import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_43') export default class DH_43 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_43/sound/恭贺厨神!', delayTime: 1.29, str: '恭贺厨神!', posi: 'qipao1' }, { effectUrl: 'DH/DH_43/sound/恭贺厨神!', delayTime: 1.29, str: '恭贺厨神!', posi: 'qipao2' }, { effectUrl: 'DH/DH_43/sound/恭贺厨神!', delayTime: 1.29, str: '恭贺厨神!', posi: 'qipao3' }, { effectUrl: 'DH/DH_43/sound/是时候开始下一步计划了。', delayTime: 3.54, str: '是时候开始下一步计划了。', posi: 'qipao4' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) spine: sp.Skeleton = null @property(sp.Skeleton) texie: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null @property(cc.Node) haitan: cc.Node = null start() { Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_439) // }) } // 继续剧情 continueStory() { // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_4) // }) Common5.playRemoteAudioEffect("remotesound/effect/拍照-多个") this.haitan.active = false this.nanzhu.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.nanzhu.setAnimation(0, "向前", false) this.nanzhu.setCompleteListener(() => { this.nanzhu.setCompleteListener(null) this.nanzhu.setAnimation(0, "捧证书待机", true) this.scheduleOnce(() => { Common5.playRemoteAudioEffect("remotesound/effect/观众鼓掌声") }, 0.2) this.scheduleOnce(() => { this.showQiPao(this.chatConfig[0], null, () => { }); }, 0) this.scheduleOnce(() => { this.showQiPao(this.chatConfig[1], null, () => { }); }, 0.1) this.scheduleOnce(() => { this.showQiPao(this.chatConfig[2], func, () => { }); }, 0.15) }) }, (func) => { PrefabManage.showBlackGuoDu(() => { this.haitan.active = true }, () => { this.spine.setAnimation(0, "呼吸2", true) this.scheduleOnce(() => { this.texie.node.active = true this.texie.setAnimation(0, "特写出现", false) this.texie.setCompleteListener(() => { this.texie.setCompleteListener(null) this.showQiPao(this.chatConfig[3], func, () => { this.texie.setAnimation(0, "特写说话", true) }); }) }, 2) }) }, (func) => { this.texie.setAnimation(0, "特写持续", true) func() } ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { let level = User.getChuShiXieHuiLevel() level[7] = 1 User.setChuShiXieHuiLevel(level) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_555) PrefabManage.showBlackGuoDu(() => { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_439") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }