import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import ChuShiXieHuiManager from "../Manager/ChuShiXieHuiManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import CommonTips from "../SCommon/CommonTips"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_36') export default class DH_36 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_36/sound/汉升啊,没想到你天赋这么好,我徒儿有厨神之姿啊。', delayTime: 6.94, str: '汉升啊,没想到你天赋这么好,我徒儿有厨神之姿啊。', posi: 'qipao2' }, { effectUrl: 'DH/DH_36/sound/师傅,我哪有什么天赋呀,全靠您的悉心栽培。', delayTime: 4.04, str: '师傅,我哪有什么天赋呀,全靠您的悉心栽培。', posi: '-1' }, { effectUrl: 'DH/DH_36/sound/你就别谦虚了,等你达到特一级,就来接任会长吧。', delayTime: 5.87, str: '你就别谦虚了,等你达到特一级,就来接任会长吧。', posi: 'qipao2' }, { effectUrl: 'DH/DH_36/sound/啊,师傅!我到特一级面点师就做会长吗?这太急了吧。', delayTime: 5.71, str: '啊,师傅!我到特一级面点师就做会长吗?这太急了吧。', posi: '-1' }, { effectUrl: 'DH/DH_36/sound/嗯,冲击厨神需要做过会长,你先去达到特一级面点师再说。', delayTime: 7.54, str: '嗯,冲击厨神需要做过会长,你先去达到特一级面点师再说。', posi: 'qipao2' }, { effectUrl: 'DH/DH_36/sound/(柳家,等我当上会长再来收拾你们)', delayTime: 3.38, str: '(柳家,等我当上会长再来收拾你们)', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) weihuizhang: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/茶厅音乐", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_369) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_37) }) this.nanzhu.setAnimation(0, "男主待机", true) this.weihuizhang.setAnimation(0, "魏会长待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.setAnimation(0, "魏会长说话", true) }); }, (func) => { this.weihuizhang.setAnimation(0, "魏会长待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.setAnimation(0, "魏会长说话", true) }); }, (func) => { this.weihuizhang.setAnimation(0, "魏会长待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.weihuizhang.setAnimation(0, "魏会长说话", true) }); }, (func) => { this.weihuizhang.setAnimation(0, "魏会长待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { // this.nanzhu.setAnimation(0, "男主说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.nanzhu.setAnimation(0, "男主待机", true) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_547_1) TaskManager.setCurTask(MainTaskIdEnum.MainTask_547_2) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_548) PrefabManage.loadPrefabByType(GameType.commonTips, null, (node) => { let config = ChuShiXieHuiManager.getManagerConfigById(5) node.getComponent(CommonTips).init(`认证特一级面点师需要达到的条件:人物等级${config.dengji},报名费用:${Common5.getNumberChangeHanzi(config.moneystr)}`, () => { PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) }) }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_369") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }