import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_13') export default class DH_13 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_13/sound/汉升哥哥,我们是不是要到镇中心去开店了呀。', delayTime: 3.46, str: '汉升哥哥,我们是不是要到镇中心去开店了呀。', posi: 'qipao2' }, { effectUrl: 'DH/DH_13/sound/是要到镇中心去开店,还得买个房子,不然来回不方便。', delayTime: 4.77, str: '是要到镇中心去开店,还得买个房子,不然来回不方便。', posi: '-1' }, { effectUrl: 'DH/DH_13/sound/汉升哥哥,那你会带我一起去吗?', delayTime: 3.36, str: '汉升哥哥,那你会带我一起去吗?', posi: 'qipao2' }, { effectUrl: 'DH/DH_13/sound/当然,我怎么会丢下你呢?', delayTime: 2.81, str: '当然,我怎么会丢下你呢?', posi: '-1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) nvzhu: sp.Skeleton = null @property(sp.Skeleton) texie: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null selectButtonIndex: number; start() { Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_139) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_14) }) this.nanzhu.setAnimation(0, "男主待机", true) this.nvzhu.setAnimation(0, "女主待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nvzhu.setAnimation(0, "女主说话", true) }); }, (func) => { this.nvzhu.setAnimation(0, "女主待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nvzhu.setAnimation(0, "女主皱眉说话", true) }); }, (func) => { this.nvzhu.setAnimation(0, "女主待机", true) this.selectButtonIndex = 0 PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['答应并上前摸摸头安慰', '我是直男,不搞暧昧'] let actives = [true, true] let funcs = [ () => { this.selectButtonIndex = 1 func() }, () => { this.selectButtonIndex = 2 func() }, ] let isvideo = [true, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { if (this.selectButtonIndex == 1) { // this.nvzhu.setAnimation(0, "女主皱眉待机", true) this.runBg(1, 2, this.MoveNodes.getChildByName("女主"), () => { }) this.nvzhu.node.active = false this.nanzhu.setAnimation(0, "摸头", false) this.nanzhu.setCompleteListener(() => { this.nanzhu.setCompleteListener(null) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "摸头男主说话", true) }); }) } else { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); } }, (func) => { if (this.selectButtonIndex == 1) { this.nanzhu.setAnimation(0, "摸头待机", true) } func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_514_1) TaskManager.setCurTask(MainTaskIdEnum.MainTask_514_2) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_139") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }