// Learn TypeScript:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html

import { ryw_Event } from "../../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../../FrameWork/Event/EventMgr";
import Common5 from "../../../../Platform/th/Common5";

const { ccclass, property } = cc._decorator;

@ccclass
export default class NodeMoveCheckScript extends cc.Component {



    @property(cc.Node)
    emitTarget: cc.Node = null;

    @property(cc.Node)
    checkNodes: cc.Node[] = [];

    @property(cc.Node)
    tiggerNodes: cc.Node[] = [];

    @property(cc.Boolean)
    isNeedCheckNodeActiveTrue: boolean = false;


    // LIFE-CYCLE CALLBACKS:
    touchStartPosi = null
    onLoad() {
        if (!this.emitTarget) {
            this.emitTarget = this.node
        }
        this.initTouchEvent(this.emitTarget, this.checkNodes)

    }

    start() {

    }


    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    touchStartNode(event) {
        Common5.playEffect("点击音效");
        let target = event.target
        let posi = event.getLocation()//世界坐标
        this.touchStartPosi = posi
        console.log('touchStartNode', target.zIndex)


    }



    initTouchEvent(node, checkNodes) {
        var attrs = {
            checkNodes: checkNodes,
            recoveposi: node.getPosition(),//初始位置

        };
        node.attr(attrs);
        this.openTouchEvent(node)
    }

    touchMoveNode(event) {

        let posi = event.getLocation()//世界坐标
        let target = event.target
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)

    }

    touchEndNode(event) {
        let target = event.target;
        let checkNodes = target.checkNodes as cc.Node[];
        let jihuoNode = null;

        for (let iterator of checkNodes) {
            if (Common5.checkIntersectsBox(target, iterator)) {
                if (this.isNeedCheckNodeActiveTrue) {
                    if (iterator.active == true) {
                        jihuoNode = iterator;
                    }
                } else {
                    jihuoNode = iterator;
                }
            }
        }

        if (jihuoNode) {
            target.active = false;
            if (this.tiggerNodes && this.tiggerNodes.length != 0) {
                for (let iterator of this.tiggerNodes) {
                    iterator.active = true;
                }
            }
            target.attr({
                checkNode: jihuoNode
            });
            EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target })
        }
        {
            if (target["recoveposi"]) {
                this.nodeMoveToRecovery(target, target["recoveposi"])
            }
        }
    }



    nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {

        cc.tween(node)
            .to(0.1, { x: oldPosi.x, y: oldPosi.y })
            .call(() => {

                if (func) {
                    func()
                }
            })
            .start()
    }

    // update (dt) {}
}