import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import HunLiZhaoPianConfig from "./HunLiZhaoPianConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class QuanJiaDaiWa extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) operateNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/QuanJiaDaiWaConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 0 Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray; Common.GameSubAnswerConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } let node = this.layerNode[this.curLayerIndex]; node.active = true; Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); cc.tween(this.getLayerChild('prop')) .to(0.5, { angle: -1 }) .to(0.5, { angle: 1 }) .union() .repeatForever() .start(); this.node.getChildByName("inputBlock").active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.node.getChildByName("inputBlock").active = false; this.refreshSchedule(); }); const props = this.getLayerChild('prop').children; this['wawaProps'] = []; for (let index = props.length - 1; index >= 0; index--) { this['wawaProps'].push(props[index]); } } refreshSchedule() { if (this.curSchedule >= this['wawaProps'].length) { this.endGameView(1); } else { const prop = this['wawaProps'][this.curSchedule]; const callbacks = CccGame.onNodeTouchMoreCheckEvent(prop, this.getLayerChild('checkNodeList').children, {}, this.getLayerChild('chadianNodeList')); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback(data_.targetNode); }); this.curSchedule++; } } nodeCheckSuccessCallback(targetNode: cc.Node) { let checkLogic = { 妈妈: () => { this.showWaWa(this.getLayerChild('妈妈', '娃娃'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[1]); this.refreshSchedule(); }, 男1: () => { this.getLayerChild('男', '左手2').active = false; this.getLayerChild('男', '男左手').active = true; this.getLayerChild('checkNodeList', '男2').active = true; this.showWaWa(this.getLayerChild('男', '娃娃3'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[3]); this.refreshSchedule(); }, 男2: () => { this.getLayerChild('男', '右手2').active = false; this.getLayerChild('男', '男右手').active = true; this.getLayerChild('checkNodeList', '男3').active = true; this.showWaWa(this.getLayerChild('男', '娃娃4'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[4]); this.refreshSchedule(); }, 男3: () => { CccGame.playAnimation2(this.getLayerChild('男', '男身体'), '男背人身体', true); this.getLayerChild('checkNodeList', '男4').active = true; this.showWaWa(this.getLayerChild('男', '娃娃2'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[5]); this.refreshSchedule(); }, 男4: () => { CccGame.playAnimation2(this.getLayerChild('男', '男头'), '男歪头', true); this.getLayerChild('checkNodeList', '男0').active = true; this.showWaWa(this.getLayerChild('男', '娃娃1'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[6]); this.refreshSchedule(); }, 男0: () => { targetNode.active = true; targetNode['checkNode'].active = true; this.showDuiHua(this.duihuaArrayConfig[7]); }, 狗: () => { this.getLayerChild('狗1').active = false; this.getLayerChild('狗2').active = true; this.showWaWa(this.getLayerChild('狗2', '娃娃'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[8]); this.refreshSchedule(); }, 老鼠: () => { CccGame.playAnimation2(this.getLayerChild('老鼠'), '老鼠举孩子', true, targetNode.name); this.refreshSchedule(); }, 奶奶1: () => { CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶手'), '老奶奶抱小孩手', true); this.getLayerChild('checkNodeList', '奶奶2').active = true; this.showWaWa(this.getLayerChild('老奶奶', '娃娃2'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[9]); this.refreshSchedule(); }, 奶奶2: () => { CccGame.playAnimation2(this.getLayerChild('老奶奶', '老奶奶身体'), '老奶奶背人身体', true); this.getLayerChild('checkNodeList', '奶奶0').active = true; this.showWaWa(this.getLayerChild('老奶奶', '娃娃1'), targetNode.name); this.showDuiHua(this.duihuaArrayConfig[10]); this.refreshSchedule(); }, 奶奶0: () => { targetNode.active = true; targetNode['checkNode'].active = true; this.showDuiHua(this.duihuaArrayConfig[11]); }, 蜘蛛网: () => { CccGame.playAnimation2(this.getLayerChild('蜘蛛网'), '蜘蛛网吊小孩', true, targetNode.name); this.refreshSchedule(); }, 玩具车: () => { CccGame.playAnimation2(this.getLayerChild('木马'), '木马2', true, targetNode.name); this.refreshSchedule(); }, 坏人: () => { this.showDuiHua(this.duihuaArrayConfig[12], () => { this.getLayerChild('阳光幼儿园', '大叔').active = false; this.endGameView(0); }); }, 老师: () => { this.showWaWa(this.getLayerChild('阳光幼儿园', '老师', '娃娃'), targetNode.name); this.scheduleOnce(() => { this.getLayerChild('阳光幼儿园', '老师').active = false; this.refreshSchedule(); }, 2); }, 水管: () => { CccGame.playAnimation2(this.getLayerChild('缺口', '水柱'), '水柱', true, targetNode.name); this.refreshSchedule(); }, } console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name); checkLogic[targetNode.checkNode.name]?.(); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { console.log("+++++++++++++++++++++>" + targetNode.name); const itemLogic = { 左滑门: () => { this.scheduleOnce(() => { this.getLayerChild('卫生间', '男子').active = false; this.getLayerChild('男').active = true; this.getLayerChild('checkNodeList', '男1').active = true; this.showDuiHua(this.duihuaArrayConfig[2]); }, 1); }, 坏人: () => { CccGame.playAnimation2(this.getLayerChild('锤子animation2'), '锤子'); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸'); this.scheduleOnce(() => { targetNode.active = true; this.getLayerChild('锤子animation2').active = false; CccGame.playAnimation2(this.getLayerChild('阳光幼儿园', '大叔'), '大叔晕', true); this.scheduleOnce(() => { this.getLayerChild('阳光幼儿园', '大叔').active = false; this.getLayerChild('阳光幼儿园', '老师').active = true; this.getLayerChild('checkNodeList', '坏人').active = false; this.getLayerChild('checkNodeList', '老师').active = true; this.showDuiHua(this.duihuaArrayConfig[13]); }, 2); }, 0.5); }, 裂缝: () => { CccGame.playAnimation2(this.getLayerChild('锤子animation1'), '锤子'); Common5.playEffectCustom(Common5.selectGameInfo.bundle, 'sound/砸'); this.scheduleOnce(() => { targetNode.active = true; this.getLayerChild('锤子animation1').active = false; this.getLayerChild('缺口').active = true; this.getLayerChild('checkNodeList', '水管').active = true; }, 0.5); }, } console.log("[GameReport]++++++++++++++++++++++>" + targetNode.name); itemLogic[targetNode.name]?.(); if (targetNode.name == "锤子") { itemLogic[targetNode['checkNode'].name]?.(); } } //展示娃娃 showWaWa(wawa: cc.Node, targetName: string) { wawa.active = true; const url = "texture/娃娃睡觉/" + targetName; Common5.getSpriteFrameFromBundle(Common5.selectGameInfo.bundle, url, wawa.getComponent(cc.Sprite)); } //判定 determine() { this.curSchedule++; if (this.curSchedule >= 4) { this.getLayerChild('chadianNodeList4').active = true; } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; let logPrefab = this.node.getChildByName('logPrefab'); logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }