咸鱼的反击
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

388 lines
16 KiB

import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import Game from "../../../../Scripts/WenZiRes/ui/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import ChaoSuPoSanLunConfig from "./ChaoSuPoSanLunConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ChaoSuPoSanLun extends WordGameBaseComponent {
@property(cc.Node)
skeletonNodeList: cc.Node[] = [];
@property(cc.Node)
operatedNodeList: cc.Node[] = [];
@property(cc.Node)
curSpeedNode: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
curSpeed: number = 0;
curRoleState: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianArrayConfig: any[] = [];
bundle = null
start() {
this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle
super.start();
DaDianScript.userEnterDaDian();
this.initParameters();
this.initComponent();
//Common5.playMusic('nainaideai/背景音感人2', 'WordGame');
}
//初始化参数
initParameters() {
this.curSchedule = 0;
this.curSpeed = 50;
this.curRoleState = 0;
this.titleArrayConfig = ChaoSuPoSanLunConfig.getInstance().getGameConfig('titleArray') as string[];
this.chadianArrayConfig = ChaoSuPoSanLunConfig.getInstance().getGameConfig('chadianArray') as any[];
this.duihuaArrayConfig = ChaoSuPoSanLunConfig.getInstance().getGameConfig('duihuaArray') as any[];
Common.Type = 0;
Common.subLevel = 0;
Common.GameSubTipConfigs = ChaoSuPoSanLunConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = ChaoSuPoSanLunConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.nodeTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.nodeTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.nodeTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
// let lab = this.node.getChildByName("标题").getChildByName("lab");
// lab.getComponent(cc.Label).string = this.titleArrayConfig[0];
Game.ins.setGameTitle(this.titleArrayConfig[0])
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.node.getChildByName("mask").active = true;
cc.tween(this.operatedNodeList[0])
.set({ active: true, position: cc.v3(-1500) })
.to(1, { position: cc.v3(0) })
.call(() => {
this.showDuiHua(this.duihuaArrayConfig[0], () => {
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.showDuiHua(this.duihuaArrayConfig[2], () => {
cc.tween(this.operatedNodeList[0])
.to(1, { position: cc.v3(1500) })
.call(() => {
this.node.getChildByName("mask").active = false;
})
.start();
})
})
})
})
.start();
this.scheduleOnce(this.setTimeNodePos, 0);
}
setTimeNodePos() {
// let timeNode = this.node.getChildByName("timeNode")
// let addtimeNode = this.node.getChildByName("tipsBtn").getChildByName("addtimeNode")
// let timeNodePos = timeNode.getPosition()
// let addtimeNodePos = addtimeNode.getPosition()
// Game.ins.setTimePos(timeNodePos.x, timeNodePos.y);
// Game.ins.setTimeScale(0.7)
// Game.ins.setTimeBtnPos(addtimeNodePos.x, addtimeNodePos.y);
}
nodeTouchCallback(targetNode: cc.Node) {
switch (targetNode.name) {
case '伞':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[0].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[0], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '榴莲':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[1].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[1], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '脚':
this.node.getChildByName('mask').active = true;
CccGame.playAnimation2(this.skeletonNodeList[2], '女没伞抬脚', true);
this.curSpeed += this.chadianArrayConfig[2].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[2], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '亲嘴':
this.node.getChildByName('mask').active = true;
CccGame.playAnimation2(this.skeletonNodeList[2], '女亲嘴没伞抬脚');
this.scheduleOnce(() => {
CccGame.playAnimation2(this.skeletonNodeList[2], '女没伞抬脚', true);
this['qinzui'] = true;
if (this['zhenglunzi']) {
CccGame.playAnimation2(this.skeletonNodeList[0], '被亲正轮子', true);
} else {
CccGame.playAnimation2(this.skeletonNodeList[0], '被亲歪轮子', true);
}
this.curSpeed += this.chadianArrayConfig[5].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[5], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
const speedThreshold = [400, 800, 1200, 1600, 2000, 9999]
if (this.curSpeed >= speedThreshold[this.curRoleState]) {
let circulateNode: any = this.operatedNodeList[1];
circulateNode.setSpeed(speedThreshold[this.curRoleState] / 2);
this.curRoleState++;
};
}, 1);
break;
case '美女':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[3].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[3], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '剪刀':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[4].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[4], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '骑车围巾':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[6].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[6], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '骑车衣服':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[7].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[7], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '废品1':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[8].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[8], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '废品2':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[9].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[9], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '打气筒':
this.node.getChildByName('mask').active = true;
this['zhenglunzi'] = true;
if (this['qinzui']) {
CccGame.playAnimation2(this.skeletonNodeList[0], '被亲正轮子', true);
} else {
CccGame.playAnimation2(this.skeletonNodeList[0], '速度1正轮子', true);
}
this.curSpeed += this.chadianArrayConfig[10].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[10], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '箱子关':
this.node.getChildByName('mask').active = true;
this.curSpeed += this.chadianArrayConfig[11].addSpeed;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[11], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
break;
case '狗坐':
if (targetNode['checkNode'].name == "丢弃碰撞箱") {
this.curSchedule++;
this.determine();
} else {
this.skeletonNodeList[4].active = true;
this.node.getChildByName('mask').active = true;
this.curSpeed += 300;
this.curSpeedNode.getComponent(cc.Label).string = "速度:" + this.curSpeed + "km/h";
this.showDuiHua(this.chadianArrayConfig[12], () => {
this.node.getChildByName('mask').active = false;
this.curSchedule++;
this.determine();
});
}
break;
default:
break;
}
const speedThreshold = [400, 800, 1200, 1600, 2000, 9999]
if (this.curSpeed >= speedThreshold[this.curRoleState]) {
let circulateNode: any = this.operatedNodeList[1];
circulateNode.setSpeed(speedThreshold[this.curRoleState] / 2);
this.curRoleState++;
}
}
determine() {
if (this.curSchedule == 12) {
if (this.curSpeed >= 2000) {
cc.tween(this.operatedNodeList[0])
.set({ active: true })
.to(1, { position: cc.v3(0) })
.call(() => {
let circulateNode: any = this.operatedNodeList[1];
circulateNode.setSpeed(500);
this.showDuiHua(this.duihuaArrayConfig[3], () => {
let circulateNode: any = this.operatedNodeList[1];
circulateNode.setSpeed(1000);
cc.tween(this.operatedNodeList[0])
.to(1, { position: cc.v3(-1500) })
.call(() => {
this.endGameView(1);
})
.start();
});
})
.start();
} else {
this.endGameView(0);
}
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom(this.bundle, curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let delayTime_ = curLog.delayTime || 3;
let node = this.node.getChildByName('layerNode');
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_, delayTime_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();
}, 1.5);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();
}, 1.5);
}
}
onClick(event) {
let target = event.target as cc.Node;
console.log("+++++++++++++++++++++>" + target.name);
Common5.playEffect("点击音效");
switch (target.name) {
case "BtnAddTimes":
default:
break;
}
}
//update(dt) { }
}