import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_37') export default class DH_37 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_37/sound/汉升哥哥,这个老女人是谁啊?', delayTime: 2.89, str: '汉升哥哥,这个老女人是谁啊?', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/什么,她也是你女朋友?那我算什么?', delayTime: 4.04, str: '什么,她也是你女朋友?那我算什么?', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/汉升哥哥,那你怎么把人带回家里来了啊。', delayTime: 3.38, str: '汉升哥哥,那你怎么把人带回家里来了啊。', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/你骗鬼呢,合伙人带着行李来家里。', delayTime: 3.44, str: '你骗鬼呢,合伙人带着行李来家里。', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/瑶瑶,她是柳家的柳如燕,为了救我跟柳家断了。', delayTime: 4.64, str: '瑶瑶,她是柳家的柳如燕,为了救我跟柳家断了。', posi: '-1' }, { effectUrl: 'DH/DH_37/sound/既然救过汉升哥哥,那我给她安排在客房住下吧。', delayTime: 6.0, str: '既然救过汉升哥哥,那我给她安排在客房住下吧。', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/汉升,这个未成年小女孩是你妹妹?', delayTime: 4.3, str: '汉升,这个未成年小女孩是你妹妹?', posi: 'qipao2' }, { effectUrl: 'DH/DH_37/sound/哦?是你女朋友啊,那你挺贪心啊,有女朋友还带我回家?', delayTime: 7.04, str: '哦?是你女朋友啊,那你挺贪心啊,有女朋友还带我回家?', posi: 'qipao2' }, { effectUrl: 'DH/DH_37/sound/汉升哥哥,我就只是你的妹妹?那我走!', delayTime: 4.3, str: '汉升哥哥,我就只是你的妹妹?那我走!', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/汉升哥哥,我是你的合伙人?', delayTime: 2.16, str: '汉升哥哥,我是你的合伙人?', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/行了,就这样吧,都早点休息吧。', delayTime: 2.39, str: '行了,就这样吧,都早点休息吧。', posi: '-1' }, { effectUrl: 'DH/DH_37/sound/那汉升哥哥,等下你来我房间,我先去洗澡了。', delayTime: 4.59, str: '那汉升哥哥,等下你来我房间,我先去洗澡了。', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/那汉升,你等下来我房间,和我一起练瑜伽啊。', delayTime: 4.19, str: '那汉升,你等下来我房间,和我一起练瑜伽啊。', posi: 'qipao2' }, { effectUrl: 'DH/DH_37/sound/汉升哥哥,我就知道你会选择我的。', delayTime: 2.91, str: '汉升哥哥,我就知道你会选择我的。', posi: 'qipao1' }, { effectUrl: 'DH/DH_37/sound/没想到你这么无情,竟然抛弃女朋友来我这。', delayTime: 4.14, str: '没想到你这么无情,竟然抛弃女朋友来我这。', posi: 'qipao2' }, { effectUrl: 'DH/DH_37/sound/汉升哥哥,我忘记拿毛巾了,可以帮我拿条毛巾吗?', delayTime: 5.0, str: '汉升哥哥,我忘记拿毛巾了,可以帮我拿条毛巾吗?', posi: 'qipao4' }, { effectUrl: 'DH/DH_37/sound/汉升,要不要跟我一起做双人瑜伽呀!', delayTime: 3.78, str: '汉升,要不要跟我一起做双人瑜伽呀!', posi: 'qipao5' }, ] @property(sp.Skeleton) suyao: sp.Skeleton = null @property(sp.Skeleton) liuruyan: sp.Skeleton = null @property(sp.Skeleton) suyao_big: sp.Skeleton = null @property(sp.Skeleton) liuruyan_big: sp.Skeleton = null @property(sp.Skeleton) zuoyongyoubao: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null start() { Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_379) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_38) }) this.suyao.node.active = true this.liuruyan.node.active = true this.suyao.setAnimation(0, "苏瑶", true) this.liuruyan.setAnimation(0, "柳如燕2", true) this.suyao_big.node.active = false this.liuruyan_big.node.active = false const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[0], func, () => { this.suyao.setAnimation(0, "苏瑶指人说话", true) }); }, (func) => { this.suyao.setAnimation(0, "苏瑶", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['她是我女朋友', '这是我一个朋友', '这是我找的合伙人'] let actives = [true, true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[1], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory(); }, () => { this.showQiPao(this.chatConfig[2], () => { func() }, () => { this.suyao.setAnimation(0, "苏瑶说话", true) }); }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "苏瑶失望说话", true) }); }, () => { this.showQiPao(this.chatConfig[2], () => { func() }, () => { this.suyao.setAnimation(0, "苏瑶说话", true) }); }, () => { this.showQiPao(this.chatConfig[3], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory(); }, () => { this.showQiPao(this.chatConfig[2], () => { func() }, () => { this.suyao.setAnimation(0, "苏瑶说话", true) }); }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "苏瑶失望说话", true) }); }, ] let isvideo = [false, false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.suyao.setAnimation(0, "苏瑶", true) this.showClickDialog(this.chatConfig[4], func, () => { // this.nanzhu.setAnimation(0, "说话", true) }); }, (func) => { this.showQiPao(this.chatConfig[5], func, () => { this.suyao.setAnimation(0, "苏瑶说话", true) }); }, (func) => { this.suyao.setAnimation(0, "苏瑶", true) this.showQiPao(this.chatConfig[6], func, () => { this.liuruyan.setAnimation(0, "柳如燕说话", true) }); }, (func) => { this.liuruyan.setAnimation(0, "柳如燕2", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['不是的,如燕,这是我女朋友。', '是的,如燕,这是我认的妹妹。', '不是的,如燕,这是我合伙人。'] let actives = [true, true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[7], () => { func() }, () => { this.liuruyan.setAnimation(0, "柳如燕说话", true) // this.suyao.setAnimation(0, "生气说话", true) }); }, () => { this.showQiPao(this.chatConfig[8], () => { this.suyao.setAnimation(0, "苏瑶", true) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory(); }, () => { this.showQiPao(this.chatConfig[7], () => { func() }, () => { this.liuruyan.setAnimation(0, "柳如燕说话", true) // this.suyao.setAnimation(0, "生气说话", true) }); }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "苏瑶失望说话", true) }); }, () => { this.showQiPao(this.chatConfig[9], () => { this.suyao.setAnimation(0, "苏瑶", true) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.continueStory(); }, () => { this.showQiPao(this.chatConfig[7], () => { func() }, () => { this.liuruyan.setAnimation(0, "柳如燕说话", true) // this.suyao.setAnimation(0, "生气说话", true) }); }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "苏瑶失望说话", true) }); }, ] let isvideo = [false, false, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.liuruyan.setAnimation(0, "柳如燕2", true) this.showClickDialog(this.chatConfig[10], func, () => { // this.nanzhu.setAnimation(0, "说话", true) }); }, (func) => { this.runBg(0.5, 5, this.MoveNodes.getChildByName("苏瑶"), () => { func() }) }, (func) => { this.suyao.node.active = false this.suyao_big.node.active = true this.showQiPao(this.chatConfig[11], func, () => { this.suyao_big.setAnimation(0, "说话", true) }); }, (func) => { this.runBg(0.5, 5, this.MoveNodes.getChildByName("柳如燕"), () => { func() }) }, (func) => { this.liuruyan.node.active = false this.liuruyan_big.node.active = true this.showQiPao(this.chatConfig[12], func, () => { this.liuruyan_big.setAnimation(0, "柳如燕说话", true) }); }, (func) => { this.liuruyan.setAnimation(0, "柳如燕2", true) this.suyao.node.active = true this.suyao_big.node.active = false this.liuruyan.node.active = true this.liuruyan_big.node.active = false this.runBg(1, 1, this.node, () => { func() }) }, (func) => { PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['去苏瑶房间', '去燕子房间', '小孩子才做选择,大人全都要'] let actives = [true, true, true] let funcs = [ () => { this.suyao.node.active = false this.suyao_big.node.active = true this.runBg(0, 5, this.MoveNodes.getChildByName("苏瑶"), () => { this.showQiPao(this.chatConfig[13], () => { this.suyao_big.setAnimation(0, "待机", true) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.runBg(0, 1, this.node, () => { this.continueStory(); }) }, () => { func() }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { // this.suyao.setAnimation(0, "沮丧说话", true) }); }) }, () => { this.liuruyan.node.active = false this.liuruyan_big.node.active = true this.runBg(0, 5, this.MoveNodes.getChildByName("柳如燕"), () => { this.showQiPao(this.chatConfig[14], () => { this.liuruyan_big.setAnimation(0, "待机", true) PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败,重新开始", () => { this.runBg(0, 1, this.node, () => { this.continueStory(); }) }, () => { func() }) }) // PrefabManage.showTextTips("任务失败,重新开始") // this.continueStory() }, () => { // this.suyao.setAnimation(0, "害羞说话", true) }); }) }, () => { func() }, ] let isvideo = [false, false, true] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.suyao.node.active = true this.suyao_big.node.active = false this.liuruyan.node.active = true this.liuruyan_big.node.active = false this.runBg(0, 1, this.node, () => { // func() }) // 先是播放苏瑶洗澡的动效(苗的觉醒时刻的动效),然后进入柳如燕的房间,燕子展示几个瑜伽动作(动效) Common5.playRemoteAudioMusic('remotesound/effect/暧昧-10秒', false) this.scheduleOnce(() => { Common5.playRemoteAudioEffect('remotesound/effect/心跳') }, 0.1) PrefabManage.showBlackGuoDu(() => { this.m_bg.getChildByName("苏瑶房间").active = true this.showQiPao(this.chatConfig[15], null, () => { }); }) this.scheduleOnce(() => { PrefabManage.showBlackGuoDu(() => { this.m_bg.getChildByName("苏瑶房间").active = false this.m_bg.getChildByName("柳如燕房间").active = true this.showQiPao(this.chatConfig[16], null, () => { }); }, () => { let yujia = this.m_bg.getChildByName("柳如燕房间").getChildByName("瑜伽") yujia.getComponent(sp.Skeleton).setAnimation(0, "动作", false) yujia.getComponent(sp.Skeleton).setCompleteListener(() => { yujia.getComponent(sp.Skeleton).setCompleteListener(null) yujia.getComponent(sp.Skeleton).setAnimation(0, "呼吸", true) this.scheduleOnce(() => { // 展示亮相图片,男主站中间,两女左右抱男主手站两侧。 PrefabManage.showBlackGuoDu(() => { this.m_bg.getChildByName("苏瑶房间").active = false this.m_bg.getChildByName("柳如燕房间").active = false this.suyao.node.active = false this.liuruyan.node.active = false this.zuoyongyoubao.node.active = true func() }) }, 1) }) }) }, 6) }, (func) => { this.scheduleOnce(() => { func() }, 2) } ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_549) TaskManager.setCurTask(MainTaskIdEnum.MainTask_550_1) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_38) this.node.removeFromParent() this.node.destroy() }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_379") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }