// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; const {ccclass, property} = cc._decorator; @ccclass export default class YanJiuSuo extends cc.Component { chatConfig = [ {chadian:'', shouzhi:'', effectUrl:'sound/JuQing2/小子,这研究所归我光明会了。',delayTime:5, str:'小子,这研究所归我光明会了', posi:'qipao1'}, {chadian:'', shouzhi:'nanzhuCheck',effectUrl:'sound/JuQing2/我管你光明会还是什么会,你绑我爸爸干什么!',delayTime:4, str:'我管你光明会还是什么会,你绑我爸爸干什么!', posi:'qipao3'}, {chadian:'', shouzhi:'huairenCheck',effectUrl:'sound/JuQing2/我不光要绑你爸爸,还需要你的神源,不然...',delayTime:7, str:'我不光要绑你爸爸,还需要你的神源,不然...', posi:'qipao1'}, {chadian:'', shouzhi:'nanbaCheck', effectUrl:'sound/JuQing2/光明会就是神明的狗腿子,千万不要把神源给他!',delayTime:6, str:'光明会就是神明的狗腿子,千万不要把神源给他!', posi:'qipao2'}, {chadian:'', shouzhi:'',effectUrl:'sound/JuQing2/我把神源给你,你不要伤害我爸!',delayTime:3, str:'我把神源给你,你不要伤害我爸!', posi:'qipao3'}, {chadian:'', shouzhi:'huairenCheck',effectUrl:'sound/JuQing2/哈哈,等你爸协助我融合了神源,我就放他离开,而你,滚吧!',delayTime:11, str:'等你爸协助我融合了神源,我就放他离开,而你,滚吧!', posi:'qipao1'}, ] // LIFE-CYCLE CALLBACKS: // onLoad () {} nanzhuZhan:cc.Node = null nanzhuZhi:cc.Node = null clickJuqing:cc.Node = null guangminghuiSpine:cc.Node = null guangminghuiDaijiSpine:cc.Node = null laodieSpine:cc.Node = null duihuaIndex = 0 onDestroy(){ cc.audioEngine.stopMusic() } start () { Common5.playRemoteAudioMusic('sound/JuQingBG/研究所背景音') this.nanzhuZhan = this.node.getChildByName('男主站') this.nanzhuZhi = this.node.getChildByName('男主指') this.clickJuqing = this.node.getChildByName('clickJuqing') this.guangminghuiSpine = this.node.getChildByName('申梓') this.guangminghuiDaijiSpine = this.node.getChildByName('申梓待机') this.laodieSpine = this.node.getChildByName('男主爸') this.nanzhuZhan.active = true this.nanzhuZhi.active = false Common5.playRemoteSpine(this.nanzhuZhan,'Spine/roomSpine','男主','男主') Common5.playRemoteSpine(this.guangminghuiSpine,'Spine/YanJiuSuo','申梓','申梓') this.scheduleOnce(()=>{ Common5.playRemoteSpine(this.nanzhuZhi,'Spine/YanJiuSuo','男主','男主') },0.5) // this.scheduleOnce(()=>{ let date = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ this.showQiPao(date,()=>{ let configs = this.chatConfig[this.duihuaIndex] let shouzhi = this.node.getChildByName(configs.shouzhi) Common5.setNodeToTargetPos(this.clickJuqing, shouzhi) this.clickJuqing.active = true }) },0.5) } endGame(){ cc.tween(this.node) .to(1.0,{opacity:0}) .call(()=>{ let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if(mainId == MainTaskIdEnum.MainTask_534){ User.setRoomGoodStatus(22) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_534) } let name = this.node.name this.node.removeFromParent() this.node.destroy() EventMgr.emitEvent_custom(ryw_Event.ChuMenEvent) EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name); }) .start() } setAnim(node, anim, loop = false){ node.getComponent(sp.Skeleton).setAnimation(0,anim,loop) } //展示气泡 showQiPao(curLog, func?) { if (curLog.effectUrl && curLog.effectUrl.length > 0) { Common5.playRemoteAudioEffect(curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.posi let delayTime_ = curLog.delayTime if (qiPaoPos_ != -1) { let node = this.node.getChildByName('qipao') let qiPao = node.getChildByName(qiPaoPos_); qiPao.stopAllActions() this.showDialogStr(string_, qiPao.getChildByName("str")) // qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false; if (func) { func(); } }) .start(); } } showDialogStr(str, dialogStr, finishFunc?) { let curStr = "" let curIndex = 0 let callFunc = () => { curStr += str[curIndex++] dialogStr.getComponent(cc.Label).string = curStr if (curIndex >= str.length) { finishFunc && finishFunc() } } this.schedule(callFunc, 0.05, str.length - 1) } nextJuQingClickEvent(event){ event.target.active = false if(this.duihuaIndex == 1){ this.nanzhuZhan.active = false this.nanzhuZhi.active = true let date = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ this.showQiPao(date,()=>{ let configs = this.chatConfig[this.duihuaIndex] let shouzhi = this.node.getChildByName(configs.shouzhi) Common5.setNodeToTargetPos(this.clickJuqing, shouzhi) this.clickJuqing.active = true }) }else if(this.duihuaIndex == 2){ let date = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ this.showQiPao(date,()=>{ //播放动画 this.guangminghuiSpine.active = true this.guangminghuiDaijiSpine.active = false this.setAnim(this.guangminghuiSpine, '申梓架刀', false) this.scheduleOnce(()=>{ this.setAnim(this.guangminghuiSpine, '申梓架刀待机', true) let configs = this.chatConfig[this.duihuaIndex] let shouzhi = this.node.getChildByName(configs.shouzhi) Common5.setNodeToTargetPos(this.clickJuqing, shouzhi) this.clickJuqing.active = true },0.3) }) }else if(this.duihuaIndex == 3){ //父子对话 let date = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ this.showQiPao(date,()=>{ //播放动画 let date = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ this.showQiPao(date,()=>{ //男主伸手,浮现出神源飘向申梓,申梓伸手接住 点击继续 男主抓胸口待机 男主拿神源 Common5.playRemoteSpine(this.nanzhuZhi,'Spine/YanJiuSuo','男主','男主拿神源', false) this.nanzhuZhi.getComponent(sp.Skeleton).timeScale = 2 this.scheduleOnce(()=>{ Common5.playRemoteSpine(this.nanzhuZhi,'Spine/YanJiuSuo','男主','男主抓胸口待机') this.nanzhuZhi.getComponent(sp.Skeleton).timeScale = 1 let configs = this.chatConfig[this.duihuaIndex] let shouzhi = this.node.getChildByName(configs.shouzhi) Common5.setNodeToTargetPos(this.clickJuqing, shouzhi) this.clickJuqing.active = true },3.2) }) }) }else if(this.duihuaIndex == 5){ let date = this.chatConfig[this.duihuaIndex] this.setAnim(this.guangminghuiSpine, '申梓大笑', true) this.showQiPao(date,()=>{ this.endGame() }) } } // update (dt) {} }