import DaDianScript from "../../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common from "../../../../FrameWork/Util/Common";
import Common5 from "../../../../Platform/th/Common5";
import Game from "../../../../Scripts/WenZiRes/ui/Game";

// import BangXinLangJieQinConfig from "./BangXinLangJieQinConfig";

enum ActionType{
    GuoMaLu,
    TaDiao,
    ZuanJiZuanDong,
    GuoQiao,
    FeiNiu,
    ZhiZhu,
    ChengYun,
    HuoJianPenSheQi,
    Gou,
    ChuZuChe,
}
const { ccclass, property } = cc._decorator;
@ccclass
export default class BangXinLangJieQin extends WordGameBaseComponent {
    @property(cc.Node)
    chuZuCheTouchArea1:cc.Node = null
    //文本配置
    titleArrayConfig: string[] = [];
    duihuaArrayConfig: any[] = [];
    // duihuaArray_Ying: any[] = [];
    // duihuaArray_PingJu: any[] = [];
    // duihuaArray_Shu: any[] = [];

    //初始化节点
    
    curFinishNum:number = 0
    isAction:boolean = false
    isUseHouZi:boolean = false
    isUseTaDiao:boolean = false
    isUseZuanJiZuanDong:boolean = false
    isUseZuanJiZuanQiang:boolean = false
    isClickCunQianGuan:boolean = false
    isClickChuZuChe:boolean = false
    isNiuDaQi:boolean = false
    isNiuQiQiu:boolean = false
    checkAreaIndex:number = 0

    start() {
      
        super.start();
        DaDianScript.userEnterDaDian();
        Common5.stopMusic()
      

        Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/BangXinLangJieQinConfig',(assest)=>{
            //this.jsonData = JSON.stringify(assest.json)

            this.jsonData =assest.json

            this.initParameters();
            this.initComponent();
            this.initView()
        })

    }

    //初始化参数
    initParameters() {
        EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
            this.endGameView(0);
        }, this);
        // this.fireNodeInfoArray = [];

        this.titleArrayConfig = this.jsonData.titleArray//BangXinLangJieQinConfig.getInstance().getGameConfig('titleArray') as string[];
        this.duihuaArrayConfig = this.jsonData.duihuaArray//BangXinLangJieQinConfig.getInstance().getGameConfig('duihuaArray') as any[];
        // this.duihuaArray_Ying = BuYaoLangFeiConfig.getInstance().getGameConfig('duihuaArray_Ying') as any[];
        // this.duihuaArray_PingJu = BuYaoLangFeiConfig.getInstance().getGameConfig('duihuaArray_PingJu') as any[];
        // this.duihuaArray_Shu = BuYaoLangFeiConfig.getInstance().getGameConfig('duihuaArray_Shu') as any[];

        Common.Type = 0;
        Common.subLevel = 0;
        Common.GameSubTipConfigs = this.jsonData.tipsArray//BangXinLangJieQinConfig.getInstance().getGameConfig('tipsArray');
        Common.GameSubAnswerConfigs = this.jsonData.answersArray//BangXinLangJieQinConfig.getInstance().getGameConfig('answersArray');
        
    }
    initView(){
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('猴子1'),[this.node.getChildByName('背景').getChildByName('红绿灯touchArea')])
        for(let i=0;i<10;i++){
            this.initTouchEvent(this.node.getChildByName('背景').getChildByName('nvRenNode_'+i),[this.node.getChildByName('背景').getChildByName('塔吊touchArea'),this.node.getChildByName('背景').getChildByName('牛气球touchArea')],'nvRen')
        }
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('钻机'),[this.node.getChildByName('背景').getChildByName('女touchArea'),this.node.getChildByName('背景').getChildByName('围墙touchArea')])
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('打气筒'),[this.node.getChildByName('背景').getChildByName('牛touchArea')])
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('蜘蛛'),[this.node.getChildByName('背景').getChildByName('女touchArea')])
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('云朵'),[this.node.getChildByName('背景').getChildByName('女touchArea')])
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('小男孩touchArea'),[])
        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('狗'),[this.node.getChildByName('背景').getChildByName('boyNode')])
        this.initTouchEvent(this.chuZuCheTouchArea1,[])
    }
    initTouchEvent(node, checkNodeTab,targetName?) {
        var attrs = {
            checkNodeTab: checkNodeTab,
            targetName:targetName,
            recoveposi: node.getPosition(),//初始位置
            recoveparent: node.parent,
        };
        node.attr(attrs);
        this.openTouchEvent(node)
    }
    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    touchStartNode(event) {
        Common5.playEffect("点击音效");
        if(this.isAction){
            return
        }
        let target = event.target;
        if(target.targetName && target.targetName == 'nvRen'){
            target = this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum)
        }else if(target.name == '小男孩touchArea'){
            return
        }else if(target.name == 'chuZuCheTouchArea1'){
            return
        }
        let posi = event.getLocation()//世界坐标
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)
        
    }
    touchMoveNode(event) {
        if(this.isAction){
            return
        }
        let posi = event.getLocation()//世界坐标
        let target = event.target
        if(target.targetName && target.targetName == 'nvRen'){
            target = this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum)
        }else if(target.name == '小男孩touchArea'){
            return
        }else if(target.name == 'chuZuCheTouchArea1'){
            return
        }
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)

    }
    checkArea(target,checkNodeTab){
        for(let i=0;i<checkNodeTab.length;i++){
            if(checkNodeTab[i].active && Common5.checkIntersectsBox(target, checkNodeTab[i])){
                this.checkAreaIndex = i
                return true
            }
        }
        return false
    }
    touchEndNode(event) {
        if(this.isAction){
            return
        }
        let target = event.target;
        if(target.targetName && target.targetName == 'nvRen'){
            target = this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum)
        //存钱罐
        }else if(target.name == '小男孩touchArea' ){
            if(!this.isClickCunQianGuan){
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/存钱罐碎掉');
                this.isClickCunQianGuan = true
                this.node.getChildByName('背景').getChildByName('boyNode').getChildByName('boySpine').getComponent(sp.Skeleton).setAnimation(0,'小男孩没钱罐0',false)
                this.node.getChildByName('背景').getChildByName('金币').active = true
                this.initTouchEvent(this.node.getChildByName('背景').getChildByName('金币'),[this.node.getChildByName('背景').getChildByName('售货机')])
            }
            
            return
        //出租车
        }else if(target.name == 'chuZuCheTouchArea1'){
            if(!this.isClickChuZuChe){
                this.isClickChuZuChe = true
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/刹车');
                this.setWomenSpine(ActionType.ChuZuChe)
            }
            return
        }
        let checkNodeTab = target.checkNodeTab;
        if (this.checkArea(target,checkNodeTab)) {
            //猴子红绿灯
            if(target.name == '猴子1' && !this.isUseHouZi){
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/刹车');
                this.isUseHouZi = true
                this.setWomenSpine(ActionType.GuoMaLu)
            //塔吊
            }else if(!this.isUseTaDiao && target.targetName && target.targetName == 'nvRen' && this.checkAreaIndex == 0){
                this.isUseTaDiao = true
                this.setWomenSpine(ActionType.TaDiao)
                return
            //钻机钻洞
            }else if(!this.isUseZuanJiZuanDong && target.name == '钻机' && this.checkAreaIndex == 0){
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/电锤');
                this.isUseZuanJiZuanDong = true
                this.setWomenSpine(ActionType.ZuanJiZuanDong)
                this.node.getChildByName('背景').getChildByName('钻机').active = false
            //钻机钻墙
            }else if(!this.isUseZuanJiZuanQiang && target.name == '钻机' && this.checkAreaIndex == 1){
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/电锤');
                this.isAction = true
                this.isUseZuanJiZuanQiang = true
                this.node.getChildByName('背景').getChildByName('钻机').active = false
                this.node.getChildByName('背景').getChildByName('zuanJiZuanQiangSpine').active = true
                this.node.getChildByName('背景').getChildByName('zuanJiZuanQiangSpine').getComponent(sp.Skeleton).setAnimation(0,'过桥钻机打墙',true)
                cc.tween(this.node)
                    .delay(1.5)
                    .call(()=>{
                        this.node.getChildByName('背景').getChildByName('zuanJiZuanQiangSpine').active = false
                        this.node.getChildByName('背景').getChildByName('钻机').active = true
                        this.node.getChildByName('背景').getChildByName('围墙1').active = false
                        this.node.getChildByName('背景').getChildByName('围墙2').active = true
                        this.node.getChildByName('背景').getChildByName('砖头堆').active = true
                        this.initTouchEvent(this.node.getChildByName('背景').getChildByName('砖头堆'),[this.node.getChildByName('背景').getChildByName('马路touchArea')])
                        this.isAction = false
                    })
                .start()

                
            //天桥
            }else if(target.name == '砖头堆'){
                target.active = false
                this.setWomenSpine(ActionType.GuoQiao)
                return
            //牛打气
            }else if(target.name == '打气筒' && !this.isNiuDaQi){
                this.isAction = true
                this.isNiuDaQi = true
                this.node.getChildByName('背景').getChildByName('打气筒').active = false
                this.node.getChildByName('背景').getChildByName('牛Spine').getComponent(sp.Skeleton).setAnimation(0,'打气',false)
                cc.tween(this.node)
                    .delay(2.66)
                    .call(()=>{
                        this.isAction = false
                        this.node.getChildByName('背景').getChildByName('打气筒').active = true
                        this.node.getChildByName('背景').getChildByName('牛Spine').getComponent(sp.Skeleton).setAnimation(0,'牛气球',false)
                    })
                .start()
            //牛气球
            }else if(target.targetName && target.targetName == 'nvRen' && this.isNiuDaQi && !this.isNiuQiQiu && this.checkAreaIndex == 1){
                this.isNiuQiQiu = true
                this.node.getChildByName('背景').getChildByName('牛Spine').active = false
                this.setWomenSpine(ActionType.FeiNiu)
            //蜘蛛
            }else if(target.name == '蜘蛛'){
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/腾云驾雾');
                this.node.getChildByName('背景').getChildByName('蜘蛛').active = false
                this.setWomenSpine(ActionType.ZhiZhu)
                return
            //云朵
            }else if(target.name == '云朵'){
                Common5.playEffectCustom("bangxinlangjieqin", 'sound/蜘蛛侠');
                this.node.getChildByName('背景').getChildByName('云朵').active = false
                this.setWomenSpine(ActionType.ChengYun)
                return
            //打开售货机
            }else if(target.name == '金币'){
                this.node.getChildByName('背景').getChildByName('金币').active = false
                this.node.getChildByName('背景').getChildByName('售货机玻璃罩').active = false
                this.initTouchEvent(this.node.getChildByName('背景').getChildByName('火箭喷射器'),[this.node.getChildByName('背景').getChildByName('女touchArea')])
                return
            //售货机
            }else if(target.name == '火箭喷射器'){
                this.node.getChildByName('背景').getChildByName('火箭喷射器').active = false
                this.setWomenSpine(ActionType.HuoJianPenSheQi)
                return
            //狗
            }else if(target.name == '狗'){
                this.node.getChildByName('背景').getChildByName('狗').active = false
                this.setWomenSpine(ActionType.Gou)
                return
            }
        
        }
        if (target["recoveposi"]) {
            target.setPosition(target["recoveposi"])
        }
    }

    //初始化组件
    initComponent() {
        let lab = this.node.getChildByName("标题").getChildByName("lab");
        lab.getComponent(cc.Label).string = this.titleArrayConfig[0];

        let title = this.titleArrayConfig[0];
        Game.ins.setGameTitle(title)
    }
    

    showQiPao(curLog,func?) {
        console.log("curLog==", curLog);

        Common5.playEffectCustom("bangxinlangjieqin", curLog.effectUrl);
        let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + curLog.qiPaoPos);
        qiPao.stopAllActions()
        qiPao.getChildByName("str").getComponent(cc.Label).string = curLog.dialogStr
        qiPao.active = true
        qiPao.scale = 0
        cc.tween(qiPao)
            .to(0.2, { scale: 1 })
            .delay(curLog.delayTime)
            .call(() => {
                qiPao.active = false
                if (func) {
                    func();
                }
            })
        .start();
    }
    
    
    endGameView(touchIndex) {
        Game.ins.stopTime();
        this.scheduleOnce(()=>{
            
        // this.node.getChildByName("mask").active = true;
            if (touchIndex == 0) {
                Game.ins.showFail();;
            } else {
                 Game.ins.showSuccess();;
            }
        },3.5)
        
    }
    setWomenSpine(type){
        //红绿灯过马路
        if(type == ActionType.GuoMaLu){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('猴子1').active = false
            this.node.getChildByName('背景').getChildByName('猴子2').active = true
            this.node.getChildByName('背景').getChildByName('cheSpine').getComponent(sp.Skeleton).setAnimation(0,'车流停车',false)
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('guoMaLuNvSpine1').active = true
            this.node.getChildByName('背景').getChildByName('guoMaLuNvSpine1').getComponent(sp.Skeleton).setAnimation(0,'过马路',false)
            cc.tween(this.node)
                .delay(2.83)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[7])
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('guoMaLuNvSpine1').active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('猴子2').active = false
                    this.node.getChildByName('背景').getChildByName('猴子1').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.node.getChildByName('背景').getChildByName('cheSpine').getComponent(sp.Skeleton).setAnimation(0,'车流',true)
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //塔吊
        }else if(type == ActionType.TaDiao){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('taDiaoNvSpine1').active = true
            this.node.getChildByName('背景').getChildByName('taDiaoNvSpine1').getComponent(sp.Skeleton).setAnimation(0,'吊钩',false)
            cc.tween(this.node)
                .delay(1.16)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[6])
                    this.node.getChildByName('背景').getChildByName('taDiaoNvSpine1').getComponent(sp.Skeleton).setAnimation(0,'吊钩待机',false)
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //钻机凿洞
        }else if(type == ActionType.ZuanJiZuanDong){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('daDongNvSpine1').active = true
            this.node.getChildByName('背景').getChildByName('daDongNvSpine1').getComponent(sp.Skeleton).setAnimation(0,'钻机打洞',false)
            cc.tween(this.node)
                .delay(1.06)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('daDongNvSpine1').active = false
                    this.node.getChildByName('背景').getChildByName('daDongNvSpine2').active = true
                    this.node.getChildByName('背景').getChildByName('daDongNvSpine2').getComponent(sp.Skeleton).setAnimation(0,'钻机打洞2',false)
                })
                .delay(1)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[4])
                    this.node.getChildByName('背景').getChildByName('daDongNvSpine2').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('钻机').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //过桥
        }else if(type == ActionType.GuoQiao){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('拱桥底层').active = true
            this.node.getChildByName('背景').getChildByName('qiaoSpine').active = true
            this.node.getChildByName('背景').getChildByName('qiaoSpine').getComponent(sp.Skeleton).setAnimation(0,'过桥',false)
            cc.tween(this.node)
                .delay(1)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[3])
                    this.node.getChildByName('背景').getChildByName('拱桥底层').active = false
                    this.node.getChildByName('背景').getChildByName('qiaoSpine').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //飞牛
        }else if(type == ActionType.FeiNiu){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('feiNiuSpine').active = true
            this.node.getChildByName('背景').getChildByName('feiNiuSpine').getComponent(sp.Skeleton).setAnimation(0,'牛',false)
            cc.tween(this.node)
                .delay(1.33)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[9])
                    this.node.getChildByName('背景').getChildByName('feiNiuSpine').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //蜘蛛
        }else if(type == ActionType.ZhiZhu){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('zhiZhuNvSpine').active = true
            this.node.getChildByName('背景').getChildByName('zhiZhuNvSpine').getComponent(sp.Skeleton).setAnimation(0,'蛛丝',false)
            cc.tween(this.node)
                .delay(0.83)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[5])
                    this.node.getChildByName('背景').getChildByName('zhiZhuNvSpine').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //云朵
        }else if(type == ActionType.ChengYun){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('chengYuNvSpine').active = true
            this.node.getChildByName('背景').getChildByName('chengYuNvSpine').getComponent(sp.Skeleton).setAnimation(0,'云',false)
            cc.tween(this.node)
                .delay(0.83)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[0])
                    this.node.getChildByName('背景').getChildByName('chengYuNvSpine').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //火箭喷射器
        }else if(type == ActionType.HuoJianPenSheQi){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('beiBaoNvSpine').active = true
            this.node.getChildByName('背景').getChildByName('beiBaoNvSpine').getComponent(sp.Skeleton).setAnimation(0,'火箭喷射器',false)
            cc.tween(this.node)
                .delay(0.83)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[8])
                    this.node.getChildByName('背景').getChildByName('beiBaoNvSpine').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //狗
        }else if(type == ActionType.Gou){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            if(!this.isClickCunQianGuan){
                this.node.getChildByName('背景').getChildByName('boyNode').getChildByName('boySpine').getComponent(sp.Skeleton).setAnimation(0,'小男孩有钱罐',false)
            }else{
                this.node.getChildByName('背景').getChildByName('boyNode').getChildByName('boySpine').getComponent(sp.Skeleton).setAnimation(0,'小男孩没钱灌',false)
            }
            cc.tween(this.node)
                .delay(1.53)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[2])
                    if(!this.isClickCunQianGuan){
                        this.node.getChildByName('背景').getChildByName('boyNode').getChildByName('boySpine').getComponent(sp.Skeleton).setAnimation(0,'小男孩有钱罐0',false)
                    }else{
                        this.node.getChildByName('背景').getChildByName('boyNode').getChildByName('boySpine').getComponent(sp.Skeleton).setAnimation(0,'小男孩没钱罐0',false)
                    }
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        //出租车
        }else if(type == ActionType.ChuZuChe){
            this.isAction = true
            this.node.getChildByName('背景').getChildByName('nvRenNode_'+this.curFinishNum).active = false
            this.node.getChildByName('背景').getChildByName('cheSpine').active = false
            this.node.getChildByName('背景').getChildByName('chuZuCheSpine').active = true
            this.node.getChildByName('背景').getChildByName('chuZuCheSpine').getComponent(sp.Skeleton).setAnimation(0,'出租',false)
            cc.tween(this.node)
                .delay(2.5)
                .call(()=>{
                    this.showQiPao(this.duihuaArrayConfig[1])
                    this.node.getChildByName('背景').getChildByName('chuZuCheSpine').active = false
                    this.node.getChildByName('背景').getChildByName('nanRenNode_'+this.curFinishNum).active = false
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').getComponent(sp.Skeleton).setAnimation(0,'公主抱',false)
                })
                .delay(1)
                .call(()=>{
                    this.node.getChildByName('背景').getChildByName('cheSpine').active = true
                    this.node.getChildByName('背景').getChildByName('baoZouNvSpine').active = false
                    this.checkIsFinish()
                    this.isAction = false
                })
            .start()
        }
        
    }
    checkIsFinish(){
        this.curFinishNum++
        if(this.curFinishNum >= 10){
            this.endGameView(1)
        }
    }
}