import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; const { ccclass, property } = cc._decorator; @ccclass export default class GuGuaLaoRen extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) operateNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; curScheduleL: number = 0; curScheduleR: number = 0; endIndex: string = null; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/GuGuaLaoRenConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.curScheduleL = 0; this.curScheduleR = 0; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 0 Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray; Common.GameSubAnswerConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } let node = this.layerNode[this.curLayerIndex]; node.active = true; Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); this.refreshLayer(); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; if (this.curLayerIndex == 0) { this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.node.getChildByName('inputBlock').active = false; }); const checkNodeList1 = [ this.getLayerChild('chadianNodeList', '儿子'), this.getLayerChild('chadianNodeList', '地面'), this.getLayerChild('chadianNodeList', '吊灯'), this.getLayerChild('chadianNodeList', '杜宾'), this.getLayerChild('chadianNodeList', '水缸'), this.getLayerChild('chadianNodeList', '外套老大爷'), this.getLayerChild('chadianNodeList', '外套老大爷馒头'), this.getLayerChild('chadianNodeList', '羽绒服老大爷'), this.getLayerChild('chadianNodeList', '羽绒服老大爷牛肉') ] const checkNodeList2 = [ this.getLayerChild('chadianNodeList', '女儿'), this.getLayerChild('chadianNodeList', '地面2'), this.getLayerChild('chadianNodeList', '凳子'), this.getLayerChild('chadianNodeList', '窗户'), this.getLayerChild('chadianNodeList', '金项链'), this.getLayerChild('chadianNodeList', '外套老大爷'), this.getLayerChild('chadianNodeList', '外套老大爷馒头'), this.getLayerChild('chadianNodeList', '羽绒服老大爷'), this.getLayerChild('chadianNodeList', '羽绒服老大爷牛肉') ] for (const iterator of this.getLayerChild('money1').children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, checkNodeList1); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback1(data_.targetNode); }); } for (const iterator of this.getLayerChild('money2').children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, checkNodeList2); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback2(data_.targetNode); }); } } else if (this.curLayerIndex == 1) { this.getLayerChild(this.endIndex).active = true; if (this.endIndex == "end1") { this.showDuiHua(this.duihuaArrayConfig[5], () => { this.endGameView(0); }); } else if (this.endIndex == "end2") { this.showDuiHua(this.duihuaArrayConfig[6], () => { this.endGameView(0); }); } else if (this.endIndex == "end3") { this.showDuiHua(this.duihuaArrayConfig[7], () => { this.endGameView(0); }); } else if (this.endIndex == "end4") { this.showDuiHua(this.duihuaArrayConfig[8]); this.showDuiHua(this.duihuaArrayConfig[9], () => { this.endGameView(1); }); } } } nodeCheckSuccessCallback1(targetNode: cc.Node) { const others = ['外套老大爷', '外套老大爷馒头', '羽绒服老大爷', '羽绒服老大爷牛肉']; const checkLogic = { 儿子: () => { this.getLayerChild('左边破烂背景', '破旧人物男').active = false; this.getLayerChild('左边破烂背景', '正常人物男').active = true; this.curScheduleL++; this.determine(); }, 地面: () => { this.getLayerChild('左边破烂背景', '左边豪华背景').active = true; this.curScheduleL++; this.determine(); }, 吊灯: () => { this.getLayerChild('左边破烂背景', '灯泡').active = false; this.getLayerChild('左边破烂背景', '吊灯').active = true; this.curScheduleL++; this.determine(); }, 杜宾: () => { this.getLayerChild('左边破烂背景', '瘦狗').active = false; this.getLayerChild('左边破烂背景', '胖狗').active = true; this.curScheduleL++; this.determine(); }, 水缸: () => { this.getLayerChild('左边破烂背景', '水缸').active = false; this.getLayerChild('左边破烂背景', '冰箱').active = true; this.curScheduleL++; this.determine(); }, default: (nodeName: string) => { console.log("[GameReport]++++++++++++++++++++++>" + nodeName); const index = others.indexOf(nodeName); if (index < 3) { this.getLayerChild('chadianNodeList', others[index + 1]).active = true; } CccGame.playAnimation2(this.getLayerChild('老人'), nodeName, true); this.determine(); } } console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name); if (others.includes(targetNode['checkNode'].name)) { checkLogic.default(targetNode['checkNode'].name); } else { checkLogic[targetNode['checkNode'].name]?.(); } } nodeCheckSuccessCallback2(targetNode: cc.Node) { const others = ['外套老大爷', '外套老大爷馒头', '羽绒服老大爷', '羽绒服老大爷牛肉']; const checkLogic = { 女儿: () => { this.getLayerChild('右边破烂背景', '破旧人物女').active = false; this.getLayerChild('右边破烂背景', '正常人物女').active = true; this.getLayerChild('chadianNodeList', '金项链').active = true; this.curScheduleR++; this.determine(); }, 地面2: () => { this.getLayerChild('右边破烂背景', '右边豪华背景').active = true; this.curScheduleR++; this.determine(); }, 凳子: () => { this.getLayerChild('右边破烂背景', '木凳子').active = false; this.getLayerChild('右边破烂背景', '沙发').active = true; this.curScheduleR++; this.determine(); }, 窗户: () => { this.getLayerChild('右边破烂背景', '旧窗户').active = false; this.getLayerChild('右边破烂背景', '新窗户').active = true; this.curScheduleR++; this.determine(); }, 金项链: () => { this.getLayerChild('右边破烂背景', '正常人物女').active = false; this.getLayerChild('右边破烂背景', '豪华人物女').active = true; this.curScheduleR++; this.determine(); }, default: (nodeName: string) => { console.log("[GameReport]++++++++++++++++++++++>" + nodeName); const index = others.indexOf(nodeName); if (index < 3) { this.getLayerChild('chadianNodeList', others[index + 1]).active = true; } CccGame.playAnimation2(this.getLayerChild('老人'), nodeName, true); this.determine(); } } console.log("[GameReport]++++++++++++++++++++++>" + targetNode['checkNode'].name); if (others.includes(targetNode['checkNode'].name)) { checkLogic.default(targetNode['checkNode'].name); } else { checkLogic[targetNode['checkNode'].name]?.(); } } //触摸回调 normalTouchCallback(targetNode: cc.Node) { const itemLogic = { default: () => { }, } console.log("+++++++++++++++++++++>" + targetNode.name); itemLogic[targetNode.name]?.(); } determine() { this.curSchedule++; if (this.curSchedule < 10) { return; } this.node.getChildByName("inputBlock").active = true; if (this.curScheduleL > this.curScheduleR) { this.showDuiHua(this.duihuaArrayConfig[1], () => { this.showDuiHua(this.duihuaArrayConfig[2], () => { this.endIndex = "end1"; this.nextLayer(); }); }); } else if (this.curScheduleL < this.curScheduleR) { this.showDuiHua(this.duihuaArrayConfig[3], () => { this.showDuiHua(this.duihuaArrayConfig[4], () => { this.endIndex = "end2"; this.nextLayer(); }); }); } else { if (this.curScheduleL > 3) { this.endIndex = "end3"; this.nextLayer(); } else { this.endIndex = "end4"; this.nextLayer(); } } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //跳转场景 nextLayer() { this.curLayerIndex++; for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; let logPrefab = this.node.getChildByName('logPrefab'); logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }