import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import GameReport from "../../FrameWork/Report/ZyZyReport";


const { ccclass, property } = cc._decorator;

export enum FreshGuideStep{
    Step1,
    Step2,
    Step3,
    Finish
}
@ccclass
export default class LevelBase_xmj extends cc.Component {
    start() {
        // Common5.playMusic("GameRes/sound/游戏背景音")

    }
    protected update(dt: number): void {

    }
    
    startDaDianTime:number = 0//打点开始时间
    curGameName:string = "洗麻将"
    GameScene:string = "洗麻将"
    protected onLoad () {
        console.log(' 游戏初始化时间')
        this.startDaDianTime = new Date().getTime();
    }

    protected onDestroy(): void {
    
        let endDaDianTime = new Date().getTime();
        let time_ = endDaDianTime - this.startDaDianTime
        let times = Math.floor( time_/1000)
        if(times > 0){
            //Common5.ReportDYTime("inLevel", this.curGameName, times);
            GameReport.StayTimeReport(times, this.curGameName)
        }
        this.startDaDianTime = 0
        EventMgr.emitEvent_custom(ryw_Event.ExitCurLayerEvent,{curGameName:this.curGameName}) 
        console.log(this.curGameName,"游戏离开++++++====")

    }



    
}