import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript"; import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import BiHaiTaoShengConfig from "./BiHaiTaoShengConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class BiHaiTaoShengScript extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) chooseLayer: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule = 0; chadianNum = 0; chooseIndex: number = -1; chooseRecord: number[] = []; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianListConfig: any = null; chooseArrayConfig: any = null; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic() //Common5.playMusic("bihaitaosheng/背景音", "WordGame"); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/BiHaiTaoShengConfig', (assest) => { //this.jsonData = JSON.stringify(assest.json) this.jsonData = assest.json this.initParameters(); this.initComponent(); }) } initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.chadianNum = 0; this.chooseIndex = -1; this.chooseRecord = []; this.titleArrayConfig = this.jsonData.titleArray//BiHaiTaoShengConfig.getInstance().getGameConfig('titleArray') as string[]; this.duihuaArrayConfig = this.jsonData.duihuaArray//BiHaiTaoShengConfig.getInstance().getGameConfig('duihuaArray') as any[]; this.chadianListConfig = this.jsonData.chadianList//BiHaiTaoShengConfig.getInstance().getGameConfig('chadianList'); this.chooseArrayConfig = this.jsonData.chooseArray//BiHaiTaoShengConfig.getInstance().getGameConfig('chooseArray'); Common.Type = 0; Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray//BiHaiTaoShengConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//BiHaiTaoShengConfig.getInstance().getGameConfig('answersArray'); } initComponent() { for (const node of this.layerNode) { node.active = false; } this.refreshLayer(); EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => { this.gameChaDianStep(data_.touchIndex); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => { this.chooseResultCallback(data_.touchIndex); }, this); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; if (this.curLayerIndex == 3) { if (this['success1']) { this.showDuiHua(this.duihuaArrayConfig[0], () => { this.showDuiHua(this.duihuaArrayConfig[1], () => { this.endGameView(1); }) }) } else { this.showDuiHua(this.duihuaArrayConfig[2], () => { this.endGameView(0); }) } return; } switch (this.curLayerIndex) { case 0: Common5.playMusicCustom("bihaitaosheng", 'sound/场景一场景二'); break; case 1: Common5.playMusicCustom("bihaitaosheng", 'sound/场景一场景二'); break; case 2: Common5.playMusicCustom("bihaitaosheng", 'sound/场景三背景音'); break; default: break; } let title = this.titleArrayConfig[this.curLayerIndex]; let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = title; Game.ins.setGameTitle(title) this.refreshChadian(); } refreshChadian() { let node = this.layerNode[this.curLayerIndex]; let chadianIconList = node.getChildByName('chadianIconList'); let chadianTouchList = node.getChildByName('chadianTouchList'); chadianIconList.active = true; chadianTouchList.active = true; let config = this.chadianListConfig[this.curLayerIndex]; if (config) { let chadianIconList = node.getChildByName('chadianIconList'); let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript'); scr.setChaDianData(config.chadianIconList); } this.curSchedule = 0; } refreshConclusion() { let node = this.layerNode[this.curLayerIndex]; let chadianIconList = node.getChildByName('chadianIconList'); let chadianTouchList = node.getChildByName('chadianTouchList'); chadianIconList.active = false; chadianTouchList.active = false; if (this.curLayerIndex == 0) { node.getChildByName("1").active = false; node.getChildByName("role").active = false; Common5.playEffectCustom("bihaitaosheng", 'sound/下滑'); CccGame.playAnimation(node.getChildByName('xiahuazhuiluo'), 'xiahuazhuiluo'); this.scheduleOnce(() => { Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫'); }, 0.5); this.scheduleOnce(() => { this.nextLayer(); }, 2); // node.getChildByName("2").active = false; // node.getChildByName("1").active = true; // Common5.playEffectCustom("bihaitaosheng", 'sound/电话响铃'); // this.scheduleOnce(() => { // this.showChooseLayer(0); // }, 1); } else if (this.curLayerIndex == 1) { this.scheduleOnce(() => { this.showChooseLayer(1); let timer = 100; let progressBar = this.chooseLayer.getChildByName('ProgressBar'); progressBar.active = true; this.schedule(() => { if (!this['isEndTimer']) { timer--; progressBar.getComponent(cc.ProgressBar).progress = timer / 100; if (timer == 0) { this['isEndTimer'] = true; this.chooseLayer.active = false; this.scheduleOnce(() => { Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫'); }, 1); CccGame.playAnimation(node.getChildByName('2'), 'shazi'); this.scheduleOnce(() => { this.endGameView(0); }, 2); } } }, 0.1, 99, 0); node.getChildByName('跳崖').active = true; }, 1); } else if (this.curLayerIndex == 2) { // if (this.chooseRecord[0] == 1) { // this.showDuiHua(this.duihuaArrayConfig[2], () => { // this.endGameView(0); // }) // } else { // CccGame.playAnimation(node.getChildByName('1'), 'chuan'); // Common5.playEffectCustom("bihaitaosheng", 'sound/船出现'); // } CccGame.playAnimation(node.getChildByName('1'), 'chuan'); Common5.playEffectCustom("bihaitaosheng", 'sound/船出现'); } this.curSchedule = 1; } gameChaDianStep(touchIndex) { let config = this.chadianListConfig[this.curLayerIndex]; let chadianLog = config.chadianLog; this.showDuiHua(chadianLog[touchIndex]); console.log(this.chadianNum, ' this.chadianNum++='); if (this.curSchedule == 0) { this.chadianNum++; if (this.chadianNum == chadianLog.length) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } } } normalTouchCallback(targetNode) { let node = this.layerNode[this.curLayerIndex]; switch (targetNode.name) { case "跳崖": this['isEndTimer'] = true; this.chooseLayer.active = false; CccGame.playAnimation(node.getChildByName('2'), 'rentiao'); this.scheduleOnce(() => { this.nextLayer(); }, 2); break; case "枪": // if (targetNode.checkNode.name == "A") { // CccGame.playAnimation(node.getChildByName('0'), 'yanhua', true); // Common5.playEffectCustom("bihaitaosheng", 'sound/信号枪'); // this['success1'] = true; // } CccGame.playAnimation(node.getChildByName('0'), 'yanhua', true); Common5.playEffectCustom("bihaitaosheng", 'sound/信号枪'); this['success1'] = true; this.scheduleOnce(() => { this.nextLayer(); }, 2); break; default: break; } } chooseResultCallback(touchIndex: number) { this.node.getChildByName("mask").active = false; this.chooseRecord[this.chooseIndex] = touchIndex; let node = this.layerNode[this.curLayerIndex]; if (this.curLayerIndex == 0) { node.getChildByName("1").active = false; node.getChildByName("role").active = false; Common5.playEffectCustom("bihaitaosheng", 'sound/下滑'); CccGame.playAnimation(node.getChildByName('xiahuazhuiluo'), 'xiahuazhuiluo'); this.scheduleOnce(() => { Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫'); }, 0.5); this.scheduleOnce(() => { this.nextLayer(); }, 2); } else if (this.curLayerIndex == 1) { this['isEndTimer'] = true; this.chooseLayer.active = false; let name = ['shazi', 'renxiangshang'][touchIndex]; CccGame.playAnimation(node.getChildByName('2'), name); this.scheduleOnce(() => { Common5.playEffectCustom("bihaitaosheng", 'sound/女惨叫'); }, 1); this.scheduleOnce(() => { this.endGameView(0); }, 2); } } //显示选项 showChooseLayer(chooseIndex: number) { this.chooseLayer.active = true; //this.node.getChildByName("mask").active = true; this.chooseIndex = chooseIndex; Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex]; let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer'); script_.setChooseBtnView(); } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.str == '') { return; } if (curLog.effectUrl) { Common5.playEffectCustom("bihaitaosheng", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } nextLayer() { this.curLayerIndex++; Common.subLevel = this.curLayerIndex; Game.ins.updateTishiBtn() for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 3.0) } else { this.scheduleOnce(() => { Game.ins.showSuccess(); }, 3.0) } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } //update(dt) { } }