import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; const { ccclass, property } = cc._decorator; @ccclass export default class HuaZi extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; endIndex: string = ''; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/HuaZiConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.endIndex = ''; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 3; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); this.refreshLayer(); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; if (this.curLayerIndex == 0) { this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.showDuiHua(this.duihuaArrayConfig[1], () => { this.node.getChildByName('inputBlock').active = false; }); }); } else if (this.curLayerIndex == 1) { const checkNodeList = [ this.getLayerChild('chadianNodeList', '小花'), this.getLayerChild('chadianNodeList', '婶娘') ] for (let index = 0; index < this.getLayerChild('prop').childrenCount; index++) { const element = this.getLayerChild('prop').children[index]; let callbacks = CccGame.onNodeTouchMoreCheckEvent(element, checkNodeList, { touchIndex: index }); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback(data_.targetNode); }); } this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[4], () => { this.node.getChildByName('inputBlock').active = false; this.getLayerChild('prop').children[this.curSchedule].active = true; }); Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/场景二背景音'); } else if (this.curLayerIndex == 2) { this.showDuiHua(this.duihuaArrayConfig[5], () => { this.endGameView(1); }); } } //节点检测成功回调 nodeCheckSuccessCallback(targetNode: cc.Node) { targetNode['checkNode'].active = true; console.log("+++++++++++++++++++++>" + targetNode.name); if (targetNode.name == '护肤品') { if (targetNode['checkNode'].name == '小花') { this.getLayerChild('role', '小花', "脸1").active = true; } else { this.getLayerChild('婶娘', "脸1").active = true; } } else if (targetNode.name == '新衣服') { if (targetNode['checkNode'].name == '小花') { this.getLayerChild('role', '小花', "衣服").active = true; this.getLayerChild('role', '小花', "手1", '袖子1').active = true; this.getLayerChild('role', '小花', "手2", '袖子2').active = true; } else { this.getLayerChild('婶娘', "新衣服").active = true; this.getLayerChild('婶娘', "袖子1").active = false; this.getLayerChild('婶娘', "袖子2").active = true; } } else if (targetNode.name == '花') { if (targetNode['checkNode'].name == '小花') { this.getLayerChild('role', '小花', "花").active = true; this.getLayerChild('role', '小花', "手1").active = false; this.getLayerChild('role', '小花', "手2").active = true; } else { this.getLayerChild('婶娘', "花").active = true; } } const correctChooseList = ['小花', '小花', '婶娘', '小花', '婶娘', '小花', '婶娘', '婶娘']; if (targetNode['checkNode'].name != correctChooseList[this.curSchedule]) { this['fail'] = true; Common.SpeTip = this.wrongAnswerConfig[0] || ''; } else { this.unlockLevel(this.answersIndexConfig[this.curSchedule + 1]); } let log = this.chadianArrayConfig[targetNode['touchIndex']][0]; if (targetNode['checkNode'].name == '小花') { log = this.chadianArrayConfig[targetNode['touchIndex']][1]; } this.showDuiHua(log, () => { this.curSchedule++; if (this.curSchedule == correctChooseList.length) { if (this['fail']) { this.showDuiHua(this.duihuaArrayConfig[6], () => { this.endGameView(0); }); } else { this.getLayerChild('chadianNodeList2').active = true; } } else { this.getLayerChild('prop').children[this.curSchedule].active = true; } }); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { const targetNameList = ['']; const itemLogic = { 领养协议: (target: cc.Node) => { if (target['checkNode'].name == '爷爷') { target.active = false; target['checkNode'].active = false; this.unlockLevel(this.answersIndexConfig[0]); this.showDuiHua(this.duihuaArrayConfig[2], () => { this.nextLayer(); }); } else { this.showDuiHua(this.duihuaArrayConfig[3]); } }, role: (target: cc.Node) => { this.unlockLevel(this.answersIndexConfig[8]); this.nextLayer(); }, } console.log("+++++++++++++++++++++>" + targetNode.name); itemLogic[targetNode.name]?.(targetNode); } determine() { if (this["success"]) { this.showDuiHua(this.duihuaArrayConfig[12], () => { this.endIndex = '成功' this.nextLayer(); }); } else { this.showDuiHua(this.duihuaArrayConfig[11], () => { this.getLayerChild('chooseLayer').active = true; }); } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //跳转场景 nextLayer() { this.curLayerIndex++; for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } //update(dt) { } }