
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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User.setFirstStepIndex(2)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.DH_3)
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this.node.removeFromParent()
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this.node.destroy()
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})
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// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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// let goods = [{ goodId: 1733, goodNum: 1 }];
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// prefabNode.getComponent(GetAward).initView(goods, () => {
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// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
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// // User.setRoomGoodStatus("DH_29")
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// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
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// });
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// });
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
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// this.node.destroy()
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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guideView(nodeArray, opacity = -1) {
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PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
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// prefab.zIndex = 199
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let guideNodeArray = nodeArray
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let firstNode = guideNodeArray.shift()
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prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
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if (opacity != -1) {
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prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
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}
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})
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}
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onTouchWanLiu() {
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this.btn_wanliu.active = false
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// this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
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// this.scheduleOnce(() => {
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// this.xiaojiuzi.node.active = false
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// this.nanzhu.setAnimation(0, "主角被扇", false)
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Common5.playRemoteAudioEffect("remotesound/effect/打耳光", false)
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// this.nanzhu.setCompleteListener(() => {
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// this.nanzhu.setCompleteListener(null)
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this.daren_texie.timeScale = 0.7
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this.daren_texie.node.active = true
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this.daren_texie.setAnimation(0, "撞击2", false)
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this.daren_texie.setCompleteListener(() => {
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this.daren_texie.setCompleteListener(null)
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this.daren_texie.node.active = false
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this.xiaojiuzi.node.active = true
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this.nanzhu.setAnimation(0, "主角被扇待机", true)
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this.continueStory2()
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})
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// })
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// })
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// }, 1)
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// }, () => {
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// this.nanzhu.setAnimation(0, "主角伸手说话", true)
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// });
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}
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runBg(time, scale, endnode, callFunc) {
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cc.tween(this.m_bg)
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.to(time, { scale: scale })
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.start()
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cc.tween(this.m_bg)
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.sequence(
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cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
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cc.tween().call(() => {
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callFunc()
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})
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)
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.start()
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// if (scale == 1) {
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// let dialog = this.node.getChildByName('对话框');
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// // dialog.setPosition(cc.v3(0, -446))
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// dialog.scale = 1 / scale
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// let chatLog = this.node.getChildByName('chatLog')
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// // chatLog.setPosition(cc.v3(0, -446))
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// chatLog.scale = 1 / scale
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// } else {
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// let dialog = this.node.getChildByName('对话框');
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// // dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
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// dialog.scale = 1 / scale
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// let chatLog = this.node.getChildByName('chatLog')
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// // chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / scale))
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// chatLog.scale = 1 / scale
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// }
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}
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// /**
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// *
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// * @param time 移动时间
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// * @param endnode 需要移动到哪个节点的位置
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// * @param zoomRatio 摄像头缩放
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// * @param callFunc 回调函数
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// */
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// runCamera(time, zoomRatio, endnode, callFunc) {
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// cc.tween(this.m_camera)
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// .to(time, { zoomRatio: zoomRatio })
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// .start()
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// cc.tween(this.m_camera.node)
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// .sequence(
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// cc.tween().to(time, { position: endnode.position }),
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// cc.tween().call(() => {
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// callFunc()
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// })
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// )
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// .start()
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// if (zoomRatio == 1) {
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// let dialog = this.node.getChildByName('对话框');
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// dialog.setPosition(cc.v3(0, -446, 1))
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// dialog.scale = 1 / zoomRatio
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// // let node = this.node.getChildByName('qipao');
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// // node.scale = 1 / zoomRatio
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// let chatLog = this.node.getChildByName('chatLog')
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// chatLog.setPosition(cc.v3(0, -446, 1))
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// chatLog.scale = 1 / zoomRatio
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// } else {
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// let dialog = this.node.getChildByName('对话框');
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// dialog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio, 1))
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// dialog.scale = 1 / zoomRatio
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// // let node = this.node.getChildByName('qipao');
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// // node.scale = 1 / zoomRatio
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// let chatLog = this.node.getChildByName('chatLog')
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// chatLog.setPosition(cc.v3(endnode.position.x, -446 * 1 / zoomRatio, 1))
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// chatLog.scale = 1 / zoomRatio
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// }
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// }
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}
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