import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_21')
export default class DH_21 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_21/sound/魏会长,我稍后会准备一份厚礼给陈小友赔礼道歉。', delayTime: 5.66, str: '魏会长,我稍后会准备一份厚礼给陈小友赔礼道歉。', posi: 'qipao3' },
        { effectUrl: 'DH/DH_21/sound/哼!就这样吧,别再让我看见你们仗势欺人。', delayTime: 4.35, str: '哼!就这样吧,别再让我看见你们仗势欺人。', posi: 'qipao1' },
        { effectUrl: 'DH/DH_21/sound/师傅,那等下他们准备的赔礼我给您送来。', delayTime: 3.52, str: '师傅,那等下他们准备的赔礼我给您送来。', posi: '-1' },
        { effectUrl: 'DH/DH_21/sound/给你的赔礼,你自己收着,我用不着。', delayTime: 4.61, str: '给你的赔礼,你自己收着,我用不着。', posi: 'qipao1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    liujiahao: sp.Skeleton = null
    @property(sp.Skeleton)
    liuhongfu: sp.Skeleton = null
    @property(sp.Skeleton)
    weihuizhang: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    start() {
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_219)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_20)
        })
        this.nanzhu.setAnimation(0, "男主", true)
        // this.liujiahao.setAnimation(0, "豪待机", true)
        this.liujiahao.setAnimation(0, "豪挨打跪下待机", true)
        this.liuhongfu.setAnimation(0, "柳鸿福", true)
        this.weihuizhang.setAnimation(0, "魏老待机2", true)
        const dialogEvents = [
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.liuhongfu.setAnimation(0, "柳鸿福说话", true)
                });
            },
            (func) => {
                this.liuhongfu.setAnimation(0, "柳鸿福", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏老说话2", true)
                });
            },
            (func) => {
                this.weihuizhang.setAnimation(0, "魏老待机2", true)
                this.liujiahao.setAnimation(0, "豪待机", true)
                cc.tween(this.liuhongfu.node)
                    .by(0.5, { position: cc.v3(-1000, 0, 0) })
                    .start()
                cc.tween(this.liujiahao.node)
                    .sequence(
                        cc.tween().by(0.5, { position: cc.v3(-1000, 0, 0) }),
                        cc.tween().call(() => {
                            cc.tween(this.nanzhu.node)
                                .sequence(
                                    cc.tween().by(0.5, { position: cc.v3(-120, -50, 0) }),
                                    cc.tween().set({ scaleX: -1, position: cc.v3(61, this.nanzhu.node.position.y - 50, 0) }),
                                    cc.tween().call(() => {
                                        this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                                            this.nanzhu.setAnimation(0, "男主说话", true)
                                        });
                                    })
                                )
                                .start()
                        })
                    )
                    .start()

            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.weihuizhang.setAnimation(0, "魏老说话2", true)
                });
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    this.weihuizhang.setAnimation(0, "魏老待机2", true)
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_521)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_522)
                    PrefabManage.showBlackGuoDu(() => {
                        this.node.removeFromParent()
                        this.node.destroy()
                        PrefabManage.loadPrefabByType(GameType.MainHall)
                    })
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_219")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}