import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Game from "./Game";

const { ccclass, property } = cc._decorator;

@ccclass
export default class TerrTip extends cc.Component {
    
    protected start(): void {
        
    }
    
    
    btnCloseFunc() {
        EventMgr.emitEvent_custom(ryw_Event.startTimeTick);
        this.node.removeFromParent();
    }
    btnExit(){
        Game.ins.exitGame();
        this.node.removeFromParent();
    }
}