import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
import selectButtons from "./selectButtons";
const { ccclass, property, disallowMultiple, menu } = cc._decorator;

@ccclass
@disallowMultiple()
@menu('对话剧情/DH_3')
export default class DH_3 extends DHBase {
    chatConfig = [
        { effectUrl: 'DH/DH_3/sound/为什么!燕子,难道我们这么多年的感情是假的吗?', delayTime: 6.08, str: '为什么!燕子,难道我们这么多年的感情是假的吗?', posi: '-1' },
        { effectUrl: 'DH/DH_3/sound/如果不是你有利用价值、我姐会嫁给你?', delayTime: 5.53, str: '如果不是你有利用价值、我姐会嫁给你?', posi: 'qipao2' },
        { effectUrl: 'DH/DH_3/sound/什么意思,燕子当初不是喜欢我,才愿意嫁给我的吗?', delayTime: 4.53, str: '什么意思,燕子当初不是喜欢我,才愿意嫁给我的吗?', posi: '-1' },
        { effectUrl: 'DH/DH_3/sound/你一个平民窟出来的废物,能配得上我姐吗?', delayTime: 5.26, str: '你一个平民窟出来的废物,能配得上我姐吗?', posi: 'qipao2' },
        { effectUrl: 'DH/DH_3/sound/你胡说,不可能。', delayTime: 1.97, str: '你胡说,不可能。', posi: '-1' },
    ]

    @property(sp.Skeleton)
    nanzhu: sp.Skeleton = null
    @property(sp.Skeleton)
    nanzhu_zhuanshen: sp.Skeleton = null
    @property(sp.Skeleton)
    chongtu: sp.Skeleton = null
    @property(sp.Skeleton)
    xiaojiuzi: sp.Skeleton = null
    @property(sp.Skeleton)
    diaoluo: sp.Skeleton = null
    @property(sp.Skeleton)
    texie_1: sp.Skeleton = null
    @property(sp.Skeleton)
    texie_2: sp.Skeleton = null
    @property(sp.Skeleton)
    texie_3: sp.Skeleton = null

    @property(cc.Node)
    diaoluobg: cc.Node = null
    @property(cc.Node)
    btn_zhiwen: cc.Node = null

    @property(cc.Node)
    m_bg: cc.Node = null
    @property(cc.Node)
    MoveNodes: cc.Node = null

    start() {
        Common5.ReportDY("inLevel", `任务000-对话3`)
        Common5.playRemoteAudioMusic("remotesound/effect/打雷下雨声", true)
        Common5.preLoadRemoteAudioByChatConfig(this.chatConfig);
        super.start();
        this.continueStory();
        // this.scheduleOnce(() => {
        //     PrefabManage.preloadPrefabByType(GameType.DH_39)
        // })
    }

    // 继续剧情
    continueStory() {
        this.scheduleOnce(() => {
            PrefabManage.preloadPrefabByType(GameType.DH_4)
        })
        this.nanzhu.setAnimation(0, "待机", true)
        this.xiaojiuzi.node.active = false
        this.nanzhu_zhuanshen.node.active = false
        this.diaoluobg.active = false
        this.chongtu.node.active = false
        const dialogEvents = [
            (func) => {
                this.m_bg.getChildByName("namenodes_1").active = true
                this.m_bg.getChildByName("闪电").scale = 0.5
                this.m_bg.getChildByName("下雨").scale = 0.4
                this.runBg(0, 3, this.MoveNodes.getChildByName("男主"), () => {
                    func()
                })
            },
            (func) => {
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu.setAnimation(0, "说话", true)
                });
            },
            (func) => {
                this.runBg(1, 3, this.MoveNodes.getChildByName("中间"), () => {
                    this.nanzhu.setAnimation(0, "待机", true)
                    // this.xiaojiuzi.node.active = true
                    this.xiaojiuzi.setAnimation(0, "小舅子", true)
                    let posi = this.xiaojiuzi.node.position.clone()
                    cc.tween(this.xiaojiuzi.node)
                        .sequence(
                            cc.tween().by(0, { position: cc.v3(-1000, 0, 0) }),
                            cc.tween().set({ active: true }),
                            cc.tween().to(1, { position: posi }),
                            cc.tween().call(() => {
                                this.m_bg.getChildByName("namenodes_2").active = true
                                this.scheduleOnce(() => {
                                    func()
                                }, 0.5)
                            })
                        )
                        .start()
                })
            },
            (func) => {
                Common5.ReportDY("inLevel", `任务000-小舅子第一句对话`)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
                })
            },
            (func) => {
                this.xiaojiuzi.setAnimation(0, "小舅子", true)
                this.nanzhu.node.active = false
                this.nanzhu_zhuanshen.node.active = true
                this.nanzhu_zhuanshen.setAnimation(0, "男主", true)
                this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
                    this.nanzhu_zhuanshen.setAnimation(0, "男主说话", true)
                    Common5.ReportDY("inLevel", `任务000-点击男主语音`)
                })
            },
            (func) => {
                this.nanzhu_zhuanshen.setAnimation(0, "男主", true)
                this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
                    this.xiaojiuzi.setAnimation(0, "小舅子说话", true)
                })
            },
            (func) => {
                this.xiaojiuzi.setAnimation(0, "小舅子", true)
                // this.btn_zhiwen.active = true
                // this.runBg(1, 1.5, this.MoveNodes.getChildByName("中间"), () => {
                PrefabManage.loadPrefabByType(GameType.selectButtons, this.node, (node) => {
                    let strs = ['质问']
                    let actives = [true]
                    let funcs = [
                        () => {
                            this.onTouchZhiWen()
                        },
                    ]
                    let isvideo = [false]
                    node.getComponent(selectButtons).init(strs, actives, funcs, isvideo)
                })
                // })
            },
        ]
        const dialogCallFunc = (logEvents: any[]) => {
            logEvents.shift()(() => {
                if (logEvents.length > 0) {
                    dialogCallFunc(logEvents);
                } else {
                    // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
                    //     let goods = [{ goodId: 1733, goodNum: 1 }];
                    //     prefabNode.getComponent(GetAward).initView(goods, () => {
                    //         // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
                    //         // User.setRoomGoodStatus("DH_39")
                    //         // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
                    //     });
                    // });
                    // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
                    // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
                    // this.node.destroy()
                }
            });
        }
        dialogCallFunc(dialogEvents);
    }

    guideView(nodeArray, opacity = -1) {
        PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
            // prefab.zIndex = 199
            let guideNodeArray = nodeArray
            let firstNode = guideNodeArray.shift()
            prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
            if (opacity != -1) {
                prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity)
            }
        })
    }

    onTouchZhiWen() {
        Common5.ReportDY("inLevel", `任务000-点击质问`)
        this.btn_zhiwen.active = false
        this.nanzhu.node.active = false
        this.nanzhu_zhuanshen.node.active = false
        this.xiaojiuzi.node.active = false
        this.chongtu.node.active = true
        // this.runBg(1, 1, this.node, () => {
        // this.smallbg.active = true
        this.chongtu.setAnimation(0, "拉领带", false)
        this.chongtu.setCompleteListener(() => {
            this.chongtu.setCompleteListener(null)
            this.chongtu.setAnimation(0, "拉领带待机", true)
            this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
                // this.runBg(1, 1.5, this.MoveNodes.getChildByName("中间"), () => {
                this.texie_1.node.active = true
                this.texie_1.setAnimation(0, "1", false)
                this.texie_1.setCompleteListener(() => {
                    this.texie_1.setCompleteListener(null)
                    this.texie_1.node.active = false
                    this.texie_2.node.active = true
                    Common5.playRemoteAudioEffect("remotesound/effect/推人声")
                    this.texie_2.setAnimation(0, "2", false)
                    this.texie_2.setCompleteListener(() => {
                        this.texie_2.setCompleteListener(null)
                        this.texie_2.node.active = false
                        this.texie_3.node.active = true
                        this.texie_3.setAnimation(0, "3", false)
                        this.texie_3.setCompleteListener(() => {
                            this.texie_3.setCompleteListener(null)
                            this.texie_3.node.active = false
                            this.m_bg.getChildByName("闪电").scale = 1
                            this.m_bg.getChildByName("下雨").scale = 1
                            this.runBg(0.5, 3, this.MoveNodes.getChildByName("坠落"), () => {

                            })
                            this.chongtu.setAnimation(0, "推人", false)
                            this.chongtu.setCompleteListener(() => {
                                this.chongtu.setCompleteListener(null)
                                this.runBg(0, 1, this.node, () => {
                                    Common5.playRemoteAudioEffect("remotesound/effect/掉下来", false)
                                    this.diaoluobg.active = true
                                    this.diaoluo.setAnimation(0, "animation", false)
                                    this.diaoluo.setCompleteListener(() => {
                                        this.diaoluo.setCompleteListener(null)
                                        User.setFirstStepIndex(3)
                                        TaskManager.setCurTask(MainTaskIdEnum.MainTask_501)
                                        PrefabManage.showBlackGuoDu(() => {
                                            PrefabManage.loadPrefabByType(GameType.DH_4)
                                            this.node.removeFromParent()
                                            this.node.destroy()
                                        })
                                    })
                                })
                            })
                        })
                    })
                })

                // })
            }, () => {
                this.chongtu.setAnimation(0, "拉领带待说话", true)
            })
        })
        // })

    }

    runBg(time, scale, endnode, callFunc) {
        cc.Tween.stopAllByTarget(this.m_bg)
        cc.tween(this.m_bg)
            .to(time, { scale: scale })
            .start()
        cc.tween(this.m_bg)
            .sequence(
                cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }),
                cc.tween().call(() => {
                    callFunc()
                })
            )
            .start()
    }
}