import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import DuiChoosePrefab from "../../../WordGame/gameComScript/DuiChoosePrefab"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; const { ccclass, property } = cc._decorator; @ccclass export default class MaiYouTiaoScript extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) duiChoosePrefab: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; healthPoint: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; duiListConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/MaiYouTiaoConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.healthPoint = 3; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.duiListConfig = this.jsonData.duiList; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 3; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DuiChooseResult, (data_) => { this.duiChooseResultCallback(data_); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } let node = this.layerNode[this.curLayerIndex]; node.active = true; Game.ins.setGameTitle(this.titleArrayConfig[0]); this.duiChoosePrefab.active = false; //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.node.getChildByName('inputBlock').active = false; this.refreshSchedule(); }); } //刷新进度 refreshSchedule() { const dui_ = this.duiListConfig[this.curSchedule]; if (dui_) { this.showDuiHua(dui_.npcLog[0]); this.scheduleOnce(() => { CccGame.playAnimation2(this.getLayerChild("员工"), "懵逼", true); let scr: DuiChoosePrefab = this.duiChoosePrefab.getComponent("DuiChoosePrefab"); scr.setDuiChooseList(dui_.answerArray); this.duiChoosePrefab.active = true; }, 3); } } duiChooseResultCallback(data_: any) { const dui_ = this.duiListConfig[this.curSchedule]; let duiChooseInfo = dui_.answerArray[data_.touchIndex]; console.log("++++++++++++++++++touchIndex + duiChooseResult: ", data_.touchIndex, duiChooseInfo.isCorrect); this.duiChoosePrefab.active = false; this.closeDuiHua(0); const callback = () => { this.curSchedule++; if (this.healthPoint <= 0) { this.getLayerChild("hp").active = false; this.scheduleOnce(() => { this.endGameView(0); }, 2); } else { if (this.curSchedule >= this.duiListConfig.length) { this.getLayerChild("hp").active = false; this.scheduleOnce(() => { this.endGameView(1); }, 2); } else if (this.curSchedule == this.duiListConfig.length - 1) { this.getLayerChild("chadianNodeList").active = true; this.refreshSchedule(); } else { this.refreshSchedule(); } } }; this.showDuiHua(duiChooseInfo, () => { if (duiChooseInfo.isCorrect) { CccGame.playAnimation2(this.getLayerChild("员工"), "待机", true); this.showDuiHua(dui_.npcLog[1], () => { const role = this.getLayerChild("老板"); CccGame.playAnimation2(role, "笑", true); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/大拇指'); this.unlockLevel(this.curSchedule); this.scheduleOnce(() => { CccGame.playAnimation2(role, "待机", true); callback(); }, 1.5); }); } else { const role = this.getLayerChild("员工"); CccGame.playAnimation2(role, "被劈", true); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/打雷'); this.healthPoint--; CccGame.playAnimation2(this.getLayerChild("hp").children[this.healthPoint], "心碎"); this.scheduleOnce(() => { this.getLayerChild("hp").children[this.healthPoint].active = false; }, 1); this.scheduleOnce(() => { CccGame.playAnimation2(role, "待机", true); callback(); }, 1.5); } }); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { const normalTouchLogic = { 剃须刀: () => { this.duiChoosePrefab.active = false; this.closeDuiHua(0); const dui_ = this.duiListConfig[this.curSchedule]; this.showDuiHua(dui_.npcLog[1], () => { const role = this.getLayerChild("老板"); CccGame.playAnimation2(role, "笑", true); //Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/雷'); this.unlockLevel(this.curSchedule); this.scheduleOnce(() => { CccGame.playAnimation2(role, "待机", true); this.curSchedule++; this.getLayerChild("hp").active = false; this.scheduleOnce(() => { this.endGameView(1); }, 2); }, 1.5); }); }, prop: () => { }, } normalTouchLogic[targetNode.name]?.(targetNode); } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } closeDuiHua(qiPaoPos_) { if (qiPaoPos_ != -1) { let node = this.layerNode[this.curLayerIndex]; let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions(); qiPao.active = false; } else { let logPrefab = this.node.getChildByName('logPrefab'); let duihua = logPrefab.getChildByName('duihua'); duihua.stopAllActions(); duihua.active = false; } } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } //update(dt) { } }