import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_4')
export default class DH_4 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_4/sound/医生,我女儿到底怎么了?', delayTime: 1.84, str: '医生,我女儿到底怎么了?', posi: '-1' },
        { effectUrl: 'DH/DH_4/sound/目前脱离危险了,不过你女儿的身体状况不容客观。', delayTime: 2.05, str: '目前脱离危险了,不过你女儿的身体状况不容客观。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_4/sound/医生您能说具体点吗?她到底怎么了?', delayTime: 4.87, str: '医生您能说具体点吗?她到底怎么了?', posi: '-1' },
        { effectUrl: 'DH/DH_4/sound/你女儿患有罕见的先天性疾病,如果不及时治疗,恐怕...', delayTime: 3.59, str: '你女儿患有罕见的先天性疾病,如果不及时治疗,恐怕...', posi: 'qipao2' },
        { effectUrl: 'DH/DH_4/sound/目前是有办法有效控制甚至治愈的,但是费用很高。', delayTime: 4.38, str: '目前是有办法有效控制甚至治愈的,但是费用很高。', posi: 'qipao2' },
        { effectUrl: 'DH/DH_4/sound/只要能救我女儿,多少钱我都愿意出!', delayTime: 5.37, str: '只要能救我女儿,多少钱我都愿意出!', posi: '-1' },
    ]

    @property(sp.Skeleton)
    doctor: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    start() {
        let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
        let mainId = mainTaskInfo.Id
        if (mainId == MainTaskIdEnum.MainTask_701) {
            TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_701)
            TaskManager.setCurTask(MainTaskIdEnum.MainTask_702)
        }
        // Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_49)
        // })
    }

    // 继续剧情
    continueStory() {
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_5)
        // })

        const dialogEvents = [
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {

                })
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.doctor.setAnimation(0, "说话", true)
                })
            },
            (func) => {
                this.doctor.setAnimation(0, "待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {

                })
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.doctor.setAnimation(0, "说话", true)
                })
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                })
            },
            (func) => {
                this.doctor.setAnimation(0, "待机", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {

                })
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_702)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_703)
                    PrefabManage.showBlackGuoDu(() => {
                        PrefabManage.loadPrefabByType(GameType.MainHall)
                        this.node.removeFromParent()
                        this.node.destroy()
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_49")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }

}