import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import GameReport from "../../../../FrameWork/Report/ZyZyReport"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import YiLiaoFeiYongConfig from "./YiLiaoFeiYongConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class YiLiaoFeiYongScript extends WordGameBaseComponent { @property(cc.Node) checkNodeList: cc.Node = null; @property(cc.Node) props: cc.Node = null; @property(cc.Node) valueTextNode: cc.Node = null; @property(cc.Node) money: cc.Node = null; @property(cc.Node) hideNodeList: cc.Node[] = []; @property(cc.Node) showNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; curCost: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; isshowSuccess: boolean = false; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); // this.initParameters(); // this.initComponent(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/YiLiaoFeiYongConfig',(assest)=>{ //this.jsonData = JSON.stringify(assest.json) this.jsonData =assest.json this.initParameters(); this.initComponent(); } ) Common5.playMusicCustom('yiliaofeiyong', 'sound/背景音'); } //初始化参数 initParameters() { this.curSchedule = 0; this.curCost = 0; this.titleArrayConfig = this.jsonData.titleArray//YiLiaoFeiYongConfig.getInstance().getGameConfig('titleArray') as string[]; this.chadianArrayConfig = this.jsonData.chadianArray//YiLiaoFeiYongConfig.getInstance().getGameConfig('chadianArray') as any[]; this.duihuaArrayConfig = this.jsonData.duihuaArray//YiLiaoFeiYongConfig.getInstance().getGameConfig('duihuaArray') as any[]; Common.Type = 0 Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray//YiLiaoFeiYongConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//YiLiaoFeiYongConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = this.titleArrayConfig[0]; this.valueTextNode.getComponent(cc.Label).string = "价格:" + this.curCost; let title = this.titleArrayConfig[0]; Game.ins.setGameTitle(title) for (const iterator of this.props.children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.checkNodeList.children); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback(data_.targetNode); }); } this.node.getChildByName("mask").active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.node.getChildByName("mask").active = false; }); } nodeCheckSuccessCallback(targetNode: any) { console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name); GameReport.BtnsReport(targetNode.checkNode.name, Common5.selectGameInfo.titleUrl); let index = this.checkNodeList.children.indexOf(targetNode.checkNode); this.hideNodeList[index].active = false; this.showNodeList[index].active = true; let log = this.chadianArrayConfig[index].log; if (log && log[0]) { // this.node.getChildByName("mask").active = true; this.showDuiHua(log[0], () => { if (log[1]) { this.showDuiHua(log[1], () => { this.node.getChildByName("mask").active = false; this.determine(); }); } else { this.node.getChildByName("mask").active = false; this.determine(); } }); } else { this.determine(); } // let point = targetNode.checkNode.convertToWorldSpace(cc.Vec2.ZERO); // let pos = this.node.getChildByName("layerNode").convertToNodeSpaceAR(point); let sPos = targetNode.checkNode.getPosition(); let valueNode = this.node.getChildByName("价格框"); let epos = valueNode.getPosition() as any; cc.tween(this.money) .set({ position: sPos, active: true }) .to(0.5, { position: epos }) .set({ active: false }) .call(() => { let cost = valueNode.getChildByName("cost"); let pos = this.valueTextNode.getPosition() as any; cost.getComponent(cc.Label).string = "+" + this.chadianArrayConfig[index].cost; cc.tween(cost) .set({ position: pos, active: true }) .to(0.5, { y: pos.y + 50 }) .set({ active: false }) .call(() => { this.curCost += this.chadianArrayConfig[index].cost; this.valueTextNode.getComponent(cc.Label).string = "价格:" + this.curCost; }) .start(); }) .start(); } normalTouchCheckCallback(targetNode: any) { console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name); switch (targetNode.name) { case '窗户': break; default: break; } } determine() { this.curSchedule++; if (this.curSchedule == this.chadianArrayConfig.length) { Game.ins.stopTime(); this.node.getChildByName("mask").active = true; this.showDuiHua(this.duihuaArrayConfig[1], () => { this.endGameView(1); }); } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("yiliaofeiyong", curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.node.getChildByName('layerNode'); if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 3); } else { if(this.isshowSuccess){ return } this.isshowSuccess = true this.scheduleOnce(() => { Game.ins.showSuccess(); }, 3); } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }