import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; const { ccclass, property } = cc._decorator; @ccclass export default class DaSaoWoShi extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/DaSaoWoShiConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 3; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } let node = this.layerNode[this.curLayerIndex]; node.active = true; Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); this.node.getChildByName("inputBlock").active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.node.getChildByName("inputBlock").active = false; }); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { console.log("+++++++++++++++++++++>" + targetNode.name); const targetNameList = ['洗发水', '假发', '一个面膜', '绳子', '洗衣服', '窗帘', '鸡蛋', '剪刀', '地上丝袜']; const itemLogic = { 拖鞋: () => { this['shoe'] = true; this.unlockLevel(this.answersIndexConfig[0]); this.showDuiHua(this.duihuaArrayConfig[1], () => { this.determine(); }); }, 围裙: () => { this['apron'] = true; this.unlockLevel(this.answersIndexConfig[1]); this.showDuiHua(this.duihuaArrayConfig[3], () => { this.determine(); }); }, 点击被子: () => { this.getLayerChild('床', '被子乱').active = false; this.getLayerChild('床', '叠好的被子').active = true; this.unlockLevel(this.answersIndexConfig[2]); this.showDuiHua(this.duihuaArrayConfig[5], () => { this.determine(); }); }, 打开盖子: () => { this.getLayerChild('洗衣机', '洗衣机门关').active = false; this.getLayerChild('洗衣机', '洗衣机门开').active = true; this['打开盖子'] = true; }, 衣服1: () => { if (this['打开盖子']) { this['衣服1'] = true; this.getLayerChild('洗衣机', '衣服1').active = true; if (this['衣服1'] && this['衣服2']) { this.getLayerChild('洗衣机', '衣服1').active = false; this.getLayerChild('洗衣机', '衣服2').active = false; this.getLayerChild('洗衣机', '洗衣机门开').active = false; this.getLayerChild('洗衣机', '洗衣机').active = true; this.unlockLevel(this.answersIndexConfig[3]); this.showDuiHua(this.duihuaArrayConfig[6], () => { this.determine(); }); } } else { targetNode.active = true; if (targetNode['checkNode']) { targetNode['checkNode'].active = true; } } }, 衣服2: () => { if (this['打开盖子']) { this['衣服2'] = true; this.getLayerChild('洗衣机', '衣服2').active = true; if (this['衣服1'] && this['衣服2']) { this.getLayerChild('洗衣机', '衣服1').active = false; this.getLayerChild('洗衣机', '衣服2').active = false; this.getLayerChild('洗衣机', '洗衣机门开').active = false; this.getLayerChild('洗衣机', '洗衣机').active = true; this.unlockLevel(this.answersIndexConfig[3]); this.showDuiHua(this.duihuaArrayConfig[6], () => { this.determine(); }); } } else { targetNode.active = true; if (targetNode['checkNode']) { targetNode['checkNode'].active = true; } } }, 扫把: () => { this.getLayerChild('站立女').active = false; this.node.getChildByName('inputBlock').active = true; CccGame.playAnimation2(this.getLayerChild('扫地animation'), '扫地', false, null, (spineNode) => { spineNode.active = false; this.node.getChildByName('inputBlock').active = false; this.getLayerChild('站立女').active = true; this.getLayerChild('地上垃圾').active = false; this.unlockLevel(this.answersIndexConfig[4]); this.showDuiHua(this.duihuaArrayConfig[7], () => { this.determine(); }); }); }, 喷雾机: () => { this.node.getChildByName('inputBlock').active = true; CccGame.playAnimation2(this.getLayerChild('喷雾animation'), '喷雾', false, null, (spineNode) => { spineNode.active = false; this.node.getChildByName('inputBlock').active = false; this.getLayerChild('泡沫').active = true; this.unlockLevel(this.answersIndexConfig[5]); this['喷雾机'] = true; this.determine(); }); }, 拖把: () => { if (this['喷雾机']) { this.getLayerChild('站立女').active = false; this.node.getChildByName('inputBlock').active = true; CccGame.playAnimation2(this.getLayerChild('拖地animation'), '拖地', false, null, (spineNode) => { spineNode.active = false; this.node.getChildByName('inputBlock').active = false; this.getLayerChild('站立女').active = true; this.getLayerChild('污渍').active = false; this.getLayerChild('泡沫').active = false; this.unlockLevel(this.answersIndexConfig[6]); this.showDuiHua(this.duihuaArrayConfig[8], () => { this.determine(); }); }); } else { this.getLayerChild('站立女').active = false; this.node.getChildByName('inputBlock').active = true; CccGame.playAnimation2(this.getLayerChild('拖地animation'), '拖地', false, null, (spineNode) => { spineNode.active = false; this.node.getChildByName('inputBlock').active = false; this.getLayerChild('站立女').active = true; targetNode.active = true; targetNode['checkNode'].active = true; this.showDuiHua(this.duihuaArrayConfig[9]); }); } }, 下滑抽屉: () => { this.getLayerChild('柜子前面').active = true; }, 胶带: () => { this.node.getChildByName('inputBlock').active = true; CccGame.playAnimation2(this.getLayerChild('裂缝'), '胶带', false, null, (spineNode) => { spineNode.active = false; this.getLayerChild('胶带持续').active = false; this.node.getChildByName('inputBlock').active = false; this.unlockLevel(this.answersIndexConfig[7]); this.showDuiHua(this.duihuaArrayConfig[10], () => { this.determine(); }); }); }, 地上垃圾2: () => { this['地上垃圾2'] = true; this.showDuiHua(this.duihuaArrayConfig[11]); if (this['地上垃圾2'] && this['地上垃圾3']) { this.getLayerChild('垃圾桶', '垃圾桶里面的垃圾').active = true; this.unlockLevel(this.answersIndexConfig[8]); this.scheduleOnce(() => { this.determine(); }, 3); } }, 地上垃圾3: () => { this['地上垃圾3'] = true; this.showDuiHua(this.duihuaArrayConfig[11]); if (this['地上垃圾2'] && this['地上垃圾3']) { this.getLayerChild('垃圾桶', '垃圾桶里面的垃圾').active = true; this.unlockLevel(this.answersIndexConfig[8]); this.scheduleOnce(() => { this.determine(); }, 3); } }, 抹布: () => { this.node.getChildByName('inputBlock').active = true; CccGame.playAnimation2(this.getLayerChild('抹布animation'), 'caganjing', false, null, (spineNode) => { spineNode.active = false; this.node.getChildByName('inputBlock').active = false; this.getLayerChild('电脑灰尘').active = false; this.getLayerChild('chadianNodeList', '点击电脑主机').active = true; this.unlockLevel(this.answersIndexConfig[9]); this.showDuiHua(this.duihuaArrayConfig[12], () => { this.determine(); }); }); }, 学习资料: () => { this.unlockLevel(this.answersIndexConfig[10]); this.showDuiHua(this.duihuaArrayConfig[13], () => { this.determine(); }); } } if (targetNode.name == '拖鞋' || targetNode.name == '围裙') { itemLogic[targetNode.name](); } else if (!this['shoe']) { targetNode.active = true; if (targetNode['checkNode']) { targetNode['checkNode'].active = true; } this.showDuiHua(this.duihuaArrayConfig[2]); } else if (!this['apron']) { targetNode.active = true; if (targetNode['checkNode']) { targetNode['checkNode'].active = true; } this.showDuiHua(this.duihuaArrayConfig[4]); } else { itemLogic[targetNode.name]?.(targetNode); } } determine() { this.curSchedule++; if (this.curSchedule >= 11) { this.showDuiHua(this.duihuaArrayConfig[14], () => { this.endGameView(1); }); } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; let logPrefab = this.node.getChildByName('logPrefab'); logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }