import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; import selectButtons from "./selectButtons"; import taskState from "./taskState"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_27') export default class DH_27 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_27/sound/汉升哥哥,我们终于搬到市区来了,我太开心了。', delayTime: 3.88, str: '汉升哥哥,我们终于搬到市区来了,我太开心了。', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/你这是要跟我求婚吗?太快了吧。', delayTime: 3.57, str: '你这是要跟我求婚吗?太快了吧。', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/你还记得我喜欢这个花啊,太爱你了,汉升哥哥。', delayTime: 4.35, str: '你还记得我喜欢这个花啊,太爱你了,汉升哥哥。', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/汉升哥哥,我在你眼里就是一个势力的女人吗?', delayTime: 4.19, str: '汉升哥哥,我在你眼里就是一个势力的女人吗?', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/瑶瑶,最近一直摆摊你肯定全身酸痛吧!', delayTime: 3.46, str: '瑶瑶,最近一直摆摊你肯定全身酸痛吧!', posi: '-1' }, { effectUrl: 'DH/DH_27/sound/讨厌,汉升哥哥,你就想着占我便宜。', delayTime: 3.52, str: '讨厌,汉升哥哥,你就想着占我便宜。', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/那汉升哥哥你帮我按按腿吧,我都要站不稳了。', delayTime: 4.9, str: '那汉升哥哥你帮我按按腿吧,我都要站不稳了。', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/讨厌,汉升哥哥,这里不行啦', delayTime: 3.2, str: '讨厌,汉升哥哥,这里不行啦', posi: 'qipao1' }, { effectUrl: 'DH/DH_27/sound/你竟然不亲自帮我,让我去医院?', delayTime: 2.57, str: '你竟然不亲自帮我,让我去医院?', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/汉升哥哥,你今晚要过来跟我一起睡吗?', delayTime: 4.35, str: '汉升哥哥,你今晚要过来跟我一起睡吗?', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/什么!你竟然还拒绝?', delayTime: 2.13, str: '什么!你竟然还拒绝?', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/汉升哥哥,你怎么能这样,人家还没和你结婚呢?', delayTime: 4.19, str: '汉升哥哥,你怎么能这样,人家还没和你结婚呢?', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/哼,算你识相!', delayTime: 1.53, str: '哼,算你识相!', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/瑶瑶,最近一直摆摊你肯定全身酸痛吧!', delayTime: 3.46, str: '瑶瑶,最近一直摆摊你肯定全身酸痛吧!', posi: '-1' }, ] @property(sp.Skeleton) suyao: sp.Skeleton = null @property(sp.Skeleton) anmo: sp.Skeleton = null @property(sp.Skeleton) songhua: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null @property(cc.Node) touchnode: cc.Node = null @property(cc.Node) chouti: cc.Node = null @property(cc.Node) anmobg: cc.Node = null pigu: boolean = false; start() { Common5.playRemoteAudioMusic("remotesound/effect/轻快-10秒", true) Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_279) // }) } // 继续剧情 continueStory() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_28) }) this.touchnode.active = false this.anmobg.active = false this.suyao.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[0], func, () => { this.suyao.setAnimation(0, "开心说话", true) }); }, (func) => { this.suyao.setAnimation(0, "待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['戒指', '鲜花', '包包'] let actives = [true, true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[1], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败。重新开始", () => { this.continueStory() }, () => { this.suyao.node.active = false this.songhua.node.active = true this.songhua.setAnimation(0, "送花", false) this.songhua.setCompleteListener(() => { this.songhua.setCompleteListener(null) this.showQiPao(this.chatConfig[2], () => { this.suyao.node.active = true this.songhua.node.active = false this.suyao.setAnimation(0, "飞吻", false) this.suyao.setCompleteListener(() => { this.suyao.setCompleteListener(null) func() }) }, () => { this.songhua.setAnimation(0, "抱花说话", true) }); }) }) }) // PrefabManage.showTextTips("任务失败。重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "开心说话", true) }); }, () => { this.suyao.node.active = false this.songhua.node.active = true this.songhua.setAnimation(0, "送花", false) this.songhua.setCompleteListener(() => { this.songhua.setCompleteListener(null) this.showQiPao(this.chatConfig[2], () => { this.suyao.node.active = true this.songhua.node.active = false this.suyao.setAnimation(0, "飞吻", false) this.suyao.setCompleteListener(() => { this.suyao.setCompleteListener(null) func() }) }, () => { this.songhua.setAnimation(0, "抱花说话", true) }); }) }, () => { func() // this.showQiPao(this.chatConfig[13], () => { // func() // // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { // // node.getComponent(taskState).showFail("任务失败。重新开始", () => { // // this.continueStory() // // }, () => { // // this.suyao.node.active = false // // this.songhua.node.active = true // // this.songhua.setAnimation(0, "送花", false) // // this.songhua.setCompleteListener(() => { // // this.songhua.setCompleteListener(null) // // this.showQiPao(this.chatConfig[2], () => { // // this.suyao.node.active = true // // this.songhua.node.active = false // // this.suyao.setAnimation(0, "飞吻", false) // // this.suyao.setCompleteListener(() => { // // this.suyao.setCompleteListener(null) // // func() // // }) // // }, () => { // // this.songhua.setAnimation(0, "抱花说话", true) // // }); // // }) // // }) // // }) // // PrefabManage.showTextTips("任务失败。重新开始") // // this.continueStory() // }, () => { // // this.suyao.setAnimation(0, "失望说话", true) // }); } ] let isvideo = [false, true, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) node.getComponent(selectButtons).setTitle("请选择送给苏瑶的礼物") }) }, (func) => { this.suyao.setAnimation(0, "待机", true) this.showQiPao(this.chatConfig[4], func, () => { }); }, (func) => { PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['帮苏瑶洗澡推油', '帮苏瑶按摩', '带苏瑶去医院'] let actives = [true, true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[5], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败。重新开始", () => { this.continueStory() }, () => { this.showQiPao(this.chatConfig[6], () => { func() }, () => { this.suyao.setAnimation(0, "开心说话", true) }); }) }) // PrefabManage.showTextTips("任务失败。重新开始") // this.continueStory() }, () => { this.suyao.setAnimation(0, "开心说话", true) }); }, () => { this.showQiPao(this.chatConfig[6], () => { func() }, () => { this.suyao.setAnimation(0, "开心说话", true) }); }, () => { this.continueStory1() // this.showQiPao(this.chatConfig[8], () => { // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { // node.getComponent(taskState).showFail("任务失败。重新开始", () => { // this.continueStory() // }, () => { // this.showQiPao(this.chatConfig[6], () => { // func() // }, () => { // this.suyao.setAnimation(0, "开心说话", true) // }); // }) // }) // }, () => { // this.suyao.setAnimation(0, "失望说话", true) // }); } ] let isvideo = [false, true, false] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, (func) => { this.anmobg.active = true this.anmo.setAnimation(0, "待机", true) let node = this.anmobg.getChildByName("guide") this.guideView([node]) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // this.suyao.setAnimation(0, "待机", true) // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_531) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_532) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_269") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } // 继续剧情 continueStory1() { this.anmobg.active = false this.touchnode.active = false this.suyao.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[9], func, () => { this.suyao.setAnimation(0, "开心说话", true) }); }, (func) => { this.suyao.setAnimation(0, "待机", true) PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => { let strs = ['拒绝', '接受', '都不选,送苏瑶玩偶'] let actives = [true, true, true] let funcs = [ () => { this.showQiPao(this.chatConfig[10], () => { PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { node.getComponent(taskState).showFail("任务失败。重新开始", () => { this.continueStory1() }, () => { this.chouti.active = true }) }) // PrefabManage.showTextTips("任务失败。重新开始") // this.continueStory1() }, () => { this.suyao.setAnimation(0, "失望说话", true) }); }, () => { this.showQiPao(this.chatConfig[11], () => { this.goTask() // PrefabManage.loadPrefabByType(GameType.taskState, this.node, (node) => { // node.getComponent(taskState).showFail("任务失败。重新开始", () => { // this.continueStory1() // }, () => { // this.chouti.active = true // }) // }) }, () => { this.suyao.setAnimation(0, "开心说话", true) }); }, () => { // this.touchnode.active = true this.onTouch() this.guideView([this.chouti]) } ] let isvideo = [false, false, true] node.getComponent(selectButtons).init(strs, actives, funcs, isvideo) }) }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // this.suyao.setAnimation(0, "待机", true) // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_531) // TaskManager.setCurTask(MainTaskIdEnum.MainTask_532) // PrefabManage.showBlackGuoDu(() => { // this.node.removeFromParent() // this.node.destroy() // }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_269") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } onTouchAnmo(event) { event.target.active = false Common5.playRemoteAudioEffect('remotesound/effect/心跳', true) this.anmo.setAnimation(0, "按摩连续", true) this.scheduleOnce(() => { this.continueStory1() cc.audioEngine.stopAllEffects() }, 10) } onTouchPiGu() { if (!this.pigu) { this.pigu = true this.showQiPao(this.chatConfig[7], () => { }, () => { }); } } onTouch() { this.touchnode.active = false this.chouti.active = true } onTouchxianglian() { this.scheduleOnce(() => { Common5.playRemoteAudioEffect('remotesound/effect/暧昧-10秒') }, 0.1) this.chouti.active = false this.suyao.setAnimation(0, "抱礼物待机", true) this.showQiPao(this.chatConfig[12], () => { this.goTask() }, () => { this.suyao.setAnimation(0, "抱礼物说话", true) }); } goTask() { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_533) TaskManager.setCurTask(MainTaskIdEnum.MainTask_534_1) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.DH_28) this.node.removeFromParent() this.node.destroy() }) } }