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388 lines
16 KiB
388 lines
16 KiB
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../../FrameWork/Event/EventMgr";
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import Common from "../../../../FrameWork/Util/Common";
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import Common5 from "../../../../Platform/th/Common5";
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import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
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import Game from "../../../../Scripts/WenZiRes/ui/Game";
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import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
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import ChaoSuPoSanLunConfig from "./ChaoSuPoSanLunConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ChaoSuPoSanLun extends WordGameBaseComponent {
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@property(cc.Node)
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skeletonNodeList: cc.Node[] = [];
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@property(cc.Node)
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operatedNodeList: cc.Node[] = [];
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@property(cc.Node)
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curSpeedNode: cc.Node = null;
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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curSpeed: number = 0;
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curRoleState: number = 0;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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chadianArrayConfig: any[] = [];
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bundle = null
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start() {
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this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
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super.start();
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DaDianScript.userEnterDaDian();
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this.initParameters();
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this.initComponent();
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//Common5.playMusic('nainaideai/背景音感人2', 'WordGame');
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}
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//初始化参数
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initParameters() {
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this.curSchedule = 0;
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this.curSpeed = 50;
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this.curRoleState = 0;
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this.titleArrayConfig = ChaoSuPoSanLunConfig.getInstance().getGameConfig('titleArray') as string[];
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this.chadianArrayConfig = ChaoSuPoSanLunConfig.getInstance().getGameConfig('chadianArray') as any[];
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this.duihuaArrayConfig = ChaoSuPoSanLunConfig.getInstance().getGameConfig('duihuaArray') as any[];
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Common.Type = 0;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = ChaoSuPoSanLunConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = ChaoSuPoSanLunConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.nodeTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.nodeTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.nodeTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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// let lab = this.node.getChildByName("标题").getChildByName("lab");
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// lab.getComponent(cc.Label).string = this.titleArrayConfig[0];
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Game.ins.setGameTitle(this.titleArrayConfig[0])
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.node.getChildByName("mask").active = true;
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cc.tween(this.operatedNodeList[0])
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.set({ active: true, position: cc.v3(-1500) })
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.to(1, { position: cc.v3(0) })
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.call(() => {
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this.showDuiHua(this.duihuaArrayConfig[0], () => {
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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this.showDuiHua(this.duihuaArrayConfig[2], () => {
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cc.tween(this.operatedNodeList[0])
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.to(1, { position: cc.v3(1500) })
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.call(() => {
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this.node.getChildByName("mask").active = false;
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})
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.start();
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})
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})
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})
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})
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.start();
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this.scheduleOnce(this.setTimeNodePos, 0);
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}
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setTimeNodePos() {
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// let timeNode = this.node.getChildByName("timeNode")
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// let addtimeNode = this.node.getChildByName("tipsBtn").getChildByName("addtimeNode")
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// let timeNodePos = timeNode.getPosition()
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// let addtimeNodePos = addtimeNode.getPosition()
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// Game.ins.setTimePos(timeNodePos.x, timeNodePos.y);
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// Game.ins.setTimeScale(0.7)
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// Game.ins.setTimeBtnPos(addtimeNodePos.x, addtimeNodePos.y);
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}
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nodeTouchCallback(targetNode: cc.Node) {
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switch (targetNode.name) {
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case '伞':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[0].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[0], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '榴莲':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[1].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[1], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '脚':
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this.node.getChildByName('mask').active = true;
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CccGame.playAnimation2(this.skeletonNodeList[2], '女没伞抬脚', true);
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this.curSpeed += this.chadianArrayConfig[2].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[2], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '亲嘴':
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this.node.getChildByName('mask').active = true;
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CccGame.playAnimation2(this.skeletonNodeList[2], '女亲嘴没伞抬脚');
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this.scheduleOnce(() => {
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CccGame.playAnimation2(this.skeletonNodeList[2], '女没伞抬脚', true);
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this['qinzui'] = true;
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if (this['zhenglunzi']) {
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CccGame.playAnimation2(this.skeletonNodeList[0], '被亲正轮子', true);
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} else {
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CccGame.playAnimation2(this.skeletonNodeList[0], '被亲歪轮子', true);
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}
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this.curSpeed += this.chadianArrayConfig[5].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[5], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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const speedThreshold = [400, 800, 1200, 1600, 2000, 9999]
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if (this.curSpeed >= speedThreshold[this.curRoleState]) {
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let circulateNode: any = this.operatedNodeList[1];
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circulateNode.setSpeed(speedThreshold[this.curRoleState] / 2);
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this.curRoleState++;
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};
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}, 1);
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break;
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case '美女':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[3].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[3], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '剪刀':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[4].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[4], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '骑车围巾':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[6].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[6], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '骑车衣服':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[7].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[7], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '废品1':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[8].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[8], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '废品2':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[9].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[9], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '打气筒':
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this.node.getChildByName('mask').active = true;
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this['zhenglunzi'] = true;
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if (this['qinzui']) {
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CccGame.playAnimation2(this.skeletonNodeList[0], '被亲正轮子', true);
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} else {
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CccGame.playAnimation2(this.skeletonNodeList[0], '速度1正轮子', true);
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}
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this.curSpeed += this.chadianArrayConfig[10].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[10], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '箱子关':
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this.node.getChildByName('mask').active = true;
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this.curSpeed += this.chadianArrayConfig[11].addSpeed;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[11], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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break;
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case '狗坐':
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if (targetNode['checkNode'].name == "丢弃碰撞箱") {
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this.curSchedule++;
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this.determine();
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} else {
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this.skeletonNodeList[4].active = true;
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this.node.getChildByName('mask').active = true;
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this.curSpeed += 300;
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this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
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this.showDuiHua(this.chadianArrayConfig[12], () => {
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this.node.getChildByName('mask').active = false;
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this.curSchedule++;
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this.determine();
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});
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}
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break;
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default:
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break;
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}
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const speedThreshold = [400, 800, 1200, 1600, 2000, 9999]
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if (this.curSpeed >= speedThreshold[this.curRoleState]) {
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let circulateNode: any = this.operatedNodeList[1];
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circulateNode.setSpeed(speedThreshold[this.curRoleState] / 2);
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this.curRoleState++;
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}
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}
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determine() {
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if (this.curSchedule == 12) {
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if (this.curSpeed >= 2000) {
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cc.tween(this.operatedNodeList[0])
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.set({ active: true })
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.to(1, { position: cc.v3(0) })
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.call(() => {
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let circulateNode: any = this.operatedNodeList[1];
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circulateNode.setSpeed(500);
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this.showDuiHua(this.duihuaArrayConfig[3], () => {
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let circulateNode: any = this.operatedNodeList[1];
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circulateNode.setSpeed(1000);
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cc.tween(this.operatedNodeList[0])
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.to(1, { position: cc.v3(-1500) })
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.call(() => {
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this.endGameView(1);
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})
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.start();
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});
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})
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.start();
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} else {
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this.endGameView(0);
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}
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}
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}
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//显示对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom(this.bundle, curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let delayTime_ = curLog.delayTime || 3;
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let node = this.node.getChildByName('layerNode');
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if (qiPaoPos_ != -1) {
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_, delayTime_)
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();
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}, 1.5);
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();
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}, 1.5);
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}
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}
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onClick(event) {
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let target = event.target as cc.Node;
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console.log("+++++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "BtnAddTimes":
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default:
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break;
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}
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}
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//update(dt) { }
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}
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