import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import TanWeiManager from "../Manager/TanWeiManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_44')
export default class DH_44 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_44/sound/(我记得前世柳家对付别的竞争对手喜欢从原材料下手。)', delayTime: 3.98, str: '(我记得前世柳家对付别的竞争对手喜欢从原材料下手。)', posi: '-1' },
        { effectUrl: 'DH/DH_44/sound/(得先去收购一个农贸市场,不然到时候就被柳家父子打脸了)', delayTime: 4.74, str: '(得先去收购一个农贸市场,不然到时候就被柳家父子打脸了)', posi: '-1' },
    ]

    @property(sp.Skeleton)
    zhumian: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    start() {
        Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        //换摆摊车
        // if (!TanWeiManager.getLockById(5)) {
        //     this.m_bg.getChildByName("车豪华").active = true
        //     this.m_bg.getChildByName("车").active = false
        // } else {
            this.m_bg.getChildByName("车豪华").active = false
            this.m_bg.getChildByName("车").active = true
        // }
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_449)
        // })
    }

    // 继续剧情
    continueStory() {
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_4)
        // })
        const dialogEvents = [
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                });
            },
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                });
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_523)
                    this.node.removeFromParent()
                    this.node.destroy()
                    PrefabManage.loadPrefabByType(GameType.MainHall)
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_449")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}