import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import User from "../../../FrameWork/User/User"; import Common5 from "../../../Platform/th/Common5"; import { GameStoryConfigData } from "../../FirstSelectScene/GameStoryConfig"; import ChatManager from "../../JuQingChat/ChatManager"; import JuQingManager from "../../JuQingChat/JuQingManager"; import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager"; import NewGuideScript from "../../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage"; const { ccclass, property } = cc._decorator; @ccclass export default class Room1 extends cc.Component { finishTaskStep = 0 maskGuideNode: cc.Node = null onLoad() { } start() { this.showChatBtnStatus() EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { this.showChatBtnStatus() }, this) this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.ChatList) PrefabManage.preloadPrefabByType(GameType.ChatDialog) }, 0.2) EventMgr.onEvent_custom(ryw_Event.updateMainTask, () => { this.updateMainTask() }, this) } showChatBtnStatus() { let openBtnSpine = this.node.getChildByName('openBtnSpine') let shouJi = this.node.getChildByName('手机') let indexStr = JuQingManager.getCurJuQingUnLockIndex() if (ChatManager.isChatTypeIncludeEventIndex('WX', indexStr)) { let spineNode = this.node.getChildByName('手机').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0, '闪烁', true) Common5.playEffect('sound/手机信息') } else { let spineNode = this.node.getChildByName('手机').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0, '静止', false) } let isHaveTask = false let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId != MainTaskIdEnum.MainTask_None && mainId) { isHaveTask = true } if (isHaveTask) { let spineNode = this.node.getChildByName('任务助手').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0, '闪烁', true) } else { let spineNode = this.node.getChildByName('任务助手').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0, '静止', false) } //开放手机按钮 if (indexStr == 'WX_1') { openBtnSpine.setPosition(cc.v2(0, 0)) openBtnSpine.active = true shouJi.opacity = 0 openBtnSpine.getComponent(sp.Skeleton).setAnimation(0, '手机1', false) this.scheduleOnce(() => { openBtnSpine.getComponent(sp.Skeleton).setAnimation(0, '手机2', false) cc.tween(openBtnSpine) .to(0.5, { x: shouJi.x, y: shouJi.y }) .call(() => { cc.tween(shouJi) .set({ active: true, scale: 0.5, opacity: 255 }) .to(0.15, { scale: 0.9 }) .to(0.15, { scale: 0.8 }) .start() openBtnSpine.active = false this.guideView([shouJi]); }) .start() }, 1.67) } // let chuMen = this.node.getChildByName('出门') // if(User.getFirstStepIndex() >= 2){ // this.node.getChildByName('出门').active = true // }else{ this.node.getChildByName('出门').active = false // } // //开放出门按钮 // if(mainId == MainTaskIdEnum.MainTask_102 && User.getFirstStepIndex() == 2){ // openBtnSpine.setPosition(cc.v2(0,0)) // openBtnSpine.active = true // chuMen.active = true // chuMen.opacity = 0 // openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'门1',false) // this.scheduleOnce(()=>{ // openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'门2',false) // cc.tween(openBtnSpine) // .to(0.5,{x:chuMen.x,y:chuMen.y}) // .call(()=>{ // cc.tween(chuMen) // .set({active:true,scale:0.5,opacity:255}) // .to(0.15,{scale:0.9}) // .to(0.15,{scale:0.8}) // .call(()=>{ // // User.setGameGuideStepIndex(1); // User.setFirstStepIndex(3); // this.guideView([chuMen]); // }) // .start() // openBtnSpine.active = false // }) // .start() // },1.67) // } } clickWXChat() { JuQingManager.openJuQingOrChat('WX') } updateMainTask() { this.node.getChildByName('手机').active = false this.node.getChildByName('回家').active = true } clickGoHome() { this.node.getChildByName('回家').active = false let zhangJie = User.getStatistics("zhangJie") PrefabManage.loadPrefabByType(GameStoryConfigData[zhangJie].roomIndex); // PrefabManage.loadPrefabByType(Common5.selectGameInfo.roomIndex) this.node.removeFromParent() this.node.destroy() } chumenClickEvent() { PrefabManage.loadPrefabByType(GameType.CityPrefab) if (cc.isValid(this.maskGuideNode)) { this.maskGuideNode.removeFromParent() this.maskGuideNode.destroy() } this.node.removeFromParent() this.node.destroy() } clickTaskInfoEvent() { let customTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() if (customTaskInfo && Object.keys(customTaskInfo).length > 0 && customTaskInfo.Id != MainTaskIdEnum.MainTask_None) { PrefabManage.loadPrefabByType(GameType.TaskInfoNode) } else { if (TaskManager.getIsLastTaskFinish()) { PrefabManage.showTextTips('后续剧情策划挠头制作中,敬请期待!') } else { PrefabManage.showTextTips('当前无任务') } } } guideView(nodeArray) { if (this.maskGuideNode == null) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab) => { let guideNodeArray = nodeArray this.maskGuideNode = prefab let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) }) } else { this.maskGuideNode.active = true let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() this.maskGuideNode.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) } } }