/* 打点数据类型 广告:AD 加载时长:LoadTime 停留时长:StayTime 切换后台:OnHide 普通按钮合集:Btns 离开当前界面:Out 进入界面:Enter */ export enum ENTERTYPE { XUANGUAN, TONGGUAN, TIAOZHUAN, CHONGWAN, } export enum OUTTYPE { CHENGGONG, TIAOZHUAN, FANHUI, SHIBAI, } export const OPER_TYPE = { AD:"AD", LoadTime:"LoadTime", StayTime:"StayTime", OnHide:"OnHide", Out:"Out", Enter:"Enter", Btns:"Btns", } export default class GameReport{ public static loadingTime = 0; public static isSendLoadingTime = false; public static loadingFinishTime = 0 public static GamePlatform = "OTHER"; public static GameVersion = "1.0.0"; public static GameName = "BYYDW"; //手动配置 public static UserUuid = null; public static SubGame = 'default'; public static SubGameRemake = 'default'; public static OperType:string = OPER_TYPE.AD; public static OperRemake:string|number = null; public static stayTime = 0; //OperRemake /* 操作备注OperType OperType==LoadTime 必填--秒 例如:30 OperType==StayTime 必填--秒 例如:3000 OperType==OUT 必填 例如:重玩离开 OperType==ENTER 必填 例如:重玩进入 OperType==onHide 选择填 例如:hide OperType==BTNS 选择填 例如:签到 OperType==AD 选择填 例如:钓鱼 */ public static OperTypeResult:number = 1; public static onHideState = { gold:0, //金币 strength:0, //体力 sendCardTimes:0, //发牌次数 unlockLevel:0, //已经解锁关卡 removeTimes:0, //消除次数 default1:0, //默认字段1 default2:0, //默认字段2 default3:0 //默认字段3 } public static OperateName = 'default'; public static CustomClicks = ''; // public static tmpUserid = ""; public static PostTime = ''; public static AllowGamePlatform = "OTHER"; public static ReportConfig = null; public static ReportUrl = null; public static getReqData = null; public static postReqData = null; public static GameTable = ""; public static isReport = false; public static isRequest = false; public static checkSendData(){ } public static ReportSend(OperType, OperRemake,OperTypeResult){ return } public static ADReport(OperRemake:string,OperTypeResult=1, OperateName?){ if(OperateName){ this.OperateName = OperateName; } this.ReportSend(OPER_TYPE.AD, OperRemake, OperTypeResult) } public static LoadTimeReport(OperRemake:number, OperateName?){ } public static StayTimeReport(OperRemake:number, OperateName?){ } public static OUTReport(enterType:OUTTYPE = OUTTYPE.FANHUI, OperateName?){ //OperRemake 离开备注 } public static EnterReport(enterType:ENTERTYPE = ENTERTYPE.XUANGUAN, OperateName?){ //OperRemake进入备注 } public static BtnsReport( CustomClicks:string, OperRemake ='普通按钮点击集合', OperateName?){ } public static checkSendBtnsReport(){ } public static OnHideReport(OperRemake, OperateName? , gold=0, strength=0, sendCardTimes=0, unlockLevel=0, removeTimes=0,default1=0, default2=0,default3=0){ } public static OnHideReport2(OperRemake, onHideState, OperateName?){ } public static ReportContent(content,typeInput?){ return } public static init(){ return } public static initPostReq(reqUrl){ } public static setLoadingTime(loadingTime){ this.loadingTime = loadingTime } public static setLoadingFinishTime(FinishTime){ this.loadingFinishTime = FinishTime } public static getLoadingTime(){ return this.loadingTime } public static setStayTime(stayTime){ this.stayTime = stayTime } public static getStayTime(){ return this.stayTime } public static getOpenUserId(){ } public static SetCurGame(OperateName){ this.OperateName = OperateName; } public static SetCurOperateName(OperateName){ this.OperateName = OperateName; } public static setSubGame(SubGame){ this.SubGame = SubGame; } public static setSubGameRemake(SubGameRemake){ this.SubGameRemake = SubGameRemake; } public static SetUserUuid(UserUuid){ this.UserUuid = UserUuid; } public static getGameVersion(){ return this.GameVersion } public static initOtherPlatformUser(){ let tmpUserid = this.getTempUserId() this.tmpUserid = tmpUserid; console.log( this.tmpUserid, 'tmpUserid') //User.setOtherplatformUserid(this.tmpUserid); } public static SetOnHideState(onHideState){ this.onHideState = onHideState; } public static getTempUserId(){ return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) { var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8); return v.toString(16); }); } }