import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import JingDiaoXiaBaConfig from "./JingDiaoXiaBaConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class TuDingShengFa extends WordGameBaseComponent { //当前层级下标 curLayerIndex = 100; //当前进度 curSchedule: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; isshowSuccess: boolean = false; kuZiNum:number = 0 isDaiYanJing:boolean = false isMaoMiZaYun:boolean = false curWenDu:number = -50 tw = null bundle = null start() { this.bundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].bundle super.start(); DaDianScript.userEnterDaDian(); // this.openTouchEvent(this.node.getChildByName('bg')); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/TuDingShengFaConfig',(assest)=>{ this.jsonData = assest.json this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curSchedule = 0; this.titleArrayConfig = this.jsonData.titleArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('titleArray') as string[]; this.chadianArrayConfig = this.jsonData.chadianArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('chadianArray') as any[]; this.duihuaArrayConfig = this.jsonData.duihuaArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('duihuaArray') as any[]; Common.Type = 3; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('tipsArray'); // Common.GameSubAnswerConfigs = this.jsonData.answersArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); } //初始化组件 initComponent() { // let lab = this.node.getChildByName("标题").getChildByName("lab"); // lab.getComponent(cc.Label).string = this.titleArrayConfig[0]; Game.ins.setGameTitle(this.titleArrayConfig[0]) for(let i=0;i{ Common5.playEffectCustom(this.bundle,'sound/手机消息') this.node.getChildByName('mainNode').getChildByName('shouJiFangDa').getChildByName('手机').active = true }) .start() } startTween () { if (null == this.tw){ let girlNode = this.node.getChildByName('mainNode').getChildByName('girlNode') this.tw = cc.tween(girlNode) .repeatForever( cc.tween() .by(0.1, { x: -3}) .by(0.1, { x: 3}) ) .start() } } stopTween(){ if (this.tw !=null){ this.tw.stop(); this.tw = null; } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(this.bundle, curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.node.getChildByName('layerNode'); if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { // this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 3); } else { if(this.isshowSuccess){ return } this.isshowSuccess = true this.scheduleOnce(() => { Game.ins.showSuccess(); }, 5); } } openTouchEvent(node,checkNode,fixedNode,isCanMove,stepIndex) { console.log('nodeName==',node.name) var attrs = { isCanMove:isCanMove, checkNode: checkNode, fixedNode:fixedNode, stepIndex:stepIndex, startPos: node.getPosition(),//初始位置 }; node.attr(attrs) node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { event.target.zIndex = 100 Common5.playEffect("click") if(event.target.name == '宠物衣服node'){ event.target.getChildByName('宠物衣服1').active = false event.target.getChildByName('宠物衣服2').active = true }else if(event.target.name == '棉被node'){ event.target.getChildByName('棉被1').active = false event.target.getChildByName('棉被2').active = true } //this.curLayerIndex++ } touchMoveNode(event) { if(!event.target.isCanMove){ return } let posi = event.getLocation()//世界坐标 let target = event.target posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { event.target.zIndex = event.target.bindZIndex if(!event.target.isCanMove){ return } let target = event.target let checkNode = this.checkArea(target,target.checkNode) if (checkNode) { target.fixedNode && (target.fixedNode.active = true) if(target.name == '剪刀'){ if(checkNode.name == '初始狗'){ target.setPosition(checkNode.getPosition()) target.getChildByName('spine').getComponent(sp.Skeleton).setAnimation(0,'剪刀',true) cc.tween(this.node) .delay(1.5) .call(()=>{ this.node.getChildByName('mainNode').getChildByName('剪刀').getChildByName('spine').getComponent(sp.Skeleton).setAnimation(0,'000',false) this.node.getChildByName('mainNode').getChildByName('狗毛').active = true this.node.getChildByName('mainNode').getChildByName('初始狗').active = false this.node.getChildByName('mainNode').getChildByName('被剪掉的狗毛').active = true target.setPosition(target.startPos) }) .start() return } }else if(target.name == '梳子'){ if(this.curSchedule >= 9){ target.active = false this.node.getChildByName('mainNode').getChildByName('girlEnd').active = true Common5.playEffectCustom(this.bundle,'sound/结束动画音效') this.endGameView(1) return } }else{ target.active = false this.checkIsFinish(target,true) } } target.setPosition(target.startPos) } checkArea(node,checkNodeTab){ let checkIndex = null for(let i=0;i= 10){ // // this.stopTween() // this.endGameView(1) // } } unlockLevel(sublevel){ Game.ins.tipUnlock(sublevel) } //触摸回调 normalTouchCallback(targetNode: cc.Node) { console.log("+++++++++++++++++++++>" + targetNode.name); switch (targetNode.name) { case '手机': this.showDuiHua(this.duihuaArrayConfig[10]) break; default: break; } } }