import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import JuQingManager from "../JuQingChat/JuQingManager";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_34')
export default class DH_34 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_34/sound/如燕,没事吧,他们那么对你,你赶紧离开柳家吧。', delayTime: 4.46, str: '如燕,没事吧,他们那么对你,你赶紧离开柳家吧。', posi: '-1' },
        { effectUrl: 'DH/DH_34/sound/不行,我妹妹还要靠他们的支持支付医药费。', delayTime: 3.88, str: '不行,我妹妹还要靠他们的支持支付医药费。', posi: 'qipao1' },
        { effectUrl: 'DH/DH_34/sound/(妹妹?难到她前世就是因为她妹妹才离开我?)', delayTime: 4.12, str: '(妹妹?难到她前世就是因为她妹妹才离开我?)', posi: '-1' },
        { effectUrl: 'DH/DH_34/sound/你妹妹?一起离开吧,钱不用担心,我可以帮你的。', delayTime: 4.14, str: '你妹妹?一起离开吧,钱不用担心,我可以帮你的。', posi: '-1' },
        { effectUrl: 'DH/DH_34/sound/真的吗?我妹妹是在国外治疗,需要用很多钱的。', delayTime: 5.29, str: '真的吗?我妹妹是在国外治疗,需要用很多钱的。', posi: 'qipao4' },
        { effectUrl: 'DH/DH_34/sound/没问题,我能负担得起,你赶紧去将妹妹转个医院,从柳家离开吧。', delayTime: 5.81, str: '没问题,我能负担得起,你赶紧去将妹妹转个医院,从柳家离开吧。', posi: '-1' },
        // { effectUrl: 'DH/DH_34/sound/这不好吧。你为什么这么帮我?', delayTime: 3.46, str: '这不好吧。你为什么这么帮我?', posi: 'qipao4' },
        // { effectUrl: 'DH/DH_34/sound/因为我想帮你。', delayTime: 0.9, str: '因为我想帮你。', posi: '-1' },
        { effectUrl: 'DH/DH_34/sound/燕子,前世离开我,原来都是为了你妹妹。', delayTime: 3.38, str: '(燕子,前世离开我,原来都是为了你妹妹。)', posi: '-1' },
        { effectUrl: 'DH/DH_34/sound/汉升,谢谢你,你放心,这钱我一定会想办法还给你的。', delayTime: 6.36, str: '汉升,谢谢你,你放心,这钱我一定会想办法还给你的。', posi: 'qipao4' },
    ]

    @property(sp.Skeleton)
    spine: sp.Skeleton = null
    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    liuruyan: sp.Skeleton = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    start() {
        Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_349)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_35)
        })
        this.nanzhu.node.active = false
        this.liuruyan.node.active = false
        this.spine.node.active = true
        this.spine.setAnimation(0, "抱柳如燕", true)
        const dialogEvents = [
            (func) => {
                this.runBg(0, 1.5, this.MoveNodes.getChildByName("男主柳如燕"), () => {
                    func()
                })
            },
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.spine.setAnimation(0, "抱柳如燕男主说话", true)
                });
            },
            (func) => {
                // this.spine.setAnimation(0, "抱柳如燕摇头", false)
                // this.spine.setCompleteListener(() => {
                //     this.spine.setCompleteListener(null)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.spine.setAnimation(0, "抱柳如燕女说话", true)
                });
                // })
            },
            (func) => {
                this.spine.setAnimation(0, "男主单人", true)
                func()
                // this.runBg(1, 3, this.MoveNodes.getChildByName("男主"), () => {
                //     func()
                // })
            },
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.spine.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.spine.node.active = false
                this.nanzhu.node.active = true
                this.nanzhu.setAnimation(0, "男主", true)
                this.liuruyan.node.active = true
                this.liuruyan.setAnimation(0, "柳如燕", true)
                this.runBg(1, 1, this.node, () => {
                    func()
                })
            },
            (func) => {
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.nanzhu.setAnimation(0, "男主", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.liuruyan.setAnimation(0, "柳如燕说话", true)
                });
            },
            (func) => {
                this.liuruyan.setAnimation(0, "柳如燕", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            // (func) => {
            //     this.nanzhu.setAnimation(0, "男主", true)
            //     this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
            //         this.liuruyan.setAnimation(0, "柳如燕说话", true)
            //     });
            // },
            // (func) => {
            //     this.liuruyan.setAnimation(0, "柳如燕", true)
            //     this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
            //         this.nanzhu.setAnimation(0, "男主说话", true)
            //     });
            // },
            (func) => {
                this.nanzhu.setAnimation(0, "男主", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    // this.nanzhu.setAnimation(0, "男主说话", true)
                });
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.liuruyan.setAnimation(0, "柳如燕说话", true)
                });
            },
            (func) => {
                this.liuruyan.setAnimation(0, "柳如燕鞠躬", false)
                this.liuruyan.setCompleteListener(() => {
                    this.liuruyan.setCompleteListener(null)
                    func()
                })
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_544_1)
                    TaskManager.setCurTask(MainTaskIdEnum.MainTask_544_2)
                    let config = TaskManager.getTaskConfigById(MainTaskIdEnum.MainTask_544_2)
                    if (User.getMoney() >= config.taskNum) {
                        TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_544_2)
                        TaskManager.setCurTask(MainTaskIdEnum.MainTask_545)
                    }

                    PrefabManage.showBlackGuoDu(() => {
                        this.node.removeFromParent()
                        this.node.destroy()
                        PrefabManage.loadPrefabByType(GameType.MainHall)
                    })

                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_349")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    runBg(time, scale, endnode, callFunc) {
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}