import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import User from "../../../FrameWork/User/User"; import Common5 from "../../../Platform/th/Common5"; import ChatManager from "../../JuQingChat/ChatManager"; import JuQingManager from "../../JuQingChat/JuQingManager"; import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager"; import NewGuideScript from "../../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage"; const {ccclass, property} = cc._decorator; @ccclass export default class Room1 extends cc.Component { finishTaskStep = 0 maskGuideNode:cc.Node = null onLoad () { } start () { this.showChatBtnStatus() EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua,()=>{ this.showChatBtnStatus() },this) this.scheduleOnce(()=>{ PrefabManage.preloadPrefabByType(GameType.ChatList) PrefabManage.preloadPrefabByType(GameType.ChatDialog) },0.2) } showChatBtnStatus(){ let openBtnSpine = this.node.getChildByName('openBtnSpine') let shouJi = this.node.getChildByName('手机') let indexStr = JuQingManager.getCurJuQingUnLockIndex() if(ChatManager.isChatTypeIncludeEventIndex('WX',indexStr)){ let spineNode = this.node.getChildByName('手机').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0,'闪烁',true) Common5.playEffect('sound/手机信息') }else{ let spineNode = this.node.getChildByName('手机').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0,'静止',false) } let isHaveTask = false let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if(mainId != MainTaskIdEnum.MainTask_None && mainId){ isHaveTask = true } if(isHaveTask){ let spineNode = this.node.getChildByName('任务助手').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0,'闪烁',true) }else{ let spineNode = this.node.getChildByName('任务助手').getChildByName('spine') spineNode.getComponent(sp.Skeleton).setAnimation(0,'静止',false) } //开放手机按钮 if(indexStr == 'WX_101'){ openBtnSpine.setPosition(cc.v2(0,0)) openBtnSpine.active = true shouJi.opacity = 0 openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'手机1',false) this.scheduleOnce(()=>{ openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'手机2',false) cc.tween(openBtnSpine) .to(0.5,{x:shouJi.x,y:shouJi.y}) .call(()=>{ cc.tween(shouJi) .set({active:true,scale:0.5,opacity:255}) .to(0.15,{scale:0.9}) .to(0.15,{scale:0.8}) .start() openBtnSpine.active = false this.guideView([shouJi]); }) .start() },1.67) } let chuMen = this.node.getChildByName('出门') if(User.getFirstStepIndex() >= 2){ this.node.getChildByName('出门').active = true }else{ this.node.getChildByName('出门').active = false } // //开放出门按钮 // if(mainId == MainTaskIdEnum.MainTask_102 && User.getFirstStepIndex() == 2){ // openBtnSpine.setPosition(cc.v2(0,0)) // openBtnSpine.active = true // chuMen.active = true // chuMen.opacity = 0 // openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'门1',false) // this.scheduleOnce(()=>{ // openBtnSpine.getComponent(sp.Skeleton).setAnimation(0,'门2',false) // cc.tween(openBtnSpine) // .to(0.5,{x:chuMen.x,y:chuMen.y}) // .call(()=>{ // cc.tween(chuMen) // .set({active:true,scale:0.5,opacity:255}) // .to(0.15,{scale:0.9}) // .to(0.15,{scale:0.8}) // .call(()=>{ // // User.setGameGuideStepIndex(1); // User.setFirstStepIndex(3); // this.guideView([chuMen]); // }) // .start() // openBtnSpine.active = false // }) // .start() // },1.67) // } } clickWXChat(){ JuQingManager.openJuQingOrChat('WX') } chumenClickEvent(){ PrefabManage.loadPrefabByType(GameType.CityPrefab) if(cc.isValid(this.maskGuideNode)){ this.maskGuideNode.removeFromParent() this.maskGuideNode.destroy() } this.node.removeFromParent() this.node.destroy() } clickTaskInfoEvent(){ let customTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo() if(customTaskInfo && Object.keys(customTaskInfo).length > 0 && customTaskInfo.Id != MainTaskIdEnum.MainTask_None){ PrefabManage.loadPrefabByType(GameType.TaskInfoNode) }else{ if(TaskManager.getIsLastTaskFinish()){ PrefabManage.showTextTips('后续剧情策划挠头制作中,敬请期待!') }else{ PrefabManage.showTextTips('当前无任务') } } } guideView(nodeArray) { if (this.maskGuideNode == null) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab) => { let guideNodeArray = nodeArray this.maskGuideNode = prefab let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) }) } else { this.maskGuideNode.active = true let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() this.maskGuideNode.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) } } }