// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; const {ccclass, property} = cc._decorator; @ccclass export default class chatLongGe extends cc.Component { @property(cc.Node) longgeNode: cc.Node = null; @property(cc.Node) nanzhuzuo: cc.Node = null; @property(cc.Node) duihuaNode: cc.Node = null; @property(cc.Label) duihuaLab: cc.Label = null; duihuaIndex= 0 chatConfig = [ {effectUrl:'sound/JuQing/姓洛的,你们给我等着,这个仇我一定报!',delayTime:5, str:'姓洛的,你们给我等着,这个仇我一定报!', proArray:[ GameType.PeopleLevelUp, GameType.MishuGame, GameType.ChallengeChoose], posi:'qipao3'}, {effectUrl:'sound/JuQing/哼!报仇你还是先把你爸欠的钱还了吧!',delayTime:4, str:'哼!报仇?你还是先把你爸欠的钱还了吧!', proArray:[ GameType.SignDay, GameType.OnLineGame, GameType.MultipleIncome], posi:'qipao2'}, {effectUrl:'sound/JuQing/那个混蛋欠的钱和我有什么关系!',delayTime:2.8, str:'那个混蛋欠的钱和我有什么关系!',proArray:[ GameType.TanWei, GameType.Shipu], posi:'qipao1'}, {effectUrl:'sound/JuQing/我先去你家里等你,你妹妹那姿色,嘿嘿。',delayTime:4.8, str:'我先去你家里等你,你妹妹那姿色,嘿嘿。',proArray:[ GameType.FangChanGame, GameType.GuPiao], posi:'qipao2'}, {effectUrl:'sound/JuQing/你不要碰我妹妹,钱我马上就还你!',delayTime:3, str:'你不要碰我妹妹,钱我马上就还你!', proArray:[ GameType.ChatList, GameType.CityPrefab], posi:'qipao1'}, ] // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { for(let i= 0;i{ this.longgeNode.scaleX = 1 Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥进场', false) this.scheduleOnce(()=>{ Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥男主待机', false) this.scheduleOnce(()=>{ Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥打男主', false) Common5.playRemoteAudioEffect('sound/diandiandian/龙哥打男主耳光') this.scheduleOnce(()=>{ Common5.playRemoteSpine(this.longgeNode,'Spine/roomSpine','男主龙哥', '龙哥举刀') this.nanzhuzuo.active = true Common5.playRemoteSpine(this.nanzhuzuo,'Spine/roomSpine','男主龙哥', '男主待机') let config2 = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ Common5.ReportDY("inLevel", '关卡00007-开始剧情'); //哼!报仇?你还是先把你爸欠的钱还了吧! this.showQiPao(config2,()=>{ this.duihuaNode.active = true // let config3 = this.chatConfig[this.duihuaIndex] // this.duihuaLab.string = config3.str }) //this.node.getChildByName('出门').active = true },0.5) },0.5) },0.5) }) } //展示气泡 showQiPao(curLog, func?) { cc.audioEngine.stopAllEffects(); if (curLog.effectUrl && curLog.effectUrl.length > 0) { Common5.playRemoteAudioEffect(curLog.effectUrl); } if(curLog.proArray){ PrefabManage.preloadPrefabArray(curLog.proArray) } let string_ = curLog.str let qiPaoPos_ = curLog.posi let delayTime_ = curLog.delayTime if (qiPaoPos_ != '-1') { let node = this.node.getChildByName('qipao') let qiPao = node.getChildByName(qiPaoPos_); qiPao.stopAllActions() this.showDialogStr(string_, qiPao.getChildByName("str")) // qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false; if (func) { func(); } }) .start(); }else{ let chatLog = this.node.getChildByName('chatLog') chatLog.active = true chatLog.getChildByName("str").getComponent(cc.Label).string = string_ //this.showDialogStr(string_, chatLog.getChildByName("str")) chatLog.stopAllActions() cc.tween(chatLog) .delay(delayTime_) .call(() => { chatLog.active = false; if (func) { func(); } }) .start(); } } showDialogStr(str, dialogStr, finishFunc?) { let curStr = "" let curIndex = 0 let callFunc = () => { curStr += str[curIndex++] dialogStr.getComponent(cc.Label).string = curStr if (curIndex >= str.length) { finishFunc && finishFunc() } } this.schedule(callFunc, 0.05, str.length - 1) } duihuaBtnClick(event){ event.target.active = false if(this.duihuaIndex == 4){ Common5.ReportDY("inLevel", '关卡000010-开始剧情'); //你不要碰我妹妹,钱我马上就还你 let config = this.chatConfig[this.duihuaIndex] this.showQiPao(config,()=>{ this.exitGame() }) }else{ Common5.ReportDY("inLevel", '关卡00008-开始剧情'); //那个混蛋欠的钱和我有什么关系! let config = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ this.showQiPao(config,()=>{ let config2 = this.chatConfig[this.duihuaIndex] this.duihuaIndex++ Common5.ReportDY("inLevel", '关卡00009-开始剧情'); //我先去你家里等你,你妹妹那姿色,嘿嘿 this.showQiPao(config2,()=>{ // this.duihuaNode.active = true // let config3 = this.chatConfig[this.duihuaIndex] // this.duihuaLab.string = config3.str this.exitGame() }) }) } } exitGame(){ TaskManager.setCurTask(MainTaskIdEnum.MainTask_502) User.setRoomGoodStatus(5) let name = this.node.name this.node.removeFromParent() this.node.destroy() EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, name); EventMgr.emitEvent_custom(ryw_Event.JuQingGuide); } // update (dt) {} }