import DaDianScript from "../../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../../FrameWork/Event/EventMgr"; import Common from "../../../../FrameWork/Util/Common"; import Common5 from "../../../../Platform/th/Common5"; import Game from "../../../../Scripts/WenZiRes/ui/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; const { ccclass, property } = cc._decorator; @ccclass export default class YanJiZhiDaoScript extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) operateNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; completedQuantity: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; wrongAnswerConfig: string[] = []; answersIndexConfig: number[] = []; start() { super.start(); DaDianScript.userEnterDaDian(); //this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle, 'script/YanJiZhiDaoConfig', (assest) => { this.jsonData = assest.json; this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.completedQuantity = 0; this.titleArrayConfig = this.jsonData.titleArray; this.duihuaArrayConfig = this.jsonData.duihuaArray; this.chadianArrayConfig = this.jsonData.chadianArray; this.wrongAnswerConfig = this.jsonData.wrongAnswer; this.answersIndexConfig = this.jsonData.answersIndex; Common.Type = 3; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.answersArray; EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { for (const node of this.layerNode) { node.active = false; } Game.ins.setGameTitle(this.titleArrayConfig[0]); //Common5.playMusicCustom(Common5.selectGameInfo.bundle, 'sound/背景音'); this.refreshLayer(); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; this.node.getChildByName('inputBlock').active = true; this.showDuiHua(this.duihuaArrayConfig[12], () => { this.node.getChildByName('inputBlock').active = false; }); } //触摸回调 normalTouchCallback(targetNode: cc.Node) { const targetNameList = ['点击姚安娜2', '墨镜', '西装衣服', '丝袜', '地上裤子', '鸡爪', '梳子', '胶带', '水枪']; const determine = (target: cc.Node) => { const index = targetNameList.indexOf(target.name); this.unlockLevel(index); this.curSchedule++; console.log("+++++++++++++++++++++++++>" + this.curSchedule); if (this.curSchedule >= targetNameList.length) { this.scheduleOnce(() => { this.endGameView(1); }, 2); } else { this.node.getChildByName("inputBlock").active = false; CccGame.playAnimation2(this.getLayerChild('评委'), '锤头', true); } } const itemLogic = { 点击姚安娜: (target: cc.Node) => { this.showDuiHua(this.duihuaArrayConfig[0]); }, 点击向左: (target: cc.Node) => { this.showDuiHua(this.duihuaArrayConfig[2]); }, 点击朱梓骁: (target: cc.Node) => { this.showDuiHua(this.duihuaArrayConfig[1]); }, 点击姚安娜2: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this.showDuiHua(this.duihuaArrayConfig[3], () => { determine(target); }); }, 西装衣服: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; this.getLayerChild('chadianNodeList', '点击向左').active = false; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this.showDuiHua(this.duihuaArrayConfig[8], () => { determine(target); }); }, 丝袜: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; this.getLayerChild('chadianNodeList', '点击向左').active = false; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this.showDuiHua(this.duihuaArrayConfig[9], () => { determine(target); }); }, 地上裤子: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; this.getLayerChild('chadianNodeList', '点击姚安娜').active = false; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this.showDuiHua(this.duihuaArrayConfig[4], () => { determine(target); }); }, 墨镜: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; this.getLayerChild('chadianNodeList', '点击姚安娜').active = false; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this.showDuiHua(this.duihuaArrayConfig[5], () => { determine(target); }); }, 鸡爪: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; this.getLayerChild('chadianNodeList', '点击朱梓骁').active = false; this['鸡爪'] = true; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); CccGame.playAnimation2(this.getLayerChild('朱梓骁'), '开心', true); this.showDuiHua(this.duihuaArrayConfig[6], () => { determine(target); }); }, 梳子: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; this.getLayerChild('chadianNodeList', '点击朱梓骁').active = false; CccGame.playAnimation2(this.getLayerChild('梳子animation'), '梳子'); this.scheduleOnce(() => { this.getLayerChild('梳子animation').active = false; if (this['鸡爪']) { CccGame.playAnimation2(this.getLayerChild('朱梓骁'), '开心', true, '散发'); } else { CccGame.playAnimation2(this.getLayerChild('朱梓骁'), '丧气', true, '散发'); } CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this.showDuiHua(this.duihuaArrayConfig[7], () => { determine(target); }); }, 1); }, 胶带: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this['胶带'] = true; if (this['水枪']) { CccGame.playAnimation2(this.getLayerChild('纪凌尘'), '水枪有胶带', true); } else { CccGame.playAnimation2(this.getLayerChild('纪凌尘'), '没水枪有胶带', true); } this.showDuiHua(this.duihuaArrayConfig[10], () => { determine(target); }); }, 水枪: (target: cc.Node) => { this.node.getChildByName("inputBlock").active = true; CccGame.playAnimation2(this.getLayerChild('评委'), '大拇指', true); this['水枪'] = true; if (this['胶带']) { CccGame.playAnimation2(this.getLayerChild('纪凌尘'), '水枪有胶带', true); } else { CccGame.playAnimation2(this.getLayerChild('纪凌尘'), '水枪没胶带', true); } this.showDuiHua(this.duihuaArrayConfig[11], () => { determine(target); }); }, } console.log("+++++++++++++++++++++>" + targetNode.name); itemLogic[targetNode.name]?.(targetNode); } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom(Common5.selectGameInfo.bundle, curLog.effectUrl); } let string_ = curLog.str; let qiPaoPos_ = curLog.qiPaoPos; let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions(); qiPao.getChildByName("str").getComponent(cc.Label).string = string_; cc.tween(qiPao) .set({ active: true, scale: 0 }) .to(0.2, { scale: 1 }) .delay(delayTime_) .set({ active: false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } //获取当前场景下的节点 getLayerChild(...path: string[]) { let child = this.layerNode[this.curLayerIndex]; if (path.length > 1) { for (const name of path) { child = child.getChildByName(name); } return child; } return child.getChildByName(path[0]); } //跳转场景 nextLayer() { this.curLayerIndex++; for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } //结束弹窗 endGameView(touchIndex) { this.node.getChildByName("inputBlock").active = true; Game.ins.stopTime(); if (touchIndex == 0) { Game.ins.showFail(); } else { Game.ins.showSuccess(); } } //解锁提示 unlockLevel(sublevel) { Game.ins.tipUnlock(sublevel) } //update(dt) { } }