import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_17') export default class DH_17 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_17/sound/汉升哥哥,没想到开店会遇到这么多麻烦。', delayTime: 3.38, str: '汉升哥哥,没想到开店会遇到这么多麻烦。', posi: 'qipao2' }, { effectUrl: 'DH/DH_17/sound/嗯,好在我们都挺过来了。能过上好日子了。', delayTime: 3.67, str: '嗯,好在我们都挺过来了。能过上好日子了。', posi: '-1' }, { effectUrl: 'DH/DH_17/sound/这房子买来还没装修呢,重新装修一下好不好?', delayTime: 4.35, str: '这房子买来还没装修呢,重新装修一下好不好?', posi: 'qipao2' }, { effectUrl: 'DH/DH_17/sound/嗯,可以,赚了钱,该享受得享受。', delayTime: 3.57, str: '嗯,可以,赚了钱,该享受得享受。', posi: '-1' }, { effectUrl: 'DH/DH_17/sound/好期待啊,那我们赶紧赚钱去吧。', delayTime: 2.47, str: '好期待啊,那我们赶紧赚钱去吧。', posi: 'qipao2' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) nvzhu: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_179) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_18) }) this.nanzhu.setAnimation(0, "男主待机", true) this.nvzhu.setAnimation(0, "女主待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nvzhu.setAnimation(0, "女主说话", true) }); }, (func) => { this.nvzhu.setAnimation(0, "女主待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nvzhu.setAnimation(0, "女主说话", true) }); }, (func) => { this.nvzhu.setAnimation(0, "女主待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "男主说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "男主待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nvzhu.setAnimation(0, "女主说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.nvzhu.setAnimation(0, "女主待机", true) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_518_1) TaskManager.setCurTask(MainTaskIdEnum.MainTask_518_2) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_179") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }