import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import UserManager from "../Manager/UserManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property, disallowMultiple, menu } = cc._decorator; @ccclass @disallowMultiple() @menu('对话剧情/DH_1') export default class DH_1 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_1/sound/这是夏芸家吗?', delayTime: 3.21, str: '这是夏芸家吗?', posi: 'qipao2' }, { effectUrl: 'DH/DH_1/sound/是的,我是夏芸前夫,你是?', delayTime: 3.59, str: '是的,我是夏芸前夫,你是?', posi: '-1' }, { effectUrl: 'DH/DH_1/sound/管你什么前夫后夫,夏芸用这房子抵押借了500万高利贷。', delayTime: 4.59, str: '管你什么前夫后夫,夏芸用这房子抵押借了500万高利贷。', posi: 'qipao2' }, { effectUrl: 'DH/DH_1/sound/现在找不到她人,我们是过来收房子的。', delayTime: 4.59, str: '现在找不到她人,我们是过来收房子的。', posi: 'qipao2' }, { effectUrl: 'DH/DH_1/sound/什么?500万?我跟她已经离婚了,房子跟她没一毛钱关系。', delayTime: 4.59, str: '什么?500万?我跟她已经离婚了,房子跟她没一毛钱关系。', posi: '-1' }, { effectUrl: 'DH/DH_1/sound/三天内拿不出500万,就乖乖把房子交出来。', delayTime: 4.59, str: '三天内拿不出500万,就乖乖把房子交出来。', posi: 'qipao1' }, ] @property(sp.Skeleton) nanzhu: sp.Skeleton = null @property(sp.Skeleton) openDoor: sp.Skeleton = null @property(sp.Skeleton) daerguang: sp.Skeleton = null @property(cc.Node) m_bg: cc.Node = null @property(cc.Node) MoveNodes: cc.Node = null // @property(cc.Camera) // m_camera: cc.Camera = null start() { // Common5.playRemoteAudioMusic("remotesound/effect/小美满-8秒", true) // Common5.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); // this.node.getChildByName("guide").active = false this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_29) // }) } // 继续剧情 continueStory() { // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_2) // }) // this.nanzhu.setAnimation(0, "下面持续", true) // this.heishehui.setAnimation(0, "小弟待机", true) const dialogEvents = [ (func) => { this.openDoor.node.active = true this.openDoor.setAnimation(0, "开门", false) this.openDoor.setCompleteListener(() => { this.openDoor.setCompleteListener(null) this.openDoor.node.active = false func() }) }, (func) => { this.m_bg.getChildByName("关门").active = false this.nanzhu.node.active = true this.nanzhu.setAnimation(0, "踢门", false) this.nanzhu.setCompleteListener(() => { this.nanzhu.setCompleteListener(null) this.nanzhu.setAnimation(0, "黑社会待机", true) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "黑社会说话", true) }); }, (func) => { this.nanzhu.setAnimation(0, "黑社会待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "黑社会说话", true) }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.nanzhu.setAnimation(0, "黑社会待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.nanzhu.node.active = false this.daerguang.node.active = true this.daerguang.setAnimation(0, "打耳光", false) this.daerguang.setCompleteListener(() => { this.daerguang.setCompleteListener(null) this.daerguang.node.active = false func() }) }, (func) => { this.nanzhu.node.active = true this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.nanzhu.setAnimation(0, "倒地黑社会说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.nanzhu.setAnimation(0, "倒地", true) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_501) TaskManager.setCurTask(MainTaskIdEnum.MainTask_502) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.MainHall) this.node.removeFromParent() this.node.destroy() }) // PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { // let goods = [{ goodId: 1733, goodNum: 1 }]; // prefabNode.getComponent(GetAward).initView(goods, () => { // // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530) // // User.setRoomGoodStatus("DH_29") // // UserManager.clearAndaddStructureFlash("cf_FengRenYuan") // }); // }); // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } guideView(nodeArray, opacity = -1) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => { // prefab.zIndex = 199 let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) if (opacity != -1) { prefab.getComponent(NewGuideScript).setOpacityMaskNode(opacity) } }) } runBg(time, scale, endnode, callFunc) { cc.tween(this.m_bg) .to(time, { scale: scale }) .start() cc.tween(this.m_bg) .sequence( cc.tween().to(time, { position: cc.v2(-endnode.position.x * scale, -endnode.position.y * scale) }), cc.tween().call(() => { callFunc() }) ) .start() } }