import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; const { ccclass, property } = cc._decorator; @ccclass export default class TaoLiLengGong extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) chooseLayer: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; chooseIndex: number = -1; savePropNameList: string[] = []; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; chooseArrayConfig: any = null; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/TaoLiLengGongConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.savePropNameList = []; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; this.chooseArrayConfig = this.jsonData.chooseArray; Common.Type = 0; Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray; Common.GameSubAnswerConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => { this.chooseResultCallback(data_.touchIndex); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/撞门声'); this.refreshLayer(); } //刷新层 refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; switch (this.curLayerIndex) { case 0: this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { const logPrefab2 = this.node.getChildByName('logPrefab2'); logPrefab2.active = true; CccGame.playAnimation2(logPrefab2.getChildByName('文字'), '吸引注意'); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/系统出现打字音'); this.scheduleOnce(() => { this.node.getChildByName('inputBlock').active = false; logPrefab2.active = false; logPrefab2.getChildByName('文字').active = false; this.showChooseLayer(0); }, 6); }); break; case 1: this.refreshChooseLayer(); break; case 2: if (this.savePropNameList[0] == '服装3' && this.savePropNameList[1] == '美脸' && this.savePropNameList[2] == '发型4') { this.getLayerChild('成功').active = true; this.scheduleOnce(() => { CccGame.playAnimation2(this.getLayerChild('皇上'), '成功'); this.getLayerChild('成功', '害羞').active = true; this.showDuiHua(this.duihuaArrayConfig[9], () => { const logPrefab2 = this.node.getChildByName('logPrefab2'); logPrefab2.active = true; CccGame.playAnimation2(logPrefab2.getChildByName('文字2'), '回复身份'); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/恭喜小主,你获得了皇上的喜爱,逃离了冷宫并且回复了贵妃身份'); this.scheduleOnce(() => { this.endGameView(1); }, 6); }); }, 1); } else { CccGame.playAnimation2(this.getLayerChild('皇上'), '扇巴掌'); this.getLayerChild('失败').active = true; this.getLayerChild('失败', '服装', this.savePropNameList[0]).active = true; this.getLayerChild('失败', '脸庞', this.savePropNameList[1]).active = true; this.getLayerChild('失败', '发型', this.savePropNameList[2]).active = true; this.scheduleOnce(() => { this.getLayerChild('失败').active = false; this.getLayerChild('失败2').active = true; this.getLayerChild('失败2', '发型', this.savePropNameList[2]).active = true; this.getLayerChild('失败2', '服装', this.savePropNameList[0]).active = true; Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/巴掌'); }, 0.5); this.scheduleOnce(() => { this.showDuiHua(this.duihuaArrayConfig[8], () => { this.getLayerChild('失败2', '乌云').active = true; Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/被打后人物变黑'); this.scheduleOnce(() => { const logPrefab2 = this.node.getChildByName('logPrefab2'); logPrefab2.active = true; CccGame.playAnimation2(logPrefab2.getChildByName('文字'), '冒犯圣上'); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/你因面容失仪冒犯圣上,被打入冷宫,永世不得踏出冷宫'); this.scheduleOnce(() => { this.endGameView(0); }, 6); }, 3); }); }, 1); } break; case 3: this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[2], () => { this.node.getChildByName('inputBlock').active = false; this.curLayerIndex = 0; this.nextLayer(); }); break; default: break; } } //刷新选项 refreshChooseLayer() { const systomLogNameList = ['更衣', '修容神器', '发型']; this.node.getChildByName('inputBlock').active = true; const logPrefab2 = this.node.getChildByName('logPrefab2'); logPrefab2.active = true; CccGame.playAnimation2(logPrefab2.getChildByName('文字'), systomLogNameList[this.curSchedule]); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/系统出现打字音'); this.scheduleOnce(() => { this.node.getChildByName('inputBlock').active = false; logPrefab2.active = false; logPrefab2.getChildByName('文字').active = false; this.getLayerChild('chooseLayerList').children[this.curSchedule].active = true; if (this.curSchedule == 2) { this.getLayerChild('chadianNodeList', '拖动-发簪').active = true; } }, 4); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { const checkNameList = [['服装1', '服装2', '服装3'], ['丑妆', '美脸', '痘痘'], ['发型1', '发型2', '发型3', '发型4']]; const itemLogic = { choose0: (target: cc.Node) => { this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false; this.showDuiHua(this.duihuaArrayConfig[3], () => { this.getLayerChild('人物1').active = false; this.getLayerChild('身体').active = true; this.getLayerChild('身体', '服装', target.name).active = true; this.savePropNameList[this.curSchedule] = target.name; this.showDuiHua(this.duihuaArrayConfig[4], () => { this.curSchedule++; this.refreshChooseLayer(); }); }); }, choose1: (target: cc.Node) => { const callback = () => { this.savePropNameList[this.curSchedule] = target.name; this.curSchedule++; this.refreshChooseLayer(); }; this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false; if (target.name == '痘痘') { this.getLayerChild('身体', '脸庞', target.name).active = true; this.showDuiHua(this.duihuaArrayConfig[6], callback); } else if (target.name == '丑妆') { this.getLayerChild('身体', '脸庞', target.name).active = true; this.showDuiHua(this.duihuaArrayConfig[5], callback); } else if (target.name == '美脸') { this.getLayerChild('身体', '黄瓜片').active = true; this.scheduleOnce(() => { this.getLayerChild('身体', '黄瓜片').active = false; this.getLayerChild('身体', '脸庞', target.name).active = true; this.showDuiHua(this.duihuaArrayConfig[5], callback); }, 2); } }, choose2: (target: cc.Node) => { this.getLayerChild('chooseLayerList').children[this.curSchedule].active = false; this.getLayerChild('身体', '发型', target.name).active = true; this.getLayerChild('身体', '初始发型').active = false; this.savePropNameList[this.curSchedule] = target.name; this.showDuiHua(this.duihuaArrayConfig[7], () => { this.curSchedule++; this.curLayerIndex = 2; this.nextLayer(); }); }, } console.log("+++++++++++++++++++++>" + targetNode.name); if (checkNameList[this.curSchedule].includes(targetNode.name)) { itemLogic["choose" + this.curSchedule]?.(targetNode); } } //选择结果回调 chooseResultCallback(touchIndex: number) { if (touchIndex == 1) { this.showDuiHua(this.duihuaArrayConfig[1], () => { this.curLayerIndex = 1; this.nextLayer(); }); } else { this.curLayerIndex = 3; this.nextLayer(); } } //显示选项 showChooseLayer(chooseIndex: number) { this.chooseLayer.active = true; this.chooseIndex = chooseIndex; Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex]; let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer'); script_.setChooseBtnView(); } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //跳转场景 nextLayer() { for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .set({ active: false, opacity: 255 }) .call(() => { this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } //update(dt) { } }