// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import ZaoCanManager from "../Manager/ZaoCanManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import ZaoCanDianUnLock from "./ZaoCanDianUnLock"; const { ccclass, property } = cc._decorator; @ccclass export default class ZaoCanDianYeWuitemNode extends cc.Component { @property(cc.Label) nameLabel: cc.Label = null; @property(cc.Sprite) headImg: cc.Sprite = null; @property(cc.Label) jiachengPercent: cc.Label = null; @property(cc.Label) levelLabel: cc.Label = null; @property(cc.ProgressBar) levelProgress: cc.ProgressBar = null; @property(cc.Label) levelPercentLabel: cc.Label = null; // LIFE-CYCLE CALLBACKS: config = null // onLoad () {} start() { } setViewDate(config) { this.config = config this.refreshView() } refreshView() { let lockType = ZaoCanManager.getIsLockById(this.config.id) if (lockType == 0) { //未解锁 this.node.getChildByName("未解锁").active = true this.node.getChildByName("已解锁").active = false this.node.getChildByName("等待解锁").active = false this.node.getComponent(cc.Sprite).enabled = false this.node.getChildByName("闪光框").active = false } else if (lockType == 1) { //待解锁 this.node.getChildByName("等待解锁").active = true this.node.getComponent(cc.Sprite).enabled = true this.node.getChildByName("闪光框").active = true this.node.getChildByName("未解锁").active = false this.node.getChildByName("已解锁").active = false } else if (lockType == 2) { //已解锁 this.node.getChildByName("已解锁").active = true this.node.getChildByName("未解锁").active = false this.node.getChildByName("等待解锁").active = false this.node.getComponent(cc.Sprite).enabled = false this.node.getChildByName("闪光框").active = false } let str = Common5.getNumberChangeHanzi(this.config.jiacheng * 100) this.jiachengPercent.string = str + '%' this.nameLabel.string = this.config.zaocan let zaocan = this.config.zaocan Common5.getSpriteFrameFromBundle("ZaoCanDian", 'res/icon/' + zaocan, this.headImg) this.levelLabel.string = `店铺${this.config.needLevel}级解锁` let level = User.getMyLevel() this.levelProgress.progress = level / this.config.needLevel this.levelPercentLabel.string = `${level}/${this.config.needLevel}` } onTouchUnLock() { let lockType = ZaoCanManager.getIsLockById(this.config.id) //是不是等待解锁的状态 if (lockType == 1) { + PrefabManage.loadPrefabByType(GameType.ZaoCanDianUnLock, null, (node) => { node.getComponent(ZaoCanDianUnLock).setViewData(this.config.id) ZaoCanManager.setUnLock(this.config.id) // this.refreshView() EventMgr.emitEvent_custom(ryw_Event.refreshZaoCan) }) } } // update (dt) {} }