// Learn TypeScript:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html

import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import AppPlatform from "../../FrameWork/Util/AppPlatform";
import Common5 from "../../Platform/th/Common5";
import LevelUpManager from "../Manager/LevelUpManager";
import UserManager from "../Manager/UserManager";
// import buildManager from "../Manager/buildManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import ViewManageConfig from "../PrefabManager/ViewManageConfig";
import PinTuFinish from "./PinTuFinish";

const { ccclass, property } = cc._decorator;

@ccclass
export default class PinTuStart extends cc.Component {

    @property(cc.Node)
    areaMove: cc.Node = null;
    @property(cc.Node)
    areaFangzhi: cc.Node = null;


    areaMoveArray: cc.Node[] = [] //因为会随着zindex的变化children会改变所以直接用数组存起来

    pituNum = 0
    pituMaxNum = 0

    name = ''
    nodeZindex = 1
    isAutoPin = false
    setPintuName(name) {
        this.name = name
    }
    // LIFE-CYCLE CALLBACKS:

    pintuArray = null
    // onLoad () {}

    checkMove = null


    // manHanQuanXiFragmentMap = [
    //     [1,1709],
    //     [2,1713],
    //     [3,1712],
    //     [4,1710],
    //     [5,1714],
    //     [6,1716],
    //     [7,1715],
    //     [8,1711]
    // ]

    miaozhuanAllLab: cc.Label = null

    findAreaFangzhiNode: cc.Node = null
    start() {

        EventMgr.onEvent_custom(ryw_Event.ExitBtnEvent, () => {
            if (User.getStatistics('smallgameptCurGoLevel') > 0) {
                PrefabManage.loadPrefabByType(GameType.SuccessGetMoney, null, (prefab) => {
                    prefab.getComponent('SuccessGetMoney').setViewDate("", 1, 5)
                })
            }
        }, this)

        // let isEnterManhan =  buildManager.getIsEnterManHan(this.name)

        // let buildName = buildManager.getBuildNameByCaipuName(this.name)
        let shouyi = 10//buildManager.getBuildIncome(buildName)
        let lay = this.node.getChildByName('完成拼图').getChildByName('lay')
        this.miaozhuanAllLab = lay.getChildByName('lab1').getComponent(cc.Label)
        this.miaozhuanAllLab.string = Common5.getNumberChangeHanzi(shouyi * 15) + ''


        this.checkMove = this.node.getChildByName('checkMove')
        let pintuArray = []//User.getPintuArray()
        // if(  !pintuArray[ this.name ] ){

        let temp = []
        for (let i = 0; i < this.areaFangzhi.childrenCount; i++) {
            let temp2 = []
            if (i == 0 || i == this.areaFangzhi.childrenCount - 1) {
                temp2 = [i, i]

            } else {
                temp2 = [i, -1]

            }

            temp.push(temp2)
        }

        pintuArray[this.name] = temp
        // User.setPintuArray(pintuArray)

        this.pintuArray = pintuArray[this.name]
        // }else{
        //     this.pintuArray =  pintuArray[ this.name ]
        // }
        console.log(this.pintuArray, 'pintuArray++++++++++===')


        PrefabManage.preloadPrefabArray([ViewManageConfig.PinTuFinish])
        this.pituMaxNum = this.areaMove.childrenCount
        this.refreshBtn()
        this.randFangzhiPosi()


        // if(isEnterManhan){
        //     //拼图
        //     let btn = this.node.getChildByName('按钮自动拼图')
        //     btn.active = false
        //     this.node.getChildByName('完成拼图').active = false
        //     for(let i = 0; i<this.areaMove.childrenCount;i++){
        //         this.areaMove.children[i].active = false
        //     }
        //     for(let i = 0; i<this.areaFangzhi.childrenCount;i++){
        //         this.areaFangzhi.children[i].active = true
        //     }
        //     this.node.getChildByName('满汉全席碎片').active = true
        //     this.node.getChildByName('发光碎片').active = true

        //     //
        //     let index = buildManager.getIsEnterManHanSuiPianIndex(this.name)

        //     this.openTouchEvent2(this.node.getChildByName('发光碎片'))

        // }else{

        this.node.getChildByName('满汉全席碎片').active = false
        this.node.getChildByName('发光碎片').active = false

        for (let i = 0; i < this.areaFangzhi.childrenCount; i++) {
            if (i == 0 || i == this.areaFangzhi.childrenCount - 1) {
                this.areaFangzhi.children[i].active = true
            } else {
                this.areaFangzhi.children[i].active = false
            }
            // this.areaFangzhi.children[i].active = false
        }
        for (let i = 0; i < this.areaMove.childrenCount; i++) {
            this.areaMove.children[i].active = true
        }

        //放置位置
        for (let i = 0; i < this.pintuArray.length; i++) {
            let array = this.pintuArray[i]
            if (array[1] != -1) {
                let endNode = this.areaFangzhi.children[array[0]]
                let startNode = this.areaMove.children[array[1]]
                startNode.scale = 1
                startNode.angle = 0
                startNode['moveStart'] = false
                Common5.setNodeToTargetPos(startNode, endNode)
            }
        }

        for (let i = 0; i < this.areaMove.childrenCount; i++) {
            let node = this.areaMove.children[i]
            this.areaMoveArray.push(node)
        }

        //计算中
        this.countPintuNum()
        // }


        // for(let i = 0; i<this.areaFangzhi.childrenCount;i++){
        //     if(this.areaFangzhi.children[i].active){
        //         this.pituNum++  //每次都有两个已经出现的
        //     }
        // }


    }


    countPintuNum() {
        let pituNum = 0
        for (let i = 0; i < this.pintuArray.length; i++) {
            let array = this.pintuArray[i]
            if (array[0] == array[1]) {
                pituNum++
            }
        }

        this.pituNum = pituNum

        // let pintuArray = User.getPintuArray()
        // pintuArray[ this.name ]  = this.pintuArray

        // User.setPintuArray(pintuArray)
        console.log(this.pituNum, '计算拼图数据')
        //console.log(this.pintuArray , '计算拼图数据 pintuArray')
        if (this.pituNum >= this.pituMaxNum) {
            this.showResult()
        }
    }

    randFangzhiPosi() {

        for (let i = 0; i < this.areaMove.childrenCount; i++) {
            if (this.areaMove.children[i].active = true) {
                let randPosX = Common5.getRandomNum(-220, 220)
                let randPosY = Common5.getRandomNum(-50, 50)
                let node = this.areaMove.children[i]
                // node.scale = 0.5

                node.setPosition(cc.v2(randPosX, randPosY))

                node.angle = Common5.getRandomNum(-20, 20)
                node['recoveryPosi'] = node.getPosition()
                node['recoveryAngle'] = node.angle
                node['recoveryScale'] = node.scale
                node['registerIndex'] = i
                node['moveStart'] = true
                //注册节点
                // node['targetNode'] = this.areaFangzhi.children[i]
                // this.areaFangzhi.children[i].active = false
                // node.active = true
                this.openTouchEvent(node)
            }


        }



    }

    openTouchEvent2(node) {

        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode2, this)
    }
    closeTouchEvent2(node) {

        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode2, this)
    }

    touchEndNode2(event) {
        // //发现碎片
        // let mabu =  this.node.getChildByName('发光碎片').getChildByName('mabu')
        // if(mabu){
        //     mabu.active = true
        //     mabu.getComponent(sp.Skeleton).setAnimation(0, 'ma', false)
        //     this.scheduleOnce(()=>{
        //         mabu.active = false
        //         this.node.getChildByName('满汉全席碎片').active = true
        //         this.node.getChildByName('发光碎片').active = false
        //         let index = buildManager.getIsEnterManHanSuiPianIndex(this.name)
        //         this.areaFangzhi.children[index].active = false
        //         PrefabManage.showTextTips('获得,满汉全席碎片'+(index-3))
        //         this.closeTouchEvent2(event.target)
        //         this.checkTaskFinsh()
        //     },1.5)
        // }


    }




    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    touchStartNode(event) {
        // event.target.scale = 1
        // event.target.angle = 0

        event.target.zIndex = this.nodeZindex++
        cc.tween(event.target)
            .to(0.1, { scale: 1, angle: 0 })
            .start()
    }

    touchMoveNode(event) {
        let target = event.target

        let posi = event.getLocation()//世界坐标
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)
    }

    getPosiNode(fromNode, toNode) {
        return fromNode.parent.convertToNodeSpaceAR(cc.v2(toNode.convertToWorldSpaceAR(cc.v2(0, 0))))
    }


    touchEndNode(event) {
        let target = event.target;

        let registerIndex = target['registerIndex'];
        if (Common5.checkIntersectsBox(target, this.checkMove)) {
            for (let i = 0; i < this.pintuArray.length; i++) {
                //找到那个图片   
                if (this.pintuArray[i][1] == registerIndex) {
                    this.pintuArray[i][1] = -1
                    break
                }
            }
            this.countPintuNum()

            this.nodeMoveToRecovery(target, target["recoveryPosi"], target["recoveryAngle"], target['recoveryScale'])
        } else {
            //可能有多个重合的拼图
            //找出距离最近的拼图

            let findMinLeng = 0
            let findMinNode: cc.Node = null
            let posi: cc.Vec2 = event.getLocation()

            let findX = -1
            for (let i = 0; i < this.areaFangzhi.childrenCount; i++) {
                if (Common5.checkIntersectsBox(target, this.areaFangzhi.children[i])) {
                    let targetLocalPos = this.areaFangzhi.children[i].getPosition()
                    //目标节点的世界坐标
                    let targetWorldPos = this.areaFangzhi.children[i].parent.convertToWorldSpaceAR(targetLocalPos)

                    let targetLocalPos2 = target.getPosition()
                    //目标节点的世界坐标
                    let targetWorldPos2 = target.parent.convertToWorldSpaceAR(targetLocalPos2)


                    let dis = targetWorldPos2.sub(targetWorldPos).mag()
                    if (findMinLeng == 0) {
                        findMinLeng = dis
                        findMinNode = this.areaFangzhi.children[i]
                        findX = i
                    }

                    if (findMinLeng > dis) {
                        findMinLeng = dis
                        findMinNode = this.areaFangzhi.children[i]
                        findX = i
                    }
                }
            }


            if (findMinNode) {

                if (this.pintuArray[findX][1] == -1) {
                    //
                    console.log('直接进行位置转移')
                    let posi = Common5.getNodeToTargetPos(target, findMinNode)

                    cc.tween(target)
                        .to(0.2, { x: posi.x, y: posi.y })
                        .start()

                    if (target['moveStart']) {
                        //直接移动
                        console.log('直接进行位置转移2 直接移动')
                    } else {
                        //原来的地方也需要重新变为空
                        console.log('直接进行位置转移2 原来的地方也需要重新变为空')
                        for (let i = 0; i < this.pintuArray.length; i++) {
                            //找到那个图片   
                            if (this.pintuArray[i][1] == registerIndex) {
                                this.pintuArray[i][1] = -1
                                break
                            }
                        }
                    }
                    this.pintuArray[findX][1] = registerIndex //当前拼图状态 
                    this.countPintuNum()
                    target['moveStart'] = false

                } else if (this.pintuArray[findX][1] != -1) {

                    if (target['moveStart']) {
                        //重叠的话上面的图片回到原位,当前图片移动到这上面
                        console.log('重叠的话上面的图片回到原位,当前图片移动到这上面')
                        let findChongdieIndex = this.pintuArray[findX][1]
                        let findChongdieNode = this.areaMoveArray[findChongdieIndex]
                        this.nodeMoveToRecovery(findChongdieNode, findChongdieNode["recoveryPosi"], findChongdieNode["recoveryAngle"], findChongdieNode['recoveryScale'])

                        this.pintuArray[findX][1] = registerIndex //当前拼图状态 
                        this.countPintuNum()
                        let posi = Common5.getNodeToTargetPos(target, findMinNode)
                        target['moveStart'] = false
                        cc.tween(target)
                            .to(0.2, { x: posi.x, y: posi.y })
                            .start()
                    } else {
                        //交换图片
                        console.log('交换图片,交换位置')

                        target['moveStart'] = false
                        let findChongdieIndex = this.pintuArray[findX][1]
                        let findChongdieNode = this.areaMoveArray[findChongdieIndex]

                        let findTargetIndex = -1
                        for (let i = 0; i < this.pintuArray.length; i++) {
                            //找到那个图片   
                            if (this.pintuArray[i][1] == registerIndex) {
                                findTargetIndex = i
                                break
                            }
                        }

                        //交换数据
                        this.pintuArray[findTargetIndex][1] = findChongdieIndex
                        this.pintuArray[findX][1] = registerIndex

                        //交换位置
                        this.countPintuNum()


                        let posi = Common5.getNodeToTargetPos(target, findMinNode)
                        cc.tween(target)
                            .to(0.2, { x: posi.x, y: posi.y })
                            .start()

                        let findMinNode2 = this.areaFangzhi.children[this.pintuArray[findTargetIndex][0]]
                        let posi2 = Common5.getNodeToTargetPos(findChongdieNode, findMinNode2)
                        cc.tween(findChongdieNode)
                            .to(0.2, { x: posi2.x, y: posi2.y })
                            .start()

                    }


                }

            }

        }

    }


    autoPintu(target, findMinNode, findX) {

        let registerIndex = target['registerIndex'];
        if (findMinNode) {

            if (this.pintuArray[findX][1] == -1) {
                //
                console.log('直接进行位置转移')
                let posi = Common5.getNodeToTargetPos(target, findMinNode)

                cc.tween(target)
                    .to(0.2, { x: posi.x, y: posi.y })
                    .start()

                if (target['moveStart']) {
                    //直接移动
                    console.log('直接进行位置转移2 直接移动')
                } else {
                    //原来的地方也需要重新变为空
                    console.log('直接进行位置转移2 原来的地方也需要重新变为空')
                    for (let i = 0; i < this.pintuArray.length; i++) {
                        //找到那个图片   
                        if (this.pintuArray[i][1] == registerIndex) {
                            this.pintuArray[i][1] = -1
                            break
                        }
                    }
                }
                this.pintuArray[findX][1] = registerIndex //当前拼图状态 
                this.countPintuNum()
                target['moveStart'] = false

            } else if (this.pintuArray[findX][1] != -1) {

                if (target['moveStart']) {
                    //重叠的话上面的图片回到原位,当前图片移动到这上面
                    console.log('重叠的话上面的图片回到原位,当前图片移动到这上面')
                    let findChongdieIndex = this.pintuArray[findX][1]
                    let findChongdieNode = this.areaMoveArray[findChongdieIndex]
                    this.nodeMoveToRecovery(findChongdieNode, findChongdieNode["recoveryPosi"], findChongdieNode["recoveryAngle"], findChongdieNode['recoveryScale'])

                    this.pintuArray[findX][1] = registerIndex //当前拼图状态 
                    this.countPintuNum()
                    let posi = Common5.getNodeToTargetPos(target, findMinNode)
                    target['moveStart'] = false
                    cc.tween(target)
                        .to(0.2, { x: posi.x, y: posi.y })
                        .start()
                } else {
                    //交换图片
                    console.log('交换图片,交换位置')

                    target['moveStart'] = false
                    let findChongdieIndex = this.pintuArray[findX][1]
                    let findChongdieNode = this.areaMoveArray[findChongdieIndex]

                    let findTargetIndex = -1
                    for (let i = 0; i < this.pintuArray.length; i++) {
                        //找到那个图片   
                        if (this.pintuArray[i][1] == registerIndex) {
                            findTargetIndex = i
                            break
                        }
                    }

                    //交换数据
                    this.pintuArray[findTargetIndex][1] = findChongdieIndex
                    this.pintuArray[findX][1] = registerIndex

                    //交换位置
                    this.countPintuNum()


                    let posi = Common5.getNodeToTargetPos(target, findMinNode)
                    cc.tween(target)
                        .to(0.2, { x: posi.x, y: posi.y })
                        .start()

                    let findMinNode2 = this.areaFangzhi.children[this.pintuArray[findTargetIndex][0]]
                    let posi2 = Common5.getNodeToTargetPos(findChongdieNode, findMinNode2)
                    cc.tween(findChongdieNode)
                        .to(0.2, { x: posi2.x, y: posi2.y })
                        .start()

                }


            }

        }

    }


    showResult() {

        //取消注册
        for (let i = 0; i < this.areaMoveArray.length; i++) {
            this.closeTouchEvent(this.areaMoveArray[i])
        }

        // let pintuArray = User.getPintuArray()

        // delete  pintuArray[ this.name ]
        // User.setPintuArray(pintuArray)

        // let buildName = buildManager.getBuildNameByCaipuName(this.name)
        // buildManager.setPintuFinish(buildName)
        //任务的拼图菜谱和这个name
        // let pinTuId = buildManager.getBuildIdByName(buildName)
        // TaskManager.checkIsFinishPinTuTask(pinTuId)
        // TaskManager.checkIsFinishPinTuTaskArray() //检测拼图多个

        let faguang = this.node.getChildByName('发光')
        let xingxing = this.node.getChildByName('星星')
        faguang.zIndex = 9999
        faguang.active = true
        xingxing.active = true
        faguang.getComponent(sp.Skeleton).setAnimation(0, 'animation', false)

        this.scheduleOnce(() => {
            PrefabManage.loadPrefabByType(GameType.PinTuFinish, null, (prefabNode) => {
                prefabNode.getComponent(PinTuFinish).setPintuName(this.name);
                this.node.removeFromParent()
                this.node.destroy()
            })
        }, 1.5)

    }


    nodeMoveToRecovery(node, oldPosi: cc.Vec2, angleNum: number, scaleNum: number) {

        node['moveStart'] = true
        cc.tween(node)
            .to(0.1, { x: oldPosi.x, y: oldPosi.y, angle: angleNum, scale: scaleNum })

            .start()
    }

    refreshBtn() {
        let btn = this.node.getChildByName('按钮自动拼图')
        let adIcon = btn.getChildByName('蓝色按钮视频')
        let lab = btn.getChildByName('lab').getComponent(cc.Label)
        // let buildName = buildManager.getBuildNameByCaipuName(this.name)
        let num = 5//buildManager.getFreePintuNum(buildName)
        if (num > 0) {
            adIcon.active = false
            lab.string = num + '/5'
        } else {
            adIcon.active = true
            lab.string = '0/5'
        }
    }


    addPintuTime() {
        let btn = this.node.getChildByName('按钮自动拼图')
        let adIcon = btn.getChildByName('蓝色按钮视频')
        // let buildName = buildManager.getBuildNameByCaipuName(this.name)
        if (adIcon.active) {
            let tab = {
                onClose: (finish) => {
                    if (finish) {
                        Common5.ReportDY("inLevel", "自动拼图-AD-增加次数");
                        // buildManager.setFreePintuNum(buildName,5)
                        this.refreshBtn()
                    } else {
                        Common5.showTips_custom("广告未观看完");
                    }
                }, onFailed: () => {

                }
            }
            AppPlatform.playVideo_custom(tab)
        } else {
            //自动拼图
            if (this.isAutoPin) {
                PrefabManage.showTextTips('不要操作太快哦!')
                return
            }
            this.isAutoPin = true

            // let num = buildManager.getFreePintuNum(buildName)
            // num--
            // buildManager.setFreePintuNum(buildName,num)
            this.refreshBtn()

            let findIndex = 0
            for (let i = 0; i < this.pintuArray.length; i++) {
                let array = this.pintuArray[i]
                if (array[0] != array[1]) {
                    findIndex = i
                    break
                }
            }

            let target = null
            for (let i = 0; i < this.areaMoveArray.length; i++) {
                if (this.areaMoveArray[i]['registerIndex'] == this.pintuArray[findIndex][0]) {
                    target = this.areaMoveArray[i]
                    break
                }
            }
            //找出不对劲的图片给他摆正
            this.scheduleOnce(() => {
                this.isAutoPin = false
            }, 0.2)
            if (!target) {

                return
            }

            let findMinNode = this.areaFangzhi.children[this.pintuArray[findIndex][0]] //找到移动的地方
            cc.tween(target)
                .to(0.1, { scale: 1, angle: 0 })
                .start()
            this.autoPintu(target, findMinNode, this.pintuArray[findIndex][0])
            //fix me
            // let findNode = null
            // for(let i=0;i<this.areaMove.childrenCount;i++){
            //     if(this.areaMove.children[i].active){
            //         findNode = this.areaMove.children[i]
            //         break
            //     }
            // }
            // if(findNode){
            //     this.autoPintu(findNode)
            // }


        }

    }
    // update (dt) {}


    checkTaskFinsh() {
        // let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo()
        // let mainId = mainTaskInfo.Id
        // let manHanQuanXiFragment = User.getManHanQuanXiFragment()

        // let BuildNameByCaipuId =  buildManager.getBuildNameByCaipuId(this.name)
        // let Index= -1
        // for(let i=0;i<buildManager.manHanQuanXiFragmentMap.length;i++){
        //     let data = buildManager.manHanQuanXiFragmentMap[i]
        //     if(data[1] == BuildNameByCaipuId){
        //         Index = i
        //         break
        //     }
        // }
        // if(mainId != MainTaskIdEnum.MainTask_None && mainId == MainTaskIdEnum.MainTask_1710){
        //     //进去
        //     let taskConfig = TaskManager.getTaskConfigById(mainId)
        //     let taskManhan = taskConfig.manHanQuanXiFragment

        //     if(manHanQuanXiFragment[Index] == 1){
        //         manHanQuanXiFragment[Index] = 2
        //     }

        //     let isHaveAll = this.checkTask(taskManhan)

        //     if(isHaveAll){
        //         TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1710);
        //         TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1711);

        //     }

        // }else if(mainId != MainTaskIdEnum.MainTask_None && mainId == MainTaskIdEnum.MainTask_1711){

        // }else if(mainId != MainTaskIdEnum.MainTask_None && mainId == MainTaskIdEnum.MainTask_1712){
        //     let taskConfig = TaskManager.getTaskConfigById(mainId)
        //     let taskManhan = taskConfig.manHanQuanXiFragment

        //     if(manHanQuanXiFragment[Index] == 1){
        //         manHanQuanXiFragment[Index] = 2
        //     }

        //     let isHaveAll = this.checkTask(taskManhan)

        //     if(isHaveAll){

        //         TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1712);
        //         TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1713);

        //     }
        // }
    }

    //检测满汉全席
    checkTask(taskManhan) {
        // let manHanQuanXiFragment = User.getManHanQuanXiFragment()

        // let isHaveAll = true
        // for(let i = 0;i<taskManhan.length;i++){
        //     let id = taskManhan[i]

        //     let Index= -1
        //     for(let i=0;i<buildManager.manHanQuanXiFragmentMap.length;i++){
        //         let data = buildManager.manHanQuanXiFragmentMap[i]
        //         if(data[1] == id){
        //             Index = i
        //             break
        //         }
        //     }

        //     if(manHanQuanXiFragment[Index] < 2){
        //         isHaveAll = false
        //         break
        //     }

        // }

        // return isHaveAll
    }


    onTouchClose() {
        if (User.getStatistics('smallgameptCurGoLevel') > 0) {
            UserManager.addMoney(LevelUpManager.levelUpSpned(), this.node)
        }
        this.node.removeFromParent()
        this.node.destroy()
    }
}