import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import ItemIconList from "../../../WordGame/gameComScript/ItemIconList/ItemIconList"; // import TaXiangChuQuChuangChuangConfigs from "./TaXiangChuQuChuangChuangConfigs"; const { ccclass, property } = cc._decorator; @ccclass export default class TaXiangChuQuChuangChuang extends WordGameBaseComponent { @property(cc.Node) ItemIconList: cc.Node = null; @property(cc.Node) checkNodeList: cc.Node = null; @property(cc.Node) targetNodeList: cc.Node[] = []; @property(cc.Node) xiaoyuanNode: cc.Node = null; @property(cc.Node) baocheck: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: Set = null; //文本配置 duihuaArrayConfig: any[] = []; unitListConfig: any = null; chuanxiaofuState = false nashuState = false //计时 Timer = 0; start() { super.start(); Common5.playMusicCustom('TaXiangChuQuChuangChuang','sound/背景'); DaDianScript.userEnterDaDian(); Common5.stopMusic() // this.initParameters(); // this.initComponent(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/TaXiangChuQuChuangChuangConfigs',(assest)=>{ //this.jsonData = JSON.stringify(assest.json) this.jsonData =assest.json this.initParameters(); this.initComponent(); } ) } onDestroy(): void { } //初始化参数 initParameters() { this.curSchedule = new Set(); this.duihuaArrayConfig = this.jsonData.duihuaArray//TaXiangChuQuChuangChuangConfigs.getInstance().getGameConfig('duihuaArray'); this.unitListConfig = this.jsonData.unitList//TaXiangChuQuChuangChuangConfigs.getInstance().getGameConfig('unitList'); Common.Type = 0; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray//TaXiangChuQuChuangChuangConfigs.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//TaXiangChuQuChuangChuangConfigs.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => { this.itemIconTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (tab) => { Game.ins.stopTime(); let curLog = { str: '永远都怀念我的十五岁', qiPaoPos: 0, effectUrl: 'sound/永远都怀念我的十五岁'} this.showDuiHua(curLog, ()=>{ this.endGameView(1); }) }, this); } //初始化组件 initComponent() { let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = this.jsonData.titleArray//TaXiangChuQuChuangChuangConfigs.getInstance().getGameConfig('titleArray'); let title = this.jsonData.titleArray//TaXiangChuQuChuangChuangConfigs.getInstance().getGameConfig('titleArray'); Game.ins.setGameTitle(title) let scrZhuang: ItemIconList = this.ItemIconList.getComponent("ItemIconList"); scrZhuang.setIconListData(this.unitListConfig.unitIconList, this.checkNodeList.children, this.targetNodeList); } itemIconTouchCallback(targetNode: any) { console.log("+++++++++++++++++++>" + targetNode.iconIndex); this.curSchedule.add(targetNode.iconIndex); if(targetNode.iconIndex == 0){ this.nashuState = true } if(targetNode.iconIndex == 10){ this.chuanxiaofuState = true } if(this.nashuState || this.chuanxiaofuState){ this.xiaoyuanNode.getChildByName('后手').active = false } if(targetNode.iconIndex == 0){ if(this.chuanxiaofuState){ this.xiaoyuanNode.getChildByName('校服').getChildByName('后袖子').active = false this.xiaoyuanNode.getChildByName('书本').getChildByName('书').active = false this.xiaoyuanNode.getChildByName('书本').getChildByName('前手').active = false this.xiaoyuanNode.getChildByName('书本').getChildByName('校服书').active = true }else{ this.xiaoyuanNode.getChildByName('书本').getChildByName('书').active = true this.xiaoyuanNode.getChildByName('书本').getChildByName('前手').active = true this.xiaoyuanNode.getChildByName('书本').getChildByName('校服书').active = false } } if(this.chuanxiaofuState){ if(this.nashuState){ this.xiaoyuanNode.getChildByName('校服').getChildByName('后袖子').active = false this.xiaoyuanNode.getChildByName('书本').getChildByName('书').active = false this.xiaoyuanNode.getChildByName('书本').getChildByName('前手').active = false this.xiaoyuanNode.getChildByName('书本').getChildByName('校服书').active = true }else{ } } console.log("+++++++++++++++++++数目>" + this.curSchedule.size); if(this.curSchedule.size == this.unitListConfig.unitIconList.length){ this.ItemIconList.active = false let curLog = { str: '好想找回我流失的青春', qiPaoPos: 0, effectUrl: 'sound/好想找回我流失的青春'} this.showDuiHua(curLog, ()=>{ this.baocheck.active = true }) } } //对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("TaXiangChuQuChuangChuang", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; if (qiPaoPos_ != -1) { let qiPaoList = this.node.getChildByName("qiPao"); let qiPao = qiPaoList.getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); this.scheduleOnce(() => { // this.node.getChildByName("mask").active = true; if (touchIndex == 0) { Game.ins.showFail();; } else { Game.ins.showSuccess();; } }, 3) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; } onClick(event) { let target = event.target; console.log("+++++++++++++++++++>" + target.name); switch (target.name) { case "button": break; default: break; } } //update(dt) { } }