// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import ChatManager from "../JuQingChat/ChatManager"; import JuQingManager from "../JuQingChat/JuQingManager"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import LevelUpManager from "../Manager/LevelUpManager"; import MiShuManager from "../Manager/MiShuManager"; import ShipuManager from "../Manager/ShipuManager"; import TanWeiManager from "../Manager/TanWeiManager"; import ZiChanManager from "../Manager/ZiChanManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; const { ccclass, property } = cc._decorator; @ccclass export default class MyRoom extends cc.Component { @property(cc.Node) uiNode: cc.Node = null; @property(cc.Node) chumenNode: cc.Node = null; @property(cc.Sprite) chenghaoPic: cc.Sprite = null; @property(cc.Label) levelLab: cc.Label = null; @property(cc.Label) clickMoneyLab: cc.Label = null; // onLoad () {} @property(cc.Label) secondMoneyLab: cc.Label = null; // LIFE-CYCLE CALLBACKS: maskGuideNode: cc.Node = null; // onLoad () {} start() { Common5.playRemoteAudioMusic('sound/JuQingBG/房间背景音乐') return EventMgr.emitEvent_custom(ryw_Event.changeScene); EventMgr.onEvent_custom(ryw_Event.changeScene, () => { console.log('changeScene++=MyRoom') this.node.removeFromParent() this.node.destroy() }, this) this.createRoom() this.guideStep() this.roomStateChange() this.showChatBtnStatus() EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { this.roomStateChange() this.guideStep() this.showChatBtnStatus() }, this) this.refreshHead() EventMgr.onEvent_custom(ryw_Event.setHeadImg, (img) => { this.refreshHead() }, this) this.scheduleOnce(() => { let array = [GameType.JuQingDialog, GameType.JuQingDialog2, GameType.MainHall, GameType.ChaoFanWang, GameType.ChaoFanDesk, GameType.PeopleLevelUp, GameType.MishuGame, GameType.ChallengeChoose] PrefabManage.preloadPrefabArray(array) }, 0) EventMgr.onEvent_custom(ryw_Event.ChuMenEvent, (img) => { this.chuMenFuncEvent() }, this) this.refreshChengHao() } refreshChengHao() { // let chenghao = LevelUpManager.getChengHao() // //this.chenghaoPic.string = chenghao // Common5.addUrlSprite_custom('jingjie/'+chenghao, this.chenghaoPic) // let levelLab = User.getMyLevel() // this.levelLab.string = levelLab+'' // let str1 = LevelUpManager.getCurClickIncome() // let allshouyi1 = MiShuManager.getAllIncomeMishu() // let allshouyi2 = MiShuManager.getAllIncomeDuiyou() // let allNum = allshouyi1+allshouyi2 // let beishuSP = ShipuManager.getAllShipuInCome() // let beishuTW= TanWeiManager.getAllShipuInCome() // let clickNum = str1 * beishuTW //点击收益 // let mzNum = Math.floor(allNum*beishuSP) //秒赚收益 let str1 = LevelUpManager.getCurClickIncome() //人物点击收益(按等级算的) * 属性秘书加成属性摊位加成 * 出摊界面的点击收益按钮倍数 * 出摊界面的收益翻倍 let allshouyi1 = MiShuManager.getAllIncomeMishu()//秘书秒赚总收益(包含出摊界面的收益翻倍) // let allshouyi2 = MiShuManager.getAllIncomeDuiyou()//队友秒赚总收益(包含出摊界面的收益翻倍) // let allNum = allshouyi1 + allshouyi2 let allNum = allshouyi1 let beishuSP = ShipuManager.getAllShipuInCome()//面点界面的物品秒赚加成 let beishuTW = TanWeiManager.getAllShipuInCome() //摊位界面的物品点击加成 let chenghaoInCome = LevelUpManager.getAllChengHaoinCome() //称号倍数 let zichan = ZiChanManager.getZiChanBeiShu() // let mzNum = Math.floor(allNum * beishuSP * beishuTW) let clickNum = Math.floor(str1) //点击收益 let mzNum = Math.floor(allNum * beishuSP * chenghaoInCome * zichan) //秒赚收益 this.clickMoneyLab.string = '' + Common5.getNumberChangeHanzi(clickNum) + '/次' this.secondMoneyLab.string = '' + Common5.getNumberChangeHanzi(mzNum) + '/秒' } chuMenFuncEvent() { this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) } showChatBtnStatus() { let isHaveTask = false let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId != MainTaskIdEnum.MainTask_None && mainId) { isHaveTask = true } let taskNode = this.uiNode.getChildByName('任务') let taskDescNode = taskNode.getChildByName('任务描述') let tanhao = taskNode.getChildByName('提示叹号') let taskLab = taskDescNode.getChildByName('lab').getComponent(cc.Label) let taskConfig = TaskManager.getTaskConfigById(mainId) if (isHaveTask) { //spineNodeTask.getComponent(sp.Skeleton).setAnimation(0,'呼吸',true) taskDescNode.active = true tanhao.active = true taskLab.string = taskConfig.TaskTittle taskNode.getComponent('ScaleScripts').startTween() } else { //spineNodeTask.getComponent(sp.Skeleton).setAnimation(0,'静止',false) taskDescNode.active = false tanhao.active = false taskNode.getComponent('ScaleScripts').stopAnim() } let indexStr = JuQingManager.getCurJuQingUnLockIndex() let uiNode = this.node.getChildByName('uiNode') let spineNode = uiNode.getChildByName('手机').getChildByName('spine') if (ChatManager.isChatTypeIncludeEventIndex('WX', indexStr) || Common5.ShenMirenChat) { spineNode.getComponent(sp.Skeleton).setAnimation(0, '震动', true) this.scheduleOnce(() => { Common5.playRemoteAudioEffect('sound/common/手机信息') }, 0.1) if (Common5.ShenMirenChat) { Common5.ShenMirenChat = false } } else { if (mainId == MainTaskIdEnum.MainTask_518) { spineNode.getComponent(sp.Skeleton).setAnimation(0, '震动', true) } else { spineNode.getComponent(sp.Skeleton).setAnimation(0, '待机', false) } } } refreshHead() { let headSpr = this.node.getChildByName("uiNode").getChildByName("head").getChildByName("头像").getComponent(cc.Sprite) Common5.addUrlSprite_custom("head/" + User.getHeadImg(), headSpr); } guideStep() { let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId == MainTaskIdEnum.MainTask_502 && Common5.task502) { Common5.task502 = false this.scheduleOnce(() => { Common5.ReportDY("inLevel", '关卡000011-开始剧情'); let node = this.uiNode.getChildByName('出门') this.guideView([node]) }, 0.05) } else if (mainId == MainTaskIdEnum.MainTask_505 && Common5.task505) { Common5.task505 = false this.scheduleOnce(() => { let node = this.uiNode.getChildByName('出门') this.guideView([node]) }, 0.05) } } guideView(nodeArray) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab) => { let guideNodeArray = nodeArray let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) }) } roomStateChange() { let roomGoodStatus = User.getRoomGoodStatus() if (roomGoodStatus < 5) { this.uiNode.active = false } else { this.uiNode.active = true } } clickSettingBtnEvent() { //Common5.playEffect("sound/按键点击") PrefabManage.loadPrefabByType(GameType.Setting) } createRoom() { let roomGoodStatus = User.getRoomGoodStatus() if (roomGoodStatus <= 7) { Common5.loadRemoteAudioEffect('sound/锅飞出') PrefabManage.loadPrefabByType(GameType.JuQingRoom2, this.node.getChildByName('layer')) } else if (roomGoodStatus > 7 && roomGoodStatus <= 18) { PrefabManage.loadPrefabByType(GameType.JuQingRoom3, this.node.getChildByName('layer')) } else if (roomGoodStatus >= 19 && roomGoodStatus <= 25) { PrefabManage.loadPrefabByType(GameType.ShenHunShouSun, this.node.getChildByName('layer')) } else if (roomGoodStatus >= 26) { PrefabManage.loadPrefabByType(GameType.HuiJiaChaKan, this.node.getChildByName('layer')) } } chumenClick() { //Common5.playEffect("sound/按键点击") this.node.removeFromParent() this.node.destroy() PrefabManage.loadPrefabByType(GameType.MainHall) } clickTaskBtnEvent() { //Common5.playEffect("sound/按键点击") let customTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() if (customTaskInfo && Object.keys(customTaskInfo).length > 0 && customTaskInfo.Id != MainTaskIdEnum.MainTask_None) { PrefabManage.loadPrefabByType(GameType.TaskInfoNode, this.node) } else { PrefabManage.showTextTips('当前无任务') } } jishibenClickEvent() { //Common5.playEffect("sound/按键点击") PrefabManage.loadPrefabByType(GameType.JiShiBen) //PrefabManage.loadPrefabByType(GameType.FeiQiJiDi1) } // cebianlanClick(){ // //Common5.playEffect("sound/按键点击") // // this.node.removeFromParent() // // this.node.destroy() // PrefabManage.loadPrefabByType(GameType.YanJiuSuo) // } clickPhoneBtnEvent() { //Common5.playEffect("sound/按键点击") JuQingManager.openJuQingOrChat('WX') } // update (dt) {} }