import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_25') export default class DH_25 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_25/sound/汉升哥哥,要去市区开店了吧,这次也会带我吗?', delayTime: 5.45, str: '汉升哥哥,要去市区开店了吧,这次也会带我吗?', posi: 'qipao2' }, { effectUrl: 'DH/DH_25/sound/怎么会不带你呢,肯定带你一起去市区。', delayTime: 2.85, str: '怎么会不带你呢,肯定带你一起去市区。', posi: '-1' }, { effectUrl: 'DH/DH_25/sound/瑶瑶,还是分开住吧,住一起容易让人误会。', delayTime: 3.52, str: '瑶瑶,还是分开住吧,住一起容易让人误会。', posi: '-1' }, { effectUrl: 'DH/DH_25/sound/那汉升哥哥,住在一起,我们是什么关系啊?', delayTime: 5.53, str: '那汉升哥哥,住在一起,我们是什么关系啊?', posi: 'qipao2' }, { effectUrl: 'DH/DH_25/sound/谁是你女朋友?你跟我表白了吗', delayTime: 3.15, str: '谁是你女朋友?你跟我表白了吗', posi: 'qipao2' }, { effectUrl: 'DH/DH_25/sound/当我是你妹妹,哼,才不要当你妹妹。', delayTime: 3.28, str: '当我是你妹妹,哼,才不要当你妹妹。', posi: 'qipao2' }, { effectUrl: 'DH/DH_25/sound/合伙人,我就只是你的合伙人。', delayTime: 2.91, str: '合伙人,我就只是你的合伙人。', posi: 'qipao2' }, { effectUrl: 'DH/DH_25/sound/瑶瑶,你愿意做我的女朋友吗?', delayTime: 2.44, str: '瑶瑶,你愿意做我的女朋友吗?', posi: '-1' }, { effectUrl: 'DH/DH_25/sound/汉升哥哥,我愿意。这项链好漂亮啊,你帮我带上吧。', delayTime: 5.19, str: '汉升哥哥,我愿意。这项链好漂亮啊,你帮我带上吧。', posi: 'qipao2' }, { effectUrl: 'DH/DH_25/sound/汉升哥哥,我漂亮吗?', delayTime: 2.37, str: '汉升哥哥,我漂亮吗?', posi: 'qipao3' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) suyao: sp.Skeleton = null @property(sp.Skeleton) suyao_big: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null @property(cc.Node) touchnode: cc.Node = null @property(cc.Node) chouti: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_259) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_26) }) this.suyao.setAnimation(0, "待机", true) this.suyao_big.node.active = false this.touchnode.active = false const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[0], func, () => { this.suyao.setAnimation(0, "说话", true) }); }, (func) => { this.suyao.setAnimation(0, "待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['会的', '不会'] let actives = [true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[1], func, () => { }); }, () => { this.showQiPao(this.chatConfig[2], () => { // PrefabManage.showTextTips("任务失败,苏瑶离开了你,去往外地了。重新开始") PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,苏瑶离开了你,去往外地了。重新开始", () => { this.continueStory() }, () => { this.showQiPao(this.chatConfig[1], func, () => { }); }) }) }, () => { }); } ] let isvideo = [false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.showQiPao(this.chatConfig[3], func, () => { this.suyao.setAnimation(0, "害羞说话", true) }); }, (func) => { this.suyao.setAnimation(0, "害羞", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['女朋友', '妹妹', '合伙人', '都不选,我要表白'] let actives = [true, true, true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[4], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory() }, () => { func() }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "害羞说话", true) }); }, () => { this.showQiPao(this.chatConfig[5], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory() }, () => { func() }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "生气说话", true) }); }, () => { this.showQiPao(this.chatConfig[6], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory() }, () => { func() }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "沮丧说话", true) }); }, () => { func() }, ] let isvideo = [false, false, false, true] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { // this.touchnode.active = true this.onTouch() this.guideView([this.chouti]) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_527) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_528) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_259") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } onTouch() { this.touchnode.active = false this.chouti.active = true } onTouchxianglian() { Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false) this.chouti.active = false this.suyao_big.node.active = true this.suyao_big.setAnimation(0, "出现项链", false) this.suyao_big.setCompleteListener(() => { this.suyao_big.setCompleteListener(null) this.suyao_big.setAnimation(0, "项链待机", true) this.showQiPao(this.chatConfig[7], () => { this.showQiPao(this.chatConfig[8], () => { this.suyao.node.active = false this.suyao_big.setAnimation(0, "待机", true) Common5.playRemoteAudioEffect('remotesound/effect/心跳') this.scheduleOnce(()=>{ Common5.playRemoteAudioEffect('remotesound/effect/心跳') },3) this.scheduleOnce(() => { this.suyao_big.setAnimation(0, "戴项链", false) this.suyao_big.setCompleteListener(() => { this.suyao_big.setCompleteListener(null) this.suyao_big.setAnimation(0, "有项链待机", true) this.showQiPao(this.chatConfig[9], () => { this.suyao_big.setAnimation(0, "有项链待机", true) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_529) TaskManager.setCurTask(MainTaskIdEnum.MainTask_530) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) }, () => { this.suyao_big.setAnimation(0, "有项链说话", true) }) }) }, 1) }, () => { this.suyao.setAnimation(0, "害羞说话", true) }); }, () => { }); }) } }